Christoph Oelckers
b4e712ab01
- made disabling the push window check a real compatibility option.
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No idea why this was a hidden one, this one definitely needs to be in the menu.
- set some required compatibility options for Super Sonic Doom.
2016-08-09 20:15:13 +02:00
Christoph Oelckers
ab837b608d
- compatibility optioned triggering sector actions by indirectly initiated teleports
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There's several old maps depending on this not happening.
- Set the option for Hell's Twisted Influence Part 1.
2016-08-07 22:04:16 +02:00
Christoph Oelckers
ce0c2863b0
- set 'maskedmidtex' compatibility option for Caverns of Darkness MAP07.
2016-06-21 10:31:25 +02:00
Christoph Oelckers
f22adcc398
- be more thorough with Eternal Doom MAP03. The compatibility option does not seem to fully solve the problem, so let's just clear the tags in the bogus stair sectors.
2016-05-18 21:06:07 +02:00
Christoph Oelckers
ae3f50d1b2
- set a compatibility option to build the stairs in Eternal Doom MAP03 correctly.
2016-05-18 13:11:31 +02:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
51da78ba29
- added a compatibility option to allow multiple exits to be triggered.
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This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
alexey.lysiuk
204bf2c375
Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
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Increased duration of lift's lowered state
See http://forum.zdoom.org/viewtopic.php?t=47878
2016-01-26 13:49:04 +02:00
alexey.lysiuk
e405fb4624
Set compatibility for Return to Hadron
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Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
alexey.lysiuk
4de57cd296
Fixed compatibility issues on MAP25 of Eternal Doom
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See http://forum.zdoom.org/viewtopic.php?f=2&t=49577
2015-09-17 10:14:54 +03:00
alexey.lysiuk
f4b637db62
Changed compatibility fix for Nuke Mine E1M2
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http://forum.zdoom.org/viewtopic.php?f=7&t=34013
2015-09-15 19:30:32 +03:00
alexey.lysiuk
66437e32f6
Added compatibility setting for Return to Hadron E1M9
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See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 19:29:43 +03:00
alexey.lysiuk
68ea99016c
Compatibility fix for Whispers of Satan MAP29
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Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
2015-09-06 15:45:10 +03:00
Christoph Oelckers
76c401a41e
- added 'nopushwindowcheck' for Hexen's MAP30 which abuses a glitch with a 'projectile impact' line on a two-sided wall.
2015-06-18 10:20:04 +02:00
Randy Heit
9cd6aae902
Added Archvile ghosts compatibility flags for some more maps
2015-03-26 22:02:10 -05:00
Randy Heit
39d3485abc
Add compatibility setting for rnrrrasc.wad, MAP01
2015-03-08 18:58:39 -05:00
Christoph Oelckers
c2e155bb9f
- with floatbobbing items no longer having no gravity, we don't need the corresponding compatibility setting anymore.
2015-02-12 16:29:08 +01:00
Edward Richardson
b08fcbf6b3
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
Christoph Oelckers
f9741f1047
- added a compatibility option for Hexen's MAP04 to change the z-position of 4 quartz flasks that get lowered into a pool of lava but were incorrectly positioned 48 map units above the floor.
2014-09-13 12:20:06 +02:00
Edward Richardson
e8513a64ed
Rebuild nodes for hellfact map04
2014-06-01 15:32:43 +12:00
Randy Heit
a60918f601
Add NoPushWindowCheck compatibility flag
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- For maps like xtheateriii that expect non-blocking push lines to
activate when you are standing on them and run into a completely different
line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Christoph Oelckers
453f4ace5c
- added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low.
2013-07-14 09:01:00 +02:00
Randy Heit
5af1e6f734
- Added a compatibility option to fix Super Sonic Doom's first bonus
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stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Christoph Oelckers
fb1734ba50
- fix previous commit and add compat option for Cheogh's blue key.
2013-06-26 00:57:26 +02:00
Christoph Oelckers
4622ab865b
- merged the two blocks for void.wad in compatibility.txt.
