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- Puffs should not spawn on floors or ceilings with sky flats without the SKYEXPLODE flag.
- Added line horizon check for puffs as well.
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1 changed files with 9 additions and 0 deletions
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@ -52,6 +52,7 @@
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#include "p_conversation.h"
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#include "r_data/r_translate.h"
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#include "g_level.h"
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#include "r_sky.h"
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CVAR(Bool, cl_bloodsplats, true, CVAR_ARCHIVE)
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CVAR(Int, sv_smartaim, 0, CVAR_ARCHIVE | CVAR_SERVERINFO)
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@ -4293,6 +4294,8 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
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if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
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{
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puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0);
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if (puff && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE))
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puff->Destroy();
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}
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if (puff != NULL && puffDefaults->flags7 & MF7_FORCEDECAL && puff->DecalGenerator)
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SpawnShootDecal(puff, trace);
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@ -4306,6 +4309,12 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
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if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
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{
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puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0);
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if (puff && !(puff->flags3 & MF3_SKYEXPLODE) &&
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(((trace.HitType == TRACE_HitFloor) && (puff->floorpic == skyflatnum)) ||
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((trace.HitType == TRACE_HitCeiling) && (puff->ceilingpic == skyflatnum))))
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{
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puff->Destroy();
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}
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}
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}
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if (thepuff != NULL)
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