gzdoom/wadsrc/static
2016-10-02 16:10:58 -04:00
..
actors Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-24 09:28:09 +02:00
filter Fixed: Heretic platforms make a mid-move sound, unlike Doom's 2016-09-27 18:40:36 -05:00
glstuff
graphics
maparrows Normalize line endings 2016-03-01 09:47:10 -06:00
mapinfo Merge remote-tracking branch 'remotes/zdoom/master' 2016-03-01 18:50:45 +01:00
sbarinfo
shaders Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window. 2016-10-02 16:10:58 -04:00
sounds
sprites
textures
xlat - update xlat/eternity.txt for reference. 2016-08-03 13:16:14 +02:00
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt - integrated dynamic light definitions into regular DECORATE as another include. 2016-09-22 09:32:04 +02:00
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.eng Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-21 08:42:06 +02:00
language.enu Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-22 09:06:34 +02:00
menudef.zz Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt