Magnus Norddahl
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7a0c801a18
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Added mipmapping to wallscan
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2016-06-22 08:23:16 +02:00 |
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Magnus Norddahl
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ca9d8e580e
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Increase command queue memory pool to 16 MB and make it flush if its exhausted
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2016-06-22 00:51:16 +02:00 |
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Magnus Norddahl
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e294906d69
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Voxel support in true color mode
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2016-06-22 00:22:06 +02:00 |
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Magnus Norddahl
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4142b6ed1b
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GCC compile fix
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2016-06-21 22:03:34 +02:00 |
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Magnus Norddahl
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c235de5c22
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Native mipmap support to FTexture
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2016-06-21 21:55:08 +02:00 |
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Magnus Norddahl
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d15af1524c
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Added mipmap support for floor and ceiling
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2016-06-21 09:38:47 +02:00 |
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Magnus Norddahl
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c1b5ba5b90
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Added SSE versions of bilinear filtering
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2016-06-21 06:22:43 +02:00 |
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Magnus Norddahl
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c70aa1fe99
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Added bilinear filtering
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2016-06-20 08:24:02 +02:00 |
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Magnus Norddahl
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6daeb5a158
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Blend mode fixes
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2016-06-20 02:36:54 +02:00 |
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Magnus Norddahl
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38aba81dcc
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Added more SSE drawers
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2016-06-19 23:11:41 +02:00 |
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Magnus Norddahl
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3f905197d0
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Moved vectorized drawers to their own files
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2016-06-19 07:40:01 +02:00 |
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Magnus Norddahl
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3e7eb79729
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Added some experimental AVX2 drawers
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2016-06-18 11:17:59 +02:00 |
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Magnus Norddahl
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e7cdcd9c0a
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Change to one pass rendering to remove fuzz artifact
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2016-06-18 05:20:34 +02:00 |
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Magnus Norddahl
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3089043b07
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Fixed typo
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2016-06-17 08:28:30 +02:00 |
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Magnus Norddahl
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fee8650357
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Add r_multithreaded and fix color issue
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2016-06-17 08:02:41 +02:00 |
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Magnus Norddahl
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77c4786b9d
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Minor code cleanup
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2016-06-14 23:05:20 +02:00 |
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Magnus Norddahl
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586d5cdf1e
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Normalize naming convention a little
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2016-06-13 23:33:52 +02:00 |
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Magnus Norddahl
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69b2fa72e8
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Moved RGBA draw stuff to its own header file
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2016-06-13 23:10:54 +02:00 |
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