Commit graph

5054 commits

Author SHA1 Message Date
Christoph Oelckers
87689d3ba6 - global search&replace of ZatPoint calls with commonly named actor variables. 2016-01-17 14:08:20 +01:00
Christoph Oelckers
4ec1459ac0 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-17 13:51:15 +01:00
Christoph Oelckers
3e446ea04d - replaced access to AActor's coordinate members with access functions
(first 200 compile errors down...)
2016-01-17 13:48:16 +01:00
alexey.lysiuk
552c440afa Fixed another issue with Hexen Mac
Hopefully there will be no more bugs with Hexen Mac IWADs (demo or full) as all extra lumps are now discarded
2016-01-17 13:29:44 +02:00
Christoph Oelckers
bf5ee5e542 - added X(), Y(), Z() access functions to AActor.
This commit is just preparation for upcoming changes to completely encapsulate the coordinate info in AActor because I'm going to have to work with an altered version of actor.h that cannot be committed without breaking the engine.
With this file present in the repo before work is started the changes can be committed piece by piece.
2016-01-17 12:23:49 +01:00
MajorCooke
421dcacb94 Added NULL check to lines. 2016-01-16 16:36:42 -06:00
MajorCooke
e4a74e91fc - Puffs should not spawn on floors or ceilings with sky flats without the SKYEXPLODE flag.
- Added line horizon check for puffs as well.
2016-01-16 16:33:19 -06:00
Christoph Oelckers
e6b6fd799d Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-16 16:31:20 +01:00
Christoph Oelckers
0e645ad173 - added a 'non-modify' mode to P_TeleportMove and let A_Respawn use that, rather than letting P_TeleportMove muck around with the actor properties and then have A_Respawn only partially and haphazardly restoring them afterward. 2016-01-16 16:30:53 +01:00
alexey.lysiuk
afed5e62eb Fixed intercept check in FPathTraverse
Because frac variable has fixed_t type it must be compared with fixed one
Test case: try to break stained glass windows or open door at the beginning of Hexen's MAP01
2016-01-16 13:22:27 +02:00
Christoph Oelckers
c3491de466 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-16 09:06:10 +01:00
Christoph Oelckers
5a8062abba - fixed copy/paste error in secmovefac. (It returned friction instead of movefactor...) 2016-01-16 09:05:46 +01:00
Braden Obrzut
8f31af3ff9 - Work around issue with tree-loop-vectorize in p_acs.cpp. 2016-01-16 00:51:17 -05:00
Christoph Oelckers
f9ae304596 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-15 18:36:49 +01:00
alexey.lysiuk
a8e5b90667 Fixed stuck Strife dialogs
See http://forum.zdoom.org/viewtopic.php?t=50451 and http://forum.zdoom.org/viewtopic.php?t=48470
2016-01-15 18:32:49 +02:00
Christoph Oelckers
90e2dc5f5a - some minor optimizations to FPathTraverse:
* since we can trivially decide whether a line crosses the trace behind the end point from checking the return value of P_InterceptVector, there is no need to add those to the list of intercepts as they get discarded anyway in t
* maxfrac is always FRACUNIT so there's no need to waste some variable for a constant value.
2016-01-15 16:40:50 +01:00
Christoph Oelckers
ef8dc22f7d - looks I missed one file when I member-fied P_AproxDistance and R_PointToAngle2 calls. 2016-01-15 15:36:21 +01:00
coelckers
b38d5b6fb9 Merge pull request #475 from MajorCooke/AlwaysPuffFix
Rail Puff Support for Floors and Ceilings
2016-01-15 13:36:51 +01:00
Christoph Oelckers
48232f548d Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-15 12:56:56 +01:00
Christoph Oelckers
867b7767ef - ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
* the sight checking code needs to be as precise as possible and should not depend on some old semi-broken routines. (This is more a precision issue of these routines - P_PointOnDivlineSide removes the lower 8 bits of each value - than having an issue with returning the wrong side in some cases.)
 * for slope creations it is flat out wrong to use the old routines at all.
 * also ignore this in the modern (box-shaped) case of FPathTraverse::AddLineIntercepts. This functionality is new to ZDoom and therefore not subject to compatibility concerns.
 * the line-to-line teleporter. It seems the hideous fudging code was just there to work around the design issues of these functions, so let's better not ever call them here in the first place.
 * A_PainShootSkull: Its usage here does not depend on these issues.
 * P_ExplodeMissile: New code exclusive to ZDoom.
 * FPolyObj::CheckMobjBlocking

