Rachael Alexanderson
42fbe63584
- fixed: blood decals are now red.
2016-12-19 05:02:44 -05:00
Rachael Alexanderson
1e9d48216c
- removed all references to COL2RGB8 and RGB32k. Everything has now been transformed to RGB256k.
2016-12-19 04:45:08 -05:00
Rachael Alexanderson
e2be28f925
- implemented RGB256k for screen crossfade and burn
2016-12-19 04:27:56 -05:00
Rachael Alexanderson
2d0960044c
- Added colormap checking to some blending drawers that were missing it.
2016-12-19 04:01:25 -05:00
Rachael Alexanderson
c7d4d7cd1d
- fixed: Sometimes it helps to stay positive. Especially when deciding whether to add or subtract the background in the span drawers.
2016-12-19 03:51:54 -05:00
Rachael Alexanderson
b7629fcf0e
- This space intentionally left blank.
...
- And white rabbits.
2016-12-19 03:08:10 -05:00
Rachael Alexanderson
a4944067e8
- fixed: whoops, fixed quite a merge faux pas there.
2016-12-18 20:57:27 -05:00
Rachael Alexanderson
bedf4bccea
Merge commit '1fa37aaeb79d3ab1e5d4aa2b4376130e9f4826fb'
2016-12-18 20:55:45 -05:00
Rachael Alexanderson
134825a8c8
Merge commit '2fea46a719b2084bde7d9e9e37f9a26a5a59c1ab'
2016-12-18 20:55:00 -05:00
Rachael Alexanderson
d2bd65981d
Merge commit '9ac7a07be68419c20cfb8e97d50c253aa7a1bb6e'
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# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
# src/r_main.h
# src/r_plane.cpp
# src/r_things.cpp
# src/v_draw.cpp
2016-12-18 20:51:34 -05:00
Rachael Alexanderson
8253e5d393
Merge commit '88942dcc688f8da616279d0516b0e8c24e9cfc4b'
2016-12-18 20:40:48 -05:00
Rachael Alexanderson
d687e52009
- renamed R_DrawParticle_C to R_DrawParticle to remove vestigial ASM hook.
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- fixed particle crashes, fixed particle color math.
2016-12-18 17:08:56 -05:00
Rachael Alexanderson
1b50620a87
- finally decoded _srccolor in the fill drawers. still need to figure out how to get _srcalpha and _destalpha in there.
2016-12-18 09:05:14 -05:00
Rachael Alexanderson
e4e0f0bcd9
- playing a bit with the fill drawers
2016-12-18 08:34:33 -05:00
Christoph Oelckers
1fa37aaeb7
- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
2016-12-18 14:09:16 +01:00
Christoph Oelckers
8dd91f7129
- added a missing null pointer check to FxIfStatement::Emit.
2016-12-18 12:18:03 +01:00
Major Cooke
1bcebb091a
Added option to check the location for resizing, changing the return into a bool.
2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223
- Added A_SetSize(double newradius, double newheight = -1).
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- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl
2fea46a719
Removed leftovers from QZDoom
2016-12-18 11:58:32 +01:00
Magnus Norddahl
9ac7a07be6
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Edoardo Prezioso
88942dcc68
- Game-Music-Emu: Merge commits 87b322b and d48c1c8.
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Commit titles:
87b322b - 'Properly clamp SPC CPU registers and temporaries.'
d48c1c8 - 'Complete bumping version to 0.6.1.'
This completes the code upgrade to GME 0.6.1.
2016-12-18 11:52:26 +01:00
Edoardo Prezioso
b515a034f6
- Game-Music-Emu: Merge commits dfffd2b and 2cbb70f.
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Commit titles:
dfffd2b - 'Hide the GCC visibility option to non-GCC compilers.'
2cbb70f - 'Merged in edward_san/game-music-emu (pull request #3 )'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
dd92587841
- Game-Music-Emu: Merge commit bf60977.
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Commit title: 'Fix compile failures with zlib support enabled.'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
3d3bc8e40e
- Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
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Commit titles:
b1948ac - 'Describe CMake addition for static libs in changelog.'
