Commit graph

21896 commits

Author SHA1 Message Date
Vasilii Shirokii
90d672e345 Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s 2023-12-24 08:22:40 +01:00
mc776
c05d6224ba gldefs: update Freedoom big tech lamp.
As of 1d16aeabce it's no longer red.
2023-12-22 22:33:57 +01:00
Player701
3a117cbe89 - Fixed comment in level_compatibility.zs regarding pc_cp2.wad MAP38 fix 2023-12-22 22:32:02 +01:00
Player701
8151c4cab2 - Allow completion of 2018 Unleashed (pc_cp2.wad) MAP38 2023-12-22 17:26:52 +01:00
Player701
3ec908c032 - Allow 100% kills on 2048 Unleashed (pc_cp2.wad) MAP27 2023-12-22 16:10:55 +01:00
Christoph Oelckers
97c04357f1 fixed alternative parts of vectors.h
Not relevant for GZDoom itself but let's keep things tidy.
2023-12-21 22:11:53 +01:00
Christoph Oelckers
d2c395757c fixed bad setup in FileData constructor. 2023-12-21 17:14:56 +01:00
Major Cooke
751ee7390b Fixed incorrect offsetting for SpriteOffset. 2023-12-20 17:50:36 -05:00
Ignacio Taranto
e572bb8db3 Fix Zip file modification timestamps
The problem was that `time_to_dos` was putting the last modification
file date first and the time second. This was causing the date to be
interpreted as the time and vice versa when reading the Zip file.

See: https://github.com/ZDoom/gzdoom/issues/2306
2023-12-20 23:26:52 +01:00
Christoph Oelckers
3f05f38a60 fix max health for Doom's health bonus with Dehacked modifications present. 2023-12-20 00:11:09 +01:00
Christoph Oelckers
a31cfa97e4 fixed typo in FZipFile::GetRawData.
This one caused incompletely loaded savegames.
2023-12-20 00:06:49 +01:00
Christoph Oelckers
d11bf52831 fixed crash with files from directories. 2023-12-19 19:09:35 +01:00
Christoph Oelckers
273f7c55bc fixed some filesystem issues with directories and compression. 2023-12-17 17:15:14 +01:00
Christoph Oelckers
efef4bdfd1 addressed a few warnings in the filesystem code. 2023-12-17 13:32:44 +01:00
jekyllgrim
df5dc5ebd8 Moved the enum to doombase.zs 2023-12-17 13:20:08 +01:00
jekyllgrim
fc809cfab6 Virtualized returns for SpecialMissileHit/SpecialBounceHit 2023-12-17 13:20:08 +01:00
Christoph Oelckers
aec7feb48a add 'noexcept' to two functions. 2023-12-16 11:48:08 +01:00
Christoph Oelckers
633c09a3bb de-inlined two functions that were generating too much code. 2023-12-16 10:58:04 +01:00
Christoph Oelckers
08614613be for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data. 2023-12-16 10:54:31 +01:00
Christoph Oelckers
d45ca8151f added another missing include 2023-12-16 08:58:46 +01:00
Christoph Oelckers
7ce63abe6c add missing check for embedded WADs. 2023-12-16 07:41:22 +01:00
Christoph Oelckers
cffa49d05f add missing #includes 2023-12-16 07:23:57 +01:00
Christoph Oelckers
bae3adc89f moved writezip.cpp out of filesystem and eliminated uses of TArray. 2023-12-15 16:59:00 +01:00
Christoph Oelckers
96961a5663 moved the hard coded exclusions for the file system to the blockedlist.
These exclusions are still engine specific, in case we want to use this in a more generic context they have to be disabled.
2023-12-15 16:58:26 +01:00
Christoph Oelckers
375faa649e fix missing include. 2023-12-14 20:39:15 +01:00
Christoph Oelckers
869d7a6dcb only try to find a common folder in Zips if there's some data to check against.
Without this the check for required file names will always fail so running the entire thing is pointless.
2023-12-14 17:55:46 +01:00
Christoph Oelckers
f8d839d6eb move root folder detection out of file_zip.
added support for Descent Hog and Mvl files., mainly useful for playing Descent's music directly from the asset files.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
799679bf6c block off shared readers to worker threads.
The file system should be thread safe now.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
737e3f22d7 implement the different reader types. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
11d6b3e5b4 only use the new flag names 2023-12-14 17:22:32 +01:00
Christoph Oelckers
301323944f eliminate the intermediate reader for the savegame pics. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
78a71bb662 streamline the buffer readers. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
235d36fe69 simplification of MemoryArrayReader interface. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
9bcbdfa09c take OpenDecompressor out of FileReader and fixed exploding decompression 2023-12-14 17:22:32 +01:00
Christoph Oelckers
6f8c3c60c4 Use FResourceFile directly for the simple container types.
Instead let FResourceFile provide an interface for ad-hoc construction of a new container.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
72a2e5d532 fixed remaining issues in resource file loading. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
f3c7e01195 fixed BufferingReader 2023-12-14 17:22:31 +01:00
Christoph Oelckers
292705ddc3 fixed OpenDecompressor flag handling. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
e1cf8af9d3 zero the Entries array on allocation 2023-12-14 17:22:31 +01:00
Christoph Oelckers
0be8fed6fc fixed BufferingReader. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
df3e82d94c cleaned up some redundant file reads and fixed file opening in the movie player.
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
3e7ec9118f got rid of FUncompressedFile and reenabled postprocessing. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
10f743a0d6 cleaned out all remaining references to FResourceLump.
Most importantly, the lump locking mechanism is finally gone.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
e35b0f1453 got rid of FZipLump. 2023-12-14 17:22:30 +01:00
Christoph Oelckers
c27c8c232a handle RFF encryption like compression.
This allows simplifiying the code a lot by moving the decrypter to OpenDecompressor and handling it with generic code in the base class.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
728bbd6327 fix some stuff 2023-12-14 17:22:30 +01:00
Christoph Oelckers
39020f7f95 preparations for getting rid of FZipLump
* allow ancient compression algorithms to be handled by OpenDecompressor.
* move FCompressedBuffer to fs_files.h
* use a mutex lock for 7z access because it cannot be made thread save otherwise.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
9710c71669 got rid of FWadFileLump 2023-12-14 17:22:30 +01:00
Christoph Oelckers
854097024f Get rid of FUncompressedFile::Lumps
(RFF is inoperable in this commit!)
2023-12-14 17:22:30 +01:00
Christoph Oelckers
27a356814c got rid of F7ZLump 2023-12-14 17:22:30 +01:00