Christoph Oelckers
|
01a1e10084
|
Merge branch 'master' into Glew_Version_For_Real
|
2014-07-31 00:59:56 +02:00 |
|
Randy Heit
|
02e7c56c82
|
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
rotations.
|
2014-07-29 20:31:53 -05:00 |
|
Christoph Oelckers
|
3e9b9c280b
|
- initialize model data at engine start, not at level start.
|
2014-06-19 15:22:00 +02:00 |
|
Edoardo Prezioso
|
b285cbebe4
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
|
Shawn Walker
|
59885b856d
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
|
Randy Heit
|
f96f665e63
|
- Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
SVN r3775 (trunk)
|
2012-07-21 01:51:02 +00:00 |
|
Randy Heit
|
748eb255cc
|
- Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
SVN r3430 (trunk)
|
2012-03-12 01:34:19 +00:00 |
|
Christoph Oelckers
|
f8ba5af858
|
- separated sprite and skin maintenance code from r_things.cpp into a separate file.
SVN r3256 (trunk)
|
2011-07-06 10:24:40 +00:00 |
|