8af6ba4 - 'Bump version in CMakeLists as well.'
eb5f592 - 'Update readme for repo move and next version.'
56d43f4 - 'Update readme as well now.'
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
287fc513a2
- Game-Music-Emu: Merge and change commits 9bb5ad7, bc0a473 and 2018c1b.
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Commit titles:
9bb5ad7 - 'Add filename param to demo app.'
bc0a473 - 'Allow building a static library (-DLIBTYPE=STATIC)'
2018c1b - 'Merged in lachs0r/game-music-emu (pull request #1 )'
Change: ZDoom doesn't need the shared library, so disable it always.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
05e77303bf
- Game-Music-Emu: Merge commit 12b50ee.
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Commit title: Honor LIB_SUFFIX with pkg-config metadata.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
f239c0ea05
- Game-Music-Emu: Merge commit 6e1544d.
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Commit title: 'Fix undefined left-shift of signed int.'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
8895716e27
- Game-Music-Emu: Merge commit cf7bfd2.
...
Commit title: 'added gme_tell_samples() and gme_seek_samples()'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
e1af7e3f8c
- Game-Music-Emu: reduce code delta with original source.
...
This will help with the next Game-Music-Emu upgrades.
2016-12-18 11:52:22 +01:00
Rachael Alexanderson
9fbd9985c8
- more work on rgb666
2016-12-18 05:33:39 -05:00
Rachael Alexanderson
6235b12cfc
- No matter how many drawers you have, you have more drawers to do.
2016-12-17 21:26:08 -05:00
Magnus Norddahl
fc54f6746a
Merge remote-tracking branch 'origin/setcolormaplight' into qzdoom
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# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
# src/r_main.h
# src/r_plane.cpp
# src/r_things.cpp
# src/v_draw.cpp
2016-12-17 23:10:32 +01:00
Magnus Norddahl
bb3fa15bed
Removed leftovers from QZDoom
2016-12-17 22:57:57 +01:00
Magnus Norddahl
1ec06463d9
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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- Move texture and span management into R_DrawMaskedColumn
2016-12-17 22:34:36 +01:00
Christoph Oelckers
98e549246d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-17 17:39:57 +01:00
Rachael Alexanderson
179c7dba83
- Yeah, it's time to take a break. Have fun with this! :D
2016-12-17 10:25:35 -05:00
Rachael Alexanderson
2ba402dc74
- Implementing RGB666 colormatching to replace less precise RGB555 in some parts of the code.
2016-12-17 04:31:47 -05:00
Magnus Norddahl
d5d6bcc0fa
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-17 04:24:39 +01:00
Magnus Norddahl
afe5d0fcdc
Simplify light calculation slightly
2016-12-17 04:24:28 +01:00
Rachael Alexanderson
4e86af5428
Merge https://github.com/rheit/zdoom
2016-12-16 22:00:42 -05:00
Magnus Norddahl
ddb18d8e32
Add dynamic colormaps support
2016-12-17 02:10:52 +01:00
Magnus Norddahl
6e8174d9b4
More psprite stuff
2016-12-16 23:02:34 +01:00
Edoardo Prezioso
14c282da30
- Upgrade bzip2 to version 1.0.6.
...
Includes a fix for CVE-2010-0405.
2016-12-16 22:58:25 +01:00
Magnus Norddahl
ecebeed296
Fix player sprites disappearing when a texture camera is visible
2016-12-16 22:16:24 +01:00
Magnus Norddahl
d5a4d50970
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-16 20:53:04 +01:00
Magnus Norddahl
b5f3f63b93
Minor bug fixes
2016-12-16 20:52:56 +01:00
Rachael Alexanderson
7c1744a565
Merge https://github.com/rheit/zdoom
2016-12-16 14:39:07 -05:00
Magnus Norddahl
e1a8749586
Wrong type
2016-12-16 19:28:25 +01:00
Magnus Norddahl
9302b3b8bf
Fix 64 bit building
2016-12-16 19:09:17 +01:00
Edoardo Prezioso
7aaa03d3e0
- Import GME fix to critical security bug.
...
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
2016-12-16 17:00:36 +01:00