Commit graph

3647 commits

Author SHA1 Message Date
Randy Heit
73552f0365 - Added HUD message visibility flags, which are ORed into the type field:
* HUDMSG_NOTWITH3DVIEW : This message does not appear when the 3D view is active.
  * HUDMSG_NOTWITHFULLMAP : This message does not appear when the fullscreen automap is active.
  * HUDMSG_NOTWITHOVERLAYMAP : This message does not appear when the overlay automap is active.
  These flags may be combined, so for example: HUDMSG_NOTWITHFULLMAP | HUDMSG_NOTWITHOVERLAYMAP
  would prevent the message from appearing if any form of automap is active.

- Added HUD message layers, which are ORed into the type field:
  * HUDMSG_LAYER_OVERHUD : This is the default and standard behavior. The message appear on
    top of most HUD elements. This definition is just included for completeness' sake; you
    don't need to explicitly use it.
  * HUDMSG_LAYER_UNDERHUD : The message appears underneath other HUD elements, such as the status bar.
  * HUDMSG_LAYER_OVERMAP : The message appears on top of the fullscreen automap. At the moment,
    this layer is functionally equivalent to using the flags HUDMSG_NOTWITH3DVIEW | HUDMSG_NOTWITHOVERLAYMAP.
    However, if Blzut3 decides to implement support for drawing the automap permanently on a
    second screen, messages on this layer will move to that screen with the automap and be permanently
    visible as long as the map is visible on that other screen.
  These are not flags, so for example HUDMSG_LAYER_UNDERHUD | HUDMSG_LAYER_OVERHUD is not valid.

SVN r3821 (trunk)
2012-08-12 22:24:15 +00:00
Randy Heit
27f6d431ca - Trying to replace an actor that does not exist is now a warning rather than an error.
SVN r3820 (trunk)
2012-08-12 03:36:49 +00:00
Randy Heit
2a9a1fb240 - Fixed: All 3D floors were additive due to a typo.
SVN r3819 (trunk)
2012-08-12 03:23:35 +00:00
Randy Heit
3ddac32b4f - Because setting a DSP unit inactive completely ceases all processing on it, including timing,
sounds queued up while the Channel Group Target Unit is inactive will all play at the same time
  once the unit is made active. To avoid this, it is now only deactivated when the gamestate is
  GS_LEVEL. Otherwise, it just gets muted. Fixes http://forum.zdoom.org/viewtopic.php?f=2&t=33592 "Strife voices overlap"

SVN r3818 (trunk)
2012-08-10 03:49:50 +00:00
Randy Heit
718d3f8d43 - Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days?
- Fixed: M_InitVideoModesMenu() needs to call vid_tft's callback.

SVN r3816 (trunk)
2012-08-10 02:56:09 +00:00
Randy Heit
5c702e66e2 - Player icons that are taller than the small font will now expand the vertical size of the
player bars on the scoreboard.
- Fixed: Having +showscores down during the intermission would draw both the regular intermission
  scoreboard plus the HUD scoreboard.
- Fixed: hu_scores used the player icon's unscaled width when calculating sizes.


SVN r3815 (trunk)
2012-08-10 02:49:41 +00:00
Randy Heit
ebc4e5b4e1 - Fixed: P_TouchSpecialThing() considered all pickup items to be 32 units tall for the sake
of touching, even if they were taller.

SVN r3814 (trunk)
2012-08-10 02:17:16 +00:00
Randy Heit
e2a018227f - Added additive blending for floors and ceilings.
SVN r3813 (trunk)
2012-08-09 04:31:31 +00:00
Braden Obrzut
cb296a6660 - Fixed: Valgrind error when copying the FON2 palettes.
SVN r3812 (trunk)
2012-08-07 20:09:07 +00:00
Braden Obrzut
5f4889d99e - Backported SPACEWIDTH for fontdefs from ECWolf.
SVN r3811 (trunk)
2012-08-07 08:11:56 +00:00
Braden Obrzut
6af0744f75 - Removed unused variable in v_font.cpp.
SVN r3810 (trunk)
2012-08-06 20:59:52 +00:00
Braden Obrzut
1b05969d44 - Fixed: FString would truncate a string if Insert was called on a string which has a reference count greater than 1.
SVN r3809 (trunk)
2012-08-06 10:28:55 +00:00
Braden Obrzut
70d8daa341 - Merged some ECWolf's font code changes. In particular support for retranslating the fonts should the palette change at run time. (This required storing what lump the font was generated from for FON1. This information is stored in FFont since ECWolf also uses the information to allow FONTDEF fonts to be overriden with single lump fonts consistently, but I didn't merge that part as it might break something.)
SVN r3808 (trunk)
2012-08-06 10:25:51 +00:00
Braden Obrzut
cb413c600e - Fixed: Memory error when loading BMF palettes.
- Fixed: When locating WhiteIndex and BlackIndex in the palette index 0 was skipped.
- Fixed: When filling an area black for vid_fps or pillarbox/letterbox use GPalette.BlackIndex instead of assuming palette index 0 is black.

