Commit Graph

306 Commits

Author SHA1 Message Date
Randy Heit a26cd841ae - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.

SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit 562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit 9b041cb431 - What I didn't have this saved? ugh
SVN r3742 (trunk)
2012-07-06 03:15:40 +00:00
Christoph Oelckers 006a0b1641 - fixed the Programmer's last state's sprite frame (was Y, should be X.
SVN r3715 (trunk)
2012-06-28 23:11:32 +00:00
Randy Heit 70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Christoph Oelckers 37d9519673 - added Xaser's submission for no impact damage from blasting.
SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Christoph Oelckers ff25785781 - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
SVN r3692 (trunk)
2012-06-16 08:35:51 +00:00
Randy Heit 44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Christoph Oelckers cbcc7443c6 - added Xaser's bobbing style options submission.
SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Christoph Oelckers 26dbec2aae - added FDARI*s damagetype fix
SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers 4637ed53fa - added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers 235a09d92a - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers 34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers 3aa759714a - added DavidPH's A_FaceTarget with pitch submission.
SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers c3638eb338 - added FDARI's submission for A_CustomMissile options.
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Randy Heit cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit 49aaf9b451 - Added A_ClearLastHeard action function.
SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit 73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Christoph Oelckers e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit 514f29a34a - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.

SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit 7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit 68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Randy Heit b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit 7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Christoph Oelckers 3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Braden Obrzut eafb9da2c1 - Backported GZDoom r1246:
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.


SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Christoph Oelckers 24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers 4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers 6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers 5df9af462a - added DavidPH's A_PainAttack extension submission.
SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers 60a411c9ad - added A_GunFlash extension submission.
SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Randy Heit 381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Christoph Oelckers b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Christoph Oelckers 820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers b8f4592ad5 - added A_FaceTracer/A_FaceMaster submission.
SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers fae8ed444c - merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Braden Obrzut d9d94d04ba - Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Christoph Oelckers f21d035dcb - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
SVN r3108 (trunk)
2011-01-17 07:36:23 +00:00
Christoph Oelckers e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers e90b86acce - added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes.

SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers 1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Randy Heit c09a56ebe0 - Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.

SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00
Christoph Oelckers add5518a04 - added some constant definitions for action specials to DECORATE header.
SVN r2856 (trunk)
2010-09-27 05:49:56 +00:00
Christoph Oelckers 46b3bb8e41 - moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Randy Heit 99670b708c - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers 579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers 88f0fa270a - added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Christoph Oelckers 39daeb25e3 - fixed: Hexen's pig was missing an A_QueueCorpse call.
SVN r2644 (trunk)
2010-08-30 15:11:11 +00:00
Christoph Oelckers eb3340e872 - fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers 56cc0569bb - fixed: ArtiPork had wrong frame durations.
SVN r2624 (trunk)
2010-08-28 17:24:17 +00:00
Christoph Oelckers 7baeeeaab5 - fixed: Hexen's CorpseBloodDrip was missing its death sound.
SVN r2619 (trunk)
2010-08-28 12:23:20 +00:00
Christoph Oelckers 73367d6f2e - fixed Hexen's flame calls to A_CountdownArg.
SVN r2615 (trunk)
2010-08-27 20:03:40 +00:00
Christoph Oelckers b452bec0ee - merge USDF branch into trunk.
- add USDF spexs.


SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Christoph Oelckers f9523a01e3 - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Christoph Oelckers d904d8276e - added TheShooter7's patch for NOPITCH flags for hitscan attacks.
SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Christoph Oelckers 2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers 37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers a6499a6efb - added DavidPH's A_Saw extension submission.
SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers 58be666c9c - added DavidÃœH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers f73fe072f6 - Set +NEVERRESPAWN flag for several Strife monsters that should not respawn in Bloodbath skill.
SVN r2372 (trunk)
2010-06-13 10:50:43 +00:00
Christoph Oelckers ec44397881 - added some options to A_CustomPunch, including calling Strife's dagger alert function.
SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers 4d86ebddf9 - Added support for Risen3D/PrBoom+'s MUSINFO lump.
SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Christoph Oelckers eadc539bc6 - fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit 5a71dea746 - Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit 2d4502018a - Added DavidPH's FBF_EXPLICITANGLE extension.
SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers 489c3df007 - revert last revision
SVN r2322 (trunk)
2010-05-12 21:12:40 +00:00
Christoph Oelckers f952cb9db5 - fixed: The PoisonCloud had the CANBLAST flag set even though it shouldn't.
SVN r2321 (trunk)
2010-05-12 20:22:22 +00:00
Christoph Oelckers b61b761e28 - added DavidPH's randomization patch for hitscan attacks.
SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers 6a57a43277 - added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers 942108f7ea - added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers ac7c93ba58 Fixed: actor VolcanoBlast was missing its second frame from its Spawn state sequence.
SVN r2311 (trunk)
2010-05-07 08:19:12 +00:00
Randy Heit d070e04ff6 - Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit 36c4b39688 - Added DavidPH's A_FadeTo patch:
A_FadeTo(float target, float amount = 0.10, bool remove = false)
  Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.

SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit 178587fff2 - Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Christoph Oelckers d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Randy Heit 42ac75e894 - Sync scriptbranch with trunk.
SVN r2269 (scripting)
2010-04-04 04:09:24 +00:00
Christoph Oelckers 7f2ab00abe - fixed: IDBEHOLD altered the item counter.
SVN r2247 (trunk)
2010-03-26 22:26:50 +00:00
Christoph Oelckers 61d75b7cae - fixed: Handling of empty pickup messages was wrong. The old metadata code made a distinction between
an empty string and no string. To restore the original behavior the default initialization of
  the pickup message is now done in the DECORATE definition of Inventory.


SVN r2244 (scripting)
2010-03-26 08:38:57 +00:00
Christoph Oelckers a2cfbec3cf - added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.


SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
Christoph Oelckers 4d70292964 - fixed: Save percentage of Doom's armor bonus was too low.
SVN r2212 (trunk)
2010-03-17 23:17:39 +00:00
Christoph Oelckers c191d95110 - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
  a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible 
  with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.



SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00
Christoph Oelckers 017fc7bd6a - fixed: The ChexPlayer was missing default colorset definitions.
SVN r2197 (trunk)
2010-03-06 09:10:40 +00:00
Randy Heit e78fd195d8 - Added support for the original games' player translations, including Hexen's table-based ones.
SVN r2193 (trunk)
2010-03-06 02:51:23 +00:00
Randy Heit 8ecafcc15a - Added A_CheckSightOrRange, with changes.
SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit 913555aa4e - Synced the scripting branch with trunk.
SVN r2166 (scripting)
2010-02-17 04:46:11 +00:00
Randy Heit 6f1bf257e9 - State code now properly calls action functions and has a RET instruction. As expected,
running with the checked VM can be quite slow, since it has asserts everywhere. Some other
  fixes were needed before the code actually worked:
  - A_CallSpecial needs to have its arguments cast to ints.
  - Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
    to A_Jump, though it just uses the value of paramnum instead of changing it.
  - Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
    places for something different, so this makes searching for it easier.
  This has not been tested especially thoroughly, but a first glance seems to indicate success.

SVN r2163 (scripting)
2010-02-14 19:59:21 +00:00
Randy Heit 739e684549 - Converted all action functions be directly callable by the VM (though they are not yet
usable).

SVN r2154 (scripting)
2010-02-12 06:04:57 +00:00
Christoph Oelckers 4310b239f4 - Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
2010-02-06 15:31:26 +00:00
Christoph Oelckers a5e1fe6906 - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
- added Gez's A_Mushroom extension.


SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers 24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Randy Heit 02909bd71c - Fixed: AlienSpectre3 had lost its first level Sigil immunity.
SVN r2135 (trunk)
2010-01-25 23:18:52 +00:00
Christoph Oelckers 406b692cc9 - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
giving the first stage Sigil's projectiles a damage type and using a damage factor
  to disable damaging these actors.


SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
Randy Heit 25c8d42821 - Change StrifePlayer's RunHealth to 15.
SVN r2112 (trunk)
2010-01-09 04:26:56 +00:00
Randy Heit 6ba548511b - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
  immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
  not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
  is that he can enter his pain state.)

SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00
Christoph Oelckers 515862636a - Fixed: Heretic's Weredragon (Beast) should not have a melee state.
SVN r2068 (trunk)
2010-01-01 07:11:39 +00:00
Christoph Oelckers 3d40dbb659 - merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
  instead of having the things self-initialize in PostBeginPlay. This was
  done to ensure that the portals are fully set up when the game begins.
  Otherwise there is no decent way to let the renderer post-process this
  information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
  makes it become too small so for any resolution with a width between 
  800 and 959 it has been reverted to the regular clean scaling factor.


SVN r2055 (trunk)
2009-12-28 17:13:30 +00:00
Christoph Oelckers 9747aaa967 - forgot to save actor.txt with the A_Weave declaration.
SVN r2047 (trunk)
2009-12-25 12:03:51 +00:00