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Moved the enum to doombase.zs
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2 changed files with 7 additions and 7 deletions
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@ -89,13 +89,6 @@ class Actor : Thinker native
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const DEFMORPHTICS = 40 * TICRATE;
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const MELEEDELTA = 20;
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enum EMissileHitResult
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{
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MHIT_DEFAULT = -1,
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MHIT_DESTROY = 0,
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MHIT_PASS = 1,
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}
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// flags are not defined here, the native fields for those get synthesized from the internal tables.
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// for some comments on these fields, see their native representations in actor.h.
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@ -612,6 +612,13 @@ enum EPickStart
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}
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enum EMissileHitResult
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{
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MHIT_DEFAULT = -1,
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MHIT_DESTROY = 0,
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MHIT_PASS = 1,
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}
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class SectorEffect : Thinker native
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{
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native protected Sector m_Sector;
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