Magnus Norddahl
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6a005e3a2a
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Switch vulkan backend to use the zvulkan library
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2022-12-05 07:49:43 +01:00 |
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Magnus Norddahl
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69778667aa
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Minor cleanup of some vulkan rtx code
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2022-07-16 08:55:57 +02:00 |
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Magnus Norddahl
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ed134c9b19
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Improve the builder syntax so that fewer temp variables are required to build vulkan objects
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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a4e82766d7
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Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway)
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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0c1aab074c
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Hook up the acceleration structure to the shader and start shooting some rays!
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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8c54015b4b
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Fix upload and sampling bug for array textures in the vulkan backend
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2021-11-14 19:53:10 +01:00 |
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Magnus Norddahl
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5dec391c8c
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Merge remote-tracking branch 'gzdoom/master' into lightmaps2
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2021-11-04 23:59:00 +01:00 |
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Christoph Oelckers
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eb69bbcae0
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
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nashmuhandes
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ff3cdb7e56
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2021-09-27 07:32:30 +08:00 |
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Magnus Norddahl
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b59554f319
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Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
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2021-09-25 08:42:31 -04:00 |
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Magnus Norddahl
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63ecb36889
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Add lightmap texture support to vulkan backend
Also fix a warning in SetFlatVertex
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2021-09-25 00:13:25 +02:00 |
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Magnus Norddahl
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4e503a1d1b
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Removed depthClamp requirement (note: portals will not render correctly on such devices)
Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it
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2021-03-28 18:26:23 +02:00 |
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alexey.lysiuk
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499df03821
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- removed limitation on number of descriptor set layout bindings
https://forum.zdoom.org/viewtopic.php?t=70955
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2021-01-01 14:46:24 +02:00 |
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Christoph Oelckers
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652712d970
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- moved Vulkan and Softpoly backends to 'common'.
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2020-04-29 22:17:35 +02:00 |
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