All occurences in p_map.cpp have been left alone although most of them probably won't need the compatibility option either.
2016-01-15 12:56:27 +01:00
Randy Heit
16781e47ae Use a 64k stream buffer for all streams, not just net streams
- FLACs need a larger buffer than the default to run without starving on
  later versions of FMOD.
2016-01-14 20:41:09 -06:00
MajorCooke
dd9e7560c4 Added support for puffs to spawn on floors and ceilings if ALWAYSPUFF is used. 2016-01-14 11:21:08 -06:00
coelckers
722ef02719 Merge pull request #473 from MajorCooke/FadeFix
Fade fix
2016-01-14 09:16:39 +01:00
Braden Obrzut
6a87c6cd19 - Fixed usage of uninitialized value in skybox rendering. 2016-01-14 00:49:57 -05:00
MajorCooke
629eaa35a3 - Fixed: A_Fade* could destroy live player bodies because it was calling the Destroy() function directly instead of going through P_RemoveThing. 2016-01-13 20:26:15 -06:00
Randy Heit
f9574a98fd Fix Timidity's DLS instrument loading:
- Envelope data needed to be converted to SF2 values.
- Fine tuning was ignored which made pretty much every instrument off tune.
- Despite this, it still sounds like shit compared to FMOD or Microsoft's
  wavetable synth. There are lots of missing notes and some instruments
  are still off tune. I'm not sure it's worth trying to salvage it. It'd
  probably be better to scrap it, since Timidity is very much oriented
  toward GF1 patches, which it handles perfectly fine.
2016-01-13 17:25:24 -06:00
Christoph Oelckers
d234a6af5d Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-12 21:35:18 +01:00
Christoph Oelckers
37f18055af - turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
- removed unused SpreadCeilingPortal function.
2016-01-12 21:34:41 +01:00
Randy Heit
dc66f4cb3f Make _WM_AdjustNoteVolume's pan_ofs a signed int 2016-01-12 06:35:05 -06:00
Edoardo Prezioso
b87c612aba - Fixed Clang warning on wildMIDI code.
Now that '_event_data.data' is changed to 'unsigned int', the 'unsigned long' cast is not needed anymore.
2016-01-12 11:12:19 +01:00
rheit
8408aec347 Merge pull request #456 from alexey-lysiuk/lzma_1514
Updated LZMA SDK to version 15.14
2016-01-11 20:53:51 -06:00
Randy Heit
141cd660eb Didn't need note_off_decay in the WildMidi sample struct 2016-01-11 20:07:14 -06:00
Randy Heit
27bf86e1eb Fix(?) dBm_pan_volume table
- The missing comma on the first line of dBm_pan_volume's definition
  looked suspicious, so I checked the MIDI specification at
  http://www.midi.org/techspecs/rp36.php and found the equations
  there gave different dB values than were in the table. So I
  rebuilt it using the equation given there:

    20*log (sin (Pi /2* max(0,CC#10 – 1)/126))
2016-01-11 20:06:07 -06:00
Randy Heit
268d2faaf6 Import volume handling changes from current WildMidi git
- Description there reads:
  > Major work done on “log” volumes. Calculations are now based on decibels.
2016-01-11 20:06:07 -06:00
Randy Heit
5b4a6483b5 Remove get_decay_samples. Not needed. 2016-01-11 20:06:06 -06:00
Randy Heit
7f01a6a30a Import envelope tweaks for current WildMidi git 2016-01-11 20:06:06 -06:00
Randy Heit
50ecec199f More stuff we don't need in WildMidi removed 2016-01-11 20:06:05 -06:00
Randy Heit
88beae55bd Add separate NRPN coarse/fine adjustment for WildMidi 2016-01-11 20:06:05 -06:00
Randy Heit
7f44bc6d0e Add Yamaha and GM reset sysex handling to WildMidi 2016-01-11 20:06:05 -06:00
Randy Heit
a74d352490 Update gus_pat.cpp's envelope fudging to current git version 2016-01-11 20:06:04 -06:00
Braden Obrzut
0c3b468e42 Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
Randy Heit
56f7ace9be include <limits.h> in the bin packers to make GCC happy 2016-01-11 17:01:29 -06:00
Christoph Oelckers
61e48013dc - fixed a warning in WildMidi code. 2016-01-11 23:46:12 +01:00
Christoph Oelckers
cd9e18a72b - fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
- bumped savegame version to bring it in line with a GZDoom exclusive change.
2016-01-11 23:44:13 +01:00
MajorCooke
7843ece01a Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account. 2016-01-11 15:08:38 -06:00
Christoph Oelckers
011385a20e Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-11 15:30:04 +01:00
Christoph Oelckers
7115590c1d - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
Randy Heit
42e9a6a711 Make atlas size a macro definition and default it to 512x512 (was 256x256) 2016-01-10 22:14:35 -06:00
Randy Heit
aaac5ac7a1 Use not so brilliant backgrounds for allocated atlas backgrounds 2016-01-10 22:01:29 -06:00
Randy Heit
670058fa3c Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00