Magnus Norddahl
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6fc7596d52
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Fix aspect ratio and texture clipping in lens shader
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2016-08-04 15:47:15 +02:00 |
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Magnus Norddahl
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6b9529d70f
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Added lens distortion shader
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2016-08-02 17:32:21 +02:00 |
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Magnus Norddahl
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43e577ce79
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Merge remote-tracking branch 'gzdoom_upstream/master' into postprocess_vbo_bind_fix
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
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2016-08-02 10:00:53 +02:00 |
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Magnus Norddahl
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5a67ae6021
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Fix missing VBO bind calls
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2016-08-02 00:27:01 +02:00 |
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Magnus Norddahl
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f980a1f42b
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Fix wrong UV calculations when resizing or maximizing window
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2016-08-01 15:12:13 +02:00 |
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Christoph Oelckers
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8aebfdb3ab
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- fixed: gl_bloom_amount may never be 0.
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2016-08-01 11:29:28 +02:00 |
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Magnus Norddahl
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e8c98a5901
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No gamma and player sprites on screenshots
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2016-07-31 16:56:41 +02:00 |
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Magnus Norddahl
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7709db4bb0
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Fix broken viewport/backbuffer location for WriteSavePic
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2016-07-31 16:23:21 +02:00 |
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Magnus Norddahl
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a6354c74cf
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Fix incorrect viewport location when not using fullscreen HUD
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2016-07-31 13:23:49 +02:00 |
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Christoph Oelckers
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bc51e98612
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Merge branch 'blackscreenfix' of https://github.com/dpjudas/zdoom
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2016-07-30 20:28:41 +02:00 |
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Magnus Norddahl
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1682b02c67
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Fix glBindSampler state messing up post processing shaders
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2016-07-30 19:54:20 +02:00 |
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Magnus Norddahl
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cfc20d1198
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Added multisample support to FGLRenderBuffers and added gl_multisample to the menus
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2016-07-30 15:33:30 +02:00 |
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Magnus Norddahl
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9bfce5b6ea
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Moved post processing effects to its own file
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2016-07-30 00:02:26 +02:00 |
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