Randy Heit
562cf04db2
- Update scripting branch to trunk.
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SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
9b041cb431
- What I didn't have this saved? ugh
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SVN r3742 (trunk)
2012-07-06 03:15:40 +00:00
Christoph Oelckers
4637ed53fa
- added Thomas's patch to add a Pufftype parameter to A_Explode.
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SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
34820aacd2
- added Xaser's modified version of kgsws's railgun enhancements patch.
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SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a
- added DavidPH's A_FaceTarget with pitch submission.
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SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Randy Heit
cfb9329c7f
- Add Gez's A_RadiusGive.
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SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
49aaf9b451
- Added A_ClearLastHeard action function.
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SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Christoph Oelckers
e4880d162f
- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
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- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.
SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
7561beb212
- Added action functions that work with script names instead of script numbers. They are
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named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
ACS_NamedExecuteAlways to run a script with a name.
SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
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be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Christoph Oelckers
24593fe008
- added FDARI's A_Warp submission.
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SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
6ba0689b8d
- added DavidPH's A_AlertMonsters range submission.
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SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
f69181f851
- added FDARI's latest actor pointer submission.
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SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
5df9af462a
- added DavidPH's A_PainAttack extension submission.
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SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Randy Heit
381fb8d304
- Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
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starts diminishing.
SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Christoph Oelckers
b7fadac671
- added Gez's A_WolfAttack submission.
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SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
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SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
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SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Randy Heit
99670b708c
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
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SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
2b381babed
- added DavidPH's A_JumpIfTargetInLOS extension submission.
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SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539
- added DavidPH's A_RailAttack extension submission.
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SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
bc47f7133b
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Randy Heit
5a71dea746
- Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
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SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Christoph Oelckers
b61b761e28
- added DavidPH's randomization patch for hitscan attacks.
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SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
942108f7ea
- added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
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SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Randy Heit
d070e04ff6
- Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
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SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688
- Added DavidPH's A_FadeTo patch:
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A_FadeTo(float target, float amount = 0.10, bool remove = false)
Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.
SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit
178587fff2
- Merged SetState and SetStateNF into a single function.
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- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
per-sprite and per-frame basis respectively.
SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Randy Heit
42ac75e894
- Sync scriptbranch with trunk.
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SVN r2269 (scripting)
2010-04-04 04:09:24 +00:00
Randy Heit
8ecafcc15a
- Added A_CheckSightOrRange, with changes.
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SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit
913555aa4e
- Synced the scripting branch with trunk.
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SVN r2166 (scripting)
2010-02-17 04:46:11 +00:00
Randy Heit
6f1bf257e9
- State code now properly calls action functions and has a RET instruction. As expected,
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running with the checked VM can be quite slow, since it has asserts everywhere. Some other
fixes were needed before the code actually worked:
- A_CallSpecial needs to have its arguments cast to ints.
- Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
to A_Jump, though it just uses the value of paramnum instead of changing it.
- Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
places for something different, so this makes searching for it easier.
This has not been tested especially thoroughly, but a first glance seems to indicate success.
SVN r2163 (scripting)
2010-02-14 19:59:21 +00:00
Randy Heit
739e684549
- Converted all action functions be directly callable by the VM (though they are not yet
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usable).
SVN r2154 (scripting)
2010-02-12 06:04:57 +00:00
Christoph Oelckers
9747aaa967
- forgot to save actor.txt with the A_Weave declaration.
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SVN r2047 (trunk)
2009-12-25 12:03:51 +00:00
Randy Heit
d2a4339816
- Split weaveindex into two separate byte-sized properties and moved them into unused space
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inside AActor.
SVN r2038 (trunk)
2009-12-25 00:19:28 +00:00
Christoph Oelckers
b0b80f6996
- made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
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a configurable actor property.
- added a menu item for snd_channels.
SVN r2036 (trunk)
2009-12-23 11:41:24 +00:00
Randy Heit
b3d2a1f074
- Added a damage type parameter to A_KillChildren, A_KillMaster, and
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A_KillSiblings.
SVN r2023 (trunk)
2009-12-13 04:59:19 +00:00
Randy Heit
19b23f2cf3
- Removed the Actor uservar array and replaced it with user-defined variables.
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A_SetUserVar/SetUserVariable/GetUserVariable now take a variable name
instead of an array index. A_SetUserArray/SetUserArray/GetUserArray
have been added to access elements in user-defined arrays.
SVN r1933 (trunk)
2009-10-25 02:19:51 +00:00
Randy Heit
e209a2f208
- Stop aliasing strings onto names for function parameters.
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SVN r1923 (scripting)
2009-10-17 01:38:54 +00:00
Christoph Oelckers
8b27bd1434
- added 'defaultterrain' option to terrain parser for mods that want to have
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a different default terrain than a generic solid surface.
- added format char processing to A_Print(Bold) and all printable messages
that can be defined in DECORATE.
- Fixed: The railgun code ignored MF3_ALWAYSPUFF.
- added desaturated translations.
- added optional state parameters to A_ReFire and A_GunFlash and A_CountdownArg.
SVN r1921 (trunk)
2009-10-16 16:04:19 +00:00
Christoph Oelckers
34a4738b74
- forgot damagefactor setting in Actor class.
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SVN r1916 (trunk)
2009-10-15 21:12:31 +00:00
Christoph Oelckers
efd3e7f94e
- added better earthquake functions for ACS and DECORATE.
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SVN r1912 (trunk)
2009-10-15 08:25:07 +00:00
Christoph Oelckers
4a81f55fb0
- Added Gez's seeker missile submission.
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SVN r1905 (trunk)
2009-10-09 20:54:28 +00:00
Christoph Oelckers
6d357b84b4
- Added Gez's A_Blast submission.
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SVN r1886 (trunk)
2009-09-28 15:55:57 +00:00
Christoph Oelckers
2fbcc13652
- Gez's latest cleanup patch.
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SVN r1854 (trunk)
2009-09-17 20:54:07 +00:00
Christoph Oelckers
45842e28bd
- added PinkSilver's A_Respawn enhancement patch.
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SVN r1837 (trunk)
2009-09-15 21:57:51 +00:00