Commit graph

12084 commits

Author SHA1 Message Date
alexey.lysiuk
91fda180de Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
c4865d2bb6 Exposed string split functionality to ZScript
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
3b3f2e20cc Added ability to split FString on tokens
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
40a348b1f1 Fixed potential crash in resolving of multiple assignment
https://forum.zdoom.org/viewtopic.php?t=58055
https://forum.zdoom.org/viewtopic.php?t=58237
2017-10-27 18:15:24 +03:00
Rachael Alexanderson
2fd5d0da54 - improve speed for ARMv7 processors by specifying hardware float calculations, and tuning it specifically for the Cortex-a7 CPU (for Raspberry Pi 2). 2017-10-25 09:31:55 -04:00
alexey.lysiuk
5f7a06c66e Fixed non-portable usage of __solaris__ preprocessor definition
GCC: this use of "defined" may not be portable [-Wexpansion-to-defined]
Clang: macro expansion producing 'defined' has undefined behavior [-Wexpansion-to-defined]
2017-10-24 15:32:43 +03:00
alexey.lysiuk
f40a31409d Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson
66773b6a1a - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
alexey.lysiuk
50d39771c0 Fixed out of bound read in zip file loader 2017-10-23 12:31:39 +03:00
alexey.lysiuk
cb982ec313 Use FString::Back() when possible
Changed usages of str[str.Len() - 1] to str.Back()
2017-10-23 11:55:20 +03:00
alexey.lysiuk
d526ddf7ae Extended FString class with functions to get first and last characters 2017-10-23 11:49:54 +03:00
alexey.lysiuk
3e43572a87 Added move semantics to FString class 2017-10-23 11:48:04 +03:00
alexey.lysiuk
7d97963005 Reduced code duplication in FString class
Moved resetting of string data to null value into own function
2017-10-23 11:45:58 +03:00
David Carlier
b871b1898d OpenBSD build fix.
- No timidity user defined parameters supported.
- Shared libraries versioning policy differs on OpenBSD.
2017-10-21 14:49:41 -04:00
alexey.lysiuk
724d711d1f Fixed a few cases when IWAD was checked by hardcoded index 2017-10-21 11:10:36 +03:00
alexey.lysiuk
13584b9a9d Fixed applying of compatibility settings for IWADs
https://forum.zdoom.org/viewtopic.php?t=58239
2017-10-21 10:47:13 +03:00
Dugan Chen
4f5b459703 Remove SHARE_DIR from FileSearch.Directories for *nix 2017-10-15 07:56:09 -04:00
Rachael Alexanderson
07c3291262 - fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one 2017-10-14 17:44:17 -04:00
Rachael Alexanderson
4fb355d8da - added 'startuptype' to iwadinfo, allowing to change the game startup screen with custom iwads 2017-10-14 17:41:43 -04:00
Rachael Alexanderson
30c6cf82ca - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
Rachael Alexanderson
0ccd388d91 - reverted the texture flip from the previous commit 2017-10-12 12:44:00 -04:00
Rachael Alexanderson
1b6f77a473 - fixed: inverted vertically texture uniforms for custom post-process shaders, and also changed their input format to BGRA to match the standard. 2017-10-12 11:54:56 -04:00
Dugan Chen
2e4ffbb1d1 If *nix, add default gzdoom.pk3 directory t File.Search paths 2017-10-12 10:46:26 -04:00
Leonard2
80701927e8 Fixed: don't interpolate view movements if a key press didn't result in any changes. 2017-10-11 19:01:37 +02:00
Rachael Alexanderson
7d67d5e998 - fixed possible erroneous comparison, also fixed a couple compiler warnings in the process 2017-10-10 07:23:05 -04:00
Rachael Alexanderson
fc0ae896b2 - remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant. 2017-10-10 06:38:07 -04:00
Rachael Alexanderson
69abf095c9 - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rachael Alexanderson
44373b414f - bump for 3.3pre 2017-10-07 19:36:42 -04:00
alexey.lysiuk
65966badb2 Fixed crash on attempt to register IDs for undefined class
https://forum.zdoom.org/viewtopic.php?t=46670&start=16#p1021785
2017-10-07 16:30:49 +03:00
alexey.lysiuk
57ecc4ce30 Removed the last deprecated method in Cocoa backend
src/posix/cocoa/i_input.mm:482:36: warning: 'convertScreenToBase:' is deprecated: first deprecated in macOS 10.7 - Use -convertRectFromScreen: instead [-Wdeprecated-declarations]
2017-10-07 15:13:59 +03:00
alexey.lysiuk
7a43fa6ed7 Cocoa window uses OpenGL 2.1 for software renderer 2017-10-07 15:13:41 +03:00
alexey.lysiuk
557958577b Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
AntiBlueQuirk
9e07babde5 Fixed flags when demoting interactive portals
Interactive portals demoted to visual due to not having a back-sector would not have their interactive flag properly cleared.
2017-10-03 08:15:14 +02:00
AntiBlueQuirk
4884a1f785 Fixed bugs with Line_PortalSetTarget and added more portal geometry warnings
- A bug exists where portals that have been deactivated with Line_PortalSetTarget cannot be reactivated, even if given a valid target.
- Another bug exists where portals that were created in an inactive state (using a target line tag of 0) could never be activated. (Even with the above bugfix.)
- Linked portals that have been demoted to teleport portals because they do not have a return portal now emit a warning.
- Portals that are supposed to be traversable, but do not have back-sector now demote to visual portals and emit a warning, because nothing could ever possibly traverse them anyway.
2017-10-03 08:15:14 +02:00
Chris Robinson
bbaec90f61 Fix speed of sound and unit scale 2017-10-01 07:39:26 +02:00
Magnus Norddahl
e71e4b6dc8 - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
Magnus Norddahl
0ee021a972 - Improve transfer heights support in softpoly 2017-09-29 05:23:17 +02:00
Rachael Alexanderson
3031d48bfb - added TID to actorlist and similar commands output 2017-09-28 11:34:01 -04:00
alexey.lysiuk
48f9e53580 Added better error message for invalid class/struct member
https://forum.zdoom.org/viewtopic.php?t=57959
2017-09-24 10:25:05 +03:00
Magnus Norddahl
cfc1bfd1e2 - Fixed FxPow::Resolve not specifying the ValueType 2017-09-24 01:15:58 +02:00
Magnus Norddahl
d7164ba4e1 - Don't apply dynamic light to fullbright sprites 2017-09-23 16:22:22 +02:00
Magnus Norddahl
5ffd26abeb - Add dynamic lights to the non-sse true color drawer 2017-09-23 15:51:40 +02:00
Magnus Norddahl
f3ba92f03c - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
JimmyZD
abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
alexey.lysiuk
f174111128 Fixed read beyond buffer boundary during font color parsing
Printing of string that ends with '\c' led to undefined behavior
Example: 'echo \c' in console
2017-09-23 11:57:06 +03:00
Magnus Norddahl
789214200c - Attenuated lights support 2017-09-23 02:27:39 +02:00
AraHaan
e15a84f062 Changed Fatal Error Dialog title.
This is to match all the parts that says GZDoom.
2017-09-22 19:13:08 +02:00
Magnus Norddahl
ca2ef805b8 - Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer 2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc - Remove unused function argument 2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8 - Initial dynamic light support for softpoly 2017-09-21 05:39:16 +02:00