Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
9e2830a3db - converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
bd95c5eadf - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
Christoph Oelckers
ae16e5d195 - Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition. 2015-04-27 18:18:46 +02:00
Christoph Oelckers
b6a4511dd1 - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
Christoph Oelckers
338a220df8 - add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom. 2015-04-04 10:30:09 +02:00
Christoph Oelckers
51591d10b0 - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Christoph Oelckers
2ec8e2c2ac - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
Christoph Oelckers
9e5bf38123 - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
Christoph Oelckers
bd77f83bab - added editor number definitions to MAPINFO. 2015-04-03 13:54:38 +02:00
Christoph Oelckers
8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers
62f846b0ab - fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
2010-10-06 16:01:51 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00