Commit Graph

146 Commits

Author SHA1 Message Date
Christoph Oelckers 5e5ddd8cc8 - fixed: The help screens were stretched on 16:9 displays
- fixed: The bunny scroller did not advance its animation to the end when aborted.


SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers f35b3b84af - fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers b42952b85c - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers 770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Christoph Oelckers 5bc4bc90bb - fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.


SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Christoph Oelckers c02339501c - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Randy Heit 0604d308d5 - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit 1287c9419a - Fixed: Controller buttons were still translated to menu buttons when the controls menu was
waiting for a button press, making it impossible to bind buttons that have special meaning to
  the menu from the menu.

SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers fe0c7bc7f9 - Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers 7e362819e4 - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers 352a926ddf - made all references to the GameNames array an inline function call to allow easier modification later
- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.


SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers dd17c35d89 - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers 2eac96143e - added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers 024bbeb171 - changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers 64784b2dc8 - fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers 6014250f3a - fixed: Option menus with no selectable items crashed.
SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers 77709f1847 - fixed: The loadgame menu responder did not check for an empty list of savegames.
SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Christoph Oelckers 3f69b63873 - fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers 917e93e633 - fixed: The check for savegames without picture was reversed.
- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.


SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Christoph Oelckers 16fa8cc249 - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut 15d74dab56 - Fixed: GCC warnings.
SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Christoph Oelckers a3e98eb4ab - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers 583cbd49a6 - try to encapsulate access to the player class's display name for printing purposes.
SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Christoph Oelckers e1de9f0633 - fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.

SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit c4c69df6dc - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit 503ae5a9ee - Scroll two rows at a time with the mouse wheel in the options menu.
SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Christoph Oelckers 3090ad7be6 - we don't need to include lists.h any longer.
SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers eeab5ba0e4 - reintegrate savegame menu changes back into trunk
SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers e385de010d - fixed: FValueTextItem::MenuEvent must eat all MKEY_Enter events so that the menu doesn't try to activate the item which results in an attempt to create an invalid submenu.
SVN r2807 (trunk)
2010-09-17 10:11:39 +00:00
Christoph Oelckers fa062aa141 - fixed: DPlayerMenu::ClassChanged needs to call PickPlayerClass before setting the playerclass CVAR.
SVN r2806 (trunk)
2010-09-17 08:19:02 +00:00
Christoph Oelckers ae3c60454f - fixed: M_Ticker should not run any code when the menu is off.
SVN r2805 (trunk)
2010-09-17 06:20:08 +00:00
Christoph Oelckers 35aa6e7847 - fixed: The player name input box did not 0-terminate the string when temporarily appending an underscore for the cursor display.
SVN r2804 (trunk)
2010-09-16 23:16:06 +00:00
Christoph Oelckers 6db772b4e5 - fixed the player class selection fix from r2798.
SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers 4da5ce74ca - fixed: The menu should not override the user's player class if there is no player class menu.
SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers ee87fdc58e - some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.


SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers c948fd08f2 - fixed: GUI mouse events did not take letterboxing into account.
SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers 5dfc57336e - fixed: The class selection menu crashed when no item in the menu was selected.
SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers d64fcbd01e - applied Chris's latest OpenAL patch.
SVN r2781 (openal)
2010-09-15 13:45:08 +00:00
Christoph Oelckers d5f9b0874e - fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers 087979d6cc - fixed: skipping the skill menu locked up the menu sequence for starting a game.
SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers ecb34b8302 - relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers 579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00