mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
Fixed applying of compatibility settings for IWADs
https://forum.zdoom.org/viewtopic.php?t=58239
This commit is contained in:
parent
4f5b459703
commit
13584b9a9d
1 changed files with 1 additions and 1 deletions
|
@ -465,7 +465,7 @@ void CheckCompatibility(MapData *map)
|
|||
// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
|
||||
// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
|
||||
// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
|
||||
if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATSHORTTEX) && level.maptype == MAPTYPE_DOOM)
|
||||
if (Wads.GetLumpFile(map->lumpnum) == Wads.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && level.maptype == MAPTYPE_DOOM)
|
||||
{
|
||||
ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
|
||||
if (gameinfo.flags & GI_COMPATSTAIRS) ii_compatflags |= COMPATF_STAIRINDEX;
|
||||
|
|
Loading…
Reference in a new issue