2013-06-25 11:55:49 +02:00
Christoph Oelckers
5fd3b1cf19
- added _mental_*s compatibility fix for Ultimate Simplicity, map07
2013-06-23 17:38:51 -05:00
Christoph Oelckers
0d89183aa7
- ignoreteleporttags compatibility setting for a few maps.
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SVN r4208 (trunk)
2013-04-02 19:11:50 +00:00
Randy Heit
65d2d0a5e5
- Added compatibility option for Claustrophobia 1024, map 01.
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SVN r4122 (trunk)
2013-02-09 23:18:34 +00:00
Randy Heit
afabf7e018
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
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red key won't leave you in the ground.
SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
9b5232a410
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
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up because they no longer physically clip through the floor.
SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Christoph Oelckers
7aa4c55bfc
- added Gez's patch to fix map checksum calculation.
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SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Randy Heit
b0e70f8f87
- Added compatibility kludge for Khorus map08.
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SVN r3965 (trunk)
2012-11-13 04:55:03 +00:00
Randy Heit
1e234c9853
- Disable the teleports on lines 1107 and 1108 of nukemine.wad E1M2 so that the map is completable.
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SVN r3871 (trunk)
2012-09-14 03:02:51 +00:00
Randy Heit
9f3a93bfd2
- Added compatibility setting for Community Chest 3, map03.
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SVN r3867 (trunk)
2012-09-09 02:58:37 +00:00
Randy Heit
a33b2fe2d5
- Daedalus maps 31 and 32 don't need compatibility settings.
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SVN r3865 (trunk)
2012-09-09 01:50:45 +00:00
Randy Heit
7a99d28e8c
- Added compatibility entries for Daedalus to fix SPAC_Push-triggered lines that aren't actually pushable.
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SVN r3864 (trunk)
2012-09-08 03:41:31 +00:00
Randy Heit
86a7a3249f
- Added compatibility options for Requiem map04 and Hell Revealed map19.
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SVN r3761 (trunk)
2012-07-15 01:46:47 +00:00
Christoph Oelckers
af43ef8983
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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SVN r3623 (trunk)
2012-05-05 22:53:16 +00:00
Randy Heit
60e0eca047
- Add compatibility settings for Reverie map18 and Artica 3.
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SVN r3489 (trunk)
2012-03-29 04:40:41 +00:00
Randy Heit
07118147d8
- Revised the fix from r3442: Make the line a nonrepeatable Door_Open instead of completely
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clearing the line's special.
SVN r3447 (trunk)
2012-03-16 23:42:11 +00:00
Randy Heit
9f168e29e2
- Added clearlinespecial, for doom.wad e3m4 line 1069.
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- Allow using the parameterized compatibility options with IWAD maps.
SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit
6290ea4fcb
- Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
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which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.
SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Randy Heit
859512bf77
- Added gather2.wad's map05 and darkside.wad's map01 (which are actually the same map) to
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compatibility.txt for Arch-Vile ghost resurrection.
SVN r3421 (trunk)
2012-03-10 02:09:04 +00:00
Randy Heit
4816b3182b
- Add compat_badangles to the menu.
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SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit
29e486495b
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
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ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
top of the texture. Added a compatibility flag.
SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Christoph Oelckers
e7bbca8e33
- expanded compat_trace flag to apply also to sight checks.
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- Set trace compatibility for Real World MAP11.
SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Christoph Oelckers
c5f5bcc432
- added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
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SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Christoph Oelckers
77ca7f7a87
- set 'setslopeoverflow' compatibility flag for all maps in Massmouth2.
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SVN r2674 (trunk)
2010-09-02 22:33:34 +00:00
Christoph Oelckers
e4d0d6bcdb
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
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- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
(What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)
SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00
Christoph Oelckers
6ec30761c6
- Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector.
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This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for
Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
and all crash cases should be properly handled but since this is still an error this will not work
properly in all circumstances. For example, if you have a duplicate name all classes that inherit
from the original definition will not survive a savegame if they reference a state belonging to that
class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.
SVN r2158 (trunk)
2010-02-13 08:56:08 +00:00