Commit graph

12 commits

Author SHA1 Message Date
alexey.lysiuk
5f8b313446 - fixed: UMAPINFO partime was multiplied by ticrate
https://www.doomworld.com/forum/post/2167749
2020-08-03 12:45:20 +03:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
ace3e29473 - removed the implicit conversion operators from FName.
These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
alexey.lysiuk
36ed7e5182 - fixed UMAPINFO episode parsing
* bounds checking for accessing episode tokens
* support empty tokens in episode definition
* handle upper cased episode shortcut

https://forum.zdoom.org/viewtopic.php?t=65364
2019-07-16 12:39:36 +03:00
Christoph Oelckers
4722720f4b - fixed incorrect implementation of "episode = clear" in UMAPINFO. 2019-06-19 20:35:41 +02:00
alexey.lysiuk
ade60584cc - fixed incomplete parsing of UMAPINFO when map already exists
https://forum.zdoom.org/viewtopic.php?t=65100
2019-06-19 15:54:24 +03:00
alexey.lysiuk
ceacda6029 - fixed missing skill menu for episodes defined by UMAPINFO
https://forum.zdoom.org/viewtopic.php?t=65096
2019-06-19 14:48:11 +03:00
alexey.lysiuk
1f61b9d24f - fixed: all UMAPINFO definitions were applied to default map slot
https://forum.zdoom.org/viewtopic.php?t=65102
2019-06-19 13:10:47 +03:00
Christoph Oelckers
20b6395cf0 - give UMAPINFO the ability to disable cluster-based exit texts. 2019-06-18 20:40:41 +02:00
Christoph Oelckers
0fa4e03db6 - process escape sequences for episode and skill names
For these, colorization is a desirable feature.
2019-03-05 00:22:26 +01:00
Christoph Oelckers
8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00
Christoph Oelckers
a1cc548af4 - moved some more code into the gamedata folder.
Two files were split:

g_level.h contained both the game data definitions and some prototypes belonging to the game logic. These were split up.
decallib.cpp contained both the data and the animation thinkers. The thinkers are now in their own file.
2019-02-01 19:20:58 +01:00
Renamed from src/umapinfo.cpp (Browse further)