Magnus Norddahl
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f5c069c759
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Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
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2016-10-11 14:54:18 +02:00 |
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Magnus Norddahl
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3c7d6234cb
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Add wipes
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2016-10-11 14:37:57 +02:00 |
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Magnus Norddahl
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01dc9de8d1
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Misc bug fixes and performance improvements
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2016-10-11 10:27:18 +02:00 |
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Magnus Norddahl
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682b040b97
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OpenGL based software renderer hardware accel now works for most things
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2016-10-11 00:03:46 +02:00 |
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Magnus Norddahl
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f4308b3184
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Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors
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2016-10-10 21:03:55 +02:00 |
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raa-eruanna
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2a7b902a0a
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Merge http://github.com/coelckers/gzdoom
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
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2016-10-10 10:39:07 -04:00 |
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Christoph Oelckers
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14a6e7989b
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Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
# wadsrc/static/menudef.txt
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2016-10-10 11:38:08 +02:00 |
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Major Cooke
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31ca5a1900
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Added OverlayX/Y(int layer)
- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
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2016-10-10 10:48:50 +02:00 |
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Christopher Bruns
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779e6acb7b
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
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Magnus Norddahl
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94d8e10f96
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Merge branch 'ssao' into qzdoom
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2016-10-09 06:27:42 +02:00 |
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Magnus Norddahl
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1b7c42f45f
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
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raa-eruanna
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a2551ce95e
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Merge http://github.com/rheit/zdoom
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2016-10-07 08:30:25 -04:00 |
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Christoph Oelckers
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ee66d22034
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Revert "- added an option to disable the pickup screen flash."
This reverts commit 2d320a2e86 .
The feature has been superseded by pickup_fade_scalar and is no longer needed.
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2016-10-07 08:46:06 +02:00 |
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raa-eruanna
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a4ccbddfd6
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- Menudef: Split Truecolor options into their own menu.
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2016-10-07 02:38:08 -04:00 |
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raa-eruanna
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e75cf42756
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- Forgot to add language entries.
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2016-10-07 00:35:06 -04:00 |
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raa-eruanna
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a80c67c2ca
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- Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
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2016-10-07 00:35:06 -04:00 |
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raa-eruanna
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3ccc85876c
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- Forgot to add language entries.
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2016-10-06 20:05:30 -04:00 |
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raa-eruanna
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02f66fa34e
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- Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
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2016-10-06 20:01:20 -04:00 |
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Christoph Oelckers
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fc246be03e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-10-06 21:21:46 +02:00 |
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Magnus Norddahl
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bb79dcb634
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SSAO math bug fixes
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2016-10-06 07:36:49 +02:00 |
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raa-eruanna
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e592473f57
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Merge http://github.com/rheit/zdoom
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2016-10-05 21:36:23 -04:00 |
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Christoph Oelckers
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5b350dcdd5
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- gave Boom's point pusher and puller things the NOCLIP flag so that they won't get moved around by scrollers.
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2016-10-05 16:27:12 +02:00 |
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Christoph Oelckers
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2d320a2e86
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- added an option to disable the pickup screen flash.
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2016-10-05 09:59:19 +02:00 |
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Magnus Norddahl
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00e72028ef
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
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raa-eruanna
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4d1ea5c477
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Added language entry for Linear skies. (oops)
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2016-10-03 21:52:25 -04:00 |
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raa-eruanna
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b9a644e762
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Added menu option for Linear sky.
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2016-10-03 21:41:37 -04:00 |
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Magnus Norddahl
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e9d13e5d74
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Remove gl_light_math (reverts last remains of old lightmath branch)
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2016-10-04 00:25:35 +02:00 |
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Magnus Norddahl
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51f867bc6c
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Merge branch 'ssao' into qzdoom
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
# wadsrc/static/shaders/glsl/main.fp
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2016-10-04 00:16:05 +02:00 |
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Magnus Norddahl
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ecb57d6cd9
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Merge remote-tracking branch 'gzdoom/master' into ssao
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_shader.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
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2016-10-04 00:01:03 +02:00 |
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Magnus Norddahl
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bcb64a3445
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Merge branch 'ssao' into qzdoom
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_ambientshader.cpp
# src/gl/shaders/gl_ambientshader.h
# src/gl/system/gl_cvars.h
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
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2016-10-03 23:47:09 +02:00 |
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Christoph Oelckers
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4eb5f10b02
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- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
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raa-eruanna
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267b131c03
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Merge http://github.com/rheit/zdoom
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2016-10-02 23:10:28 -04:00 |
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raa-eruanna
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c6408e92e2
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Merge http://github.com/coelckers/gzdoom
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
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2016-10-02 23:10:07 -04:00 |
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Christoph Oelckers
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2da18bfa56
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-10-03 00:56:55 +02:00 |
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Major Cooke
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201ae3c60f
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Added OverlayID() for retrieving psprite layer numbers.
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2016-10-03 00:44:06 +02:00 |
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alexey.lysiuk
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c68aa2b241
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Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
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2016-10-03 00:15:45 +02:00 |
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Christopher Bruns
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0240cdef18
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Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
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2016-10-02 16:10:58 -04:00 |
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Christopher Bruns
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fcbf9342d6
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Compute row location using gl_FragCoord.
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2016-10-02 16:10:39 -04:00 |
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Christopher Bruns
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460b653709
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Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode.
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2016-10-02 16:10:21 -04:00 |
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Christopher Bruns
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960d4d6755
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Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
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2016-10-02 16:09:02 -04:00 |
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Christoph Oelckers
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0bce6e3925
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- added ACS and DECORATE setter functions for named translations.
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2016-10-02 14:09:45 +02:00 |
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raa-eruanna
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ff0d409e2b
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Merge http://github.com/rheit/zdoom
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2016-10-01 19:06:43 -04:00 |
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Christoph Oelckers
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51ffd6d9c6
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- fixed some warnings.
- A_SetRenderStyle should not default to STYLE_None.
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2016-10-02 01:00:07 +02:00 |
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Christoph Oelckers
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80f2f5829f
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- added A_SetRenderStyle function which replaces A_SetTranslucent. A_SetTranslucent had to be deprecated due to obsolete semantics of the renderstyle argument.
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2016-10-02 00:43:05 +02:00 |
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Marisa Heit
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62769fa5ea
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Fixed: Heretic platforms make a mid-move sound, unlike Doom's
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2016-09-28 06:40:55 -04:00 |
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Christoph Oelckers
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d5e31aff1b
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-09-28 08:27:55 +02:00 |
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Marisa Heit
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59e52b3e9b
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Fixed: Heretic platforms make a mid-move sound, unlike Doom's
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2016-09-27 18:40:36 -05:00 |
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raa-eruanna
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ed07ff1bdd
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Merge http://github.com/dpjudas/dpdoom
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2016-09-25 02:19:39 -04:00 |
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raa-eruanna
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9ecb7d44f7
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Merge http://github.com/coelckers/gzdoom
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2016-09-24 23:36:47 -04:00 |
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Magnus Norddahl
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979e70ca8f
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Add gl_ssao_portals for controlling how many portals gets SSAO
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2016-09-25 00:22:38 +02:00 |
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