SVN r3807 (trunk)
2012-08-06 09:49:15 +00:00
Randy Heit
4ac8f5eae4 - Fixed: FMultiPatchTexture::CopyTrueColorPixels() set up the alpha values backwards for blend mode BLEND_OVERLAY.
SVN r3806 (trunk)
2012-08-04 03:01:17 +00:00
Randy Heit
0d631a9075 - Fixed: The nextmap and nextsecret ccmds should be disabled in network games.
SVN r3805 (trunk)
2012-08-04 02:42:16 +00:00
Randy Heit
6e81216bbd - Fixed: The softsynths did not reset the tempo to its initial value when restarting a song.
SVN r3804 (trunk)
2012-08-04 02:14:32 +00:00
Randy Heit
26f9540d3c - Fixed: I missed a nuance of the MIDI spec when writing MIDIStreamer::CreateSMF(): Running status
is supposed to be canceled by sysex events and meta events. This confused FMOD when the
  resulting song used used running status right after these events.

SVN r3803 (trunk)
2012-08-04 01:42:49 +00:00
Randy Heit
ede622bb93 - Change the text when riched20.dll cannot be loaded, and also display it with MessageBox, since
it's far too early to be used with I_FatalError. (But since this should always be available on
  every Windows version after 95, this should be a non-issue.)
- Make unknown OS versions default to Windows 2000 instead of Windows 95.

SVN r3802 (trunk)
2012-08-02 04:00:40 +00:00
Randy Heit
4cdf524e6c - Remove wrappers.asm from the project file too.
SVN r3801 (trunk)
2012-08-02 03:44:48 +00:00
Randy Heit
a051697488 - Since ZDoom hasn't actually run on Windows 95 in some time, and nobody has complained, remove the IsDebuggerPresent thunk.
SVN r3800 (trunk)
2012-08-02 03:44:13 +00:00
Randy Heit
8c465df44e - Added ACS function IsTIDUsed(tid): It returns whether any actors using the given TID exist. This
is more efficient than ThingCount(tid, T_NONE), because it only needs to check for one actor
  with the TID and not all of them. It also makes no distinction between dead things and live
  things like ThingCount does.
- Added ACS function UniqueTID(tid, limit): It returns a new TID that is not currently used by
  any actors. It has two modes of operation. If tid is non-zero, then it checks TIDs one-by-one
  starting at the given tid until if finds a free one. If tid is zero, then it returns a completely
  random TID. If limit is non-zero, then it will only check that many times for a free TID, so
  it might not find a free one. If no free TID is found, 0 is returned. If limit is zero, then
  the search is effectively unlimited.

SVN r3798 (trunk)
2012-08-01 03:12:43 +00:00
Braden Obrzut
67f64081d0 - Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines.
SVN r3797 (trunk)
2012-07-30 09:31:04 +00:00
Randy Heit
0aee56be15 - Fixed typo in r3795's change to GetActorZ and a potential null pointer dereference.
SVN r3796 (trunk)
2012-07-30 00:50:19 +00:00
Randy Heit
9c0b0dc774 - Add the bob offset to the missiles spawned by P_SpawnMissile(), P_SpawnMissileAngle(), P_SpawnMissileAngleSpeed(), A_MissileAttack, A_ComboAttack, A_BasicAttack, A_CustomMissile, A_CustomComboAttack, A_ThrowGrenade, A_SpawnDebris, and A_Burst.
- Add the bob offset to the value returned by GetActorZ.

SVN r3795 (trunk)
2012-07-30 00:05:24 +00:00
Randy Heit
56aeb85eee - Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame.
SVN r3791 (trunk)
2012-07-27 02:35:00 +00:00
Randy Heit
97372c9c05 - Changed A_SpawnItem and A_SpawnItemEx to take the caller's floatbob into account when calculating the spawned actor's z.
SVN r3790 (trunk)
2012-07-27 02:01:36 +00:00
Randy Heit
eea532ce48 - Move the float bob offset calculation into a separate function.
SVN r3789 (trunk)
2012-07-27 01:53:21 +00:00
Randy Heit
6bd8fafbad - Fixed: The float bob offsetting in R_ProjectSprite was using r_TicFrac as a millisecond count
rather than as a fraction of a tic.

SVN r3788 (trunk)
2012-07-27 01:44:55 +00:00
Randy Heit
d993143126 - Remove LabelOffset from menudef.txt.
SVN r3787 (trunk)
2012-07-26 05:36:43 +00:00
Randy Heit
10f1281977 - Remove LabelOffset from menus entirely and just compute things so that the console font and
small font, when mixed on the same line, align at their baselines.

SVN r3786 (trunk)
2012-07-26 05:27:37 +00:00
Randy Heit
2b0cc30f7c - Fixed: The label offset has no business being involved in the positioning of the options menu cursor. Also put the cursor towards the bottom of tall small fonts.
SVN r3785 (trunk)
2012-07-26 04:47:29 +00:00
Randy Heit
22cc0544af - Fixed: FStateDefinitions::FinishStates() must ResolveGotoLabels before resolving labelled gotos. Otherwise, something like this fails:
Goto State1
    State1:
      Goto State2
    State2:
  because when "Goto State1" is processed, State1 is still pointing at the string "State2" rather than State2's state, so the goto will end up pointing at a string (which will soon be
  freed from memory) instead of at an actual state.

SVN r3784 (trunk)
2012-07-22 04:30:07 +00:00
Randy Heit
6bb6df483a - Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod.
SVN r3783 (trunk)
2012-07-22 03:20:34 +00:00
Braden Obrzut
c53a4f3ae1 - Fixed: 1 pixel border was drawn when there was no status bar.
SVN r3782 (trunk)
2012-07-22 03:06:51 +00:00
Randy Heit
12ef53a2ff - snd_midipatchset and fluid_patchset are now processed through NicePath() for variable
substitution. In addition, on Windows, if they contain no path separator, they will
  automatically have $PROGDIR prepended to them.

SVN r3781 (trunk)
2012-07-21 03:46:36 +00:00
Randy Heit
37dffe210f - Fixed: player_t::settings_controller was not serialized.
SVN r3780 (trunk)
2012-07-21 03:04:59 +00:00
Randy Heit
d2843c199e - Fixed: Pain flashes were not inheritable.
SVN r3779 (trunk)
2012-07-21 02:58:52 +00:00
Randy Heit
5c7e04c539 - Fixed typo: Midtextures with world panning replaced rw_midtexturemid with the rowoffset instead of adding them together.
SVN r3778 (trunk)
2012-07-21 02:40:34 +00:00
Randy Heit
23c950ba98 - Fix typo: MF6_SEEINVISIBLE is in flags6, not flags.
SVN r3777 (trunk)
2012-07-21 02:33:08 +00:00
Randy Heit
6760a3bfe9 - Fixed: hud_scale is supposed use strictly integral scaling factors.
SVN r3776 (trunk)
2012-07-21 02:32:04 +00:00
Randy Heit
f96f665e63 - Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
SVN r3775 (trunk)
2012-07-21 01:51:02 +00:00
Randy Heit
ffc4398aa7 - Added a 90 degree offset to all voxels, since Build's compass directions start at north
rather than east.

SVN r3774 (trunk)
2012-07-21 01:34:29 +00:00
Braden Obrzut
340db9160b - Draw 1 pixel of border at the edges of the status bar to prevent imprecision HOMs (only top and bottom for non-widescreen for now).
- The completeborder command is handled at the base statusbar now since it can do so more efficiently.

SVN r3771 (trunk)
2012-07-18 22:30:10 +00:00
Randy Heit
fdc6a03125 - Remove Item from StateCallData, since it isn't read anywhere.
SVN r3766 (trunk)
2012-07-15 23:00:16 +00:00
Randy Heit
dac802d28a - Fixed: Toggling the automap could cancel out ending the level, among other things.
SVN r3765 (trunk)
2012-07-15 03:55:05 +00:00
Randy Heit
fcd4854714 - Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
SVN r3764 (trunk)
2012-07-15 03:33:28 +00:00
Randy Heit
a26cd841ae - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.

SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit
6f93b88245 - Fixed type in A_Respawn.
SVN r3762 (trunk)
2012-07-15 01:59:49 +00:00
Randy Heit
86a7a3249f - Added compatibility options for Requiem map04 and Hell Revealed map19.
SVN r3761 (trunk)
2012-07-15 01:46:47 +00:00