Magnus Norddahl
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f3ba92f03c
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- Add dynamic light to sprites
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2017-09-23 14:14:59 +02:00 |
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Magnus Norddahl
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7a1274ab76
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- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
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2017-09-07 00:34:09 +02:00 |
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Magnus Norddahl
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dd0bc02eec
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- Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn
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2017-09-02 18:17:55 +02:00 |
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Magnus Norddahl
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23aebaecc6
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- Cleaned up some copyright statements
- Removed unused cull argument from some functions
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2017-09-02 17:14:02 +02:00 |
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Magnus Norddahl
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6d6c25bb26
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- Add sprite adjustment to softpoly
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2017-08-13 01:10:33 +02:00 |
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Magnus Norddahl
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bf38fd57b0
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- Replace subsector gbuffer in softpoly with a zbuffer
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2017-08-12 15:16:31 +02:00 |
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Magnus Norddahl
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a12f0862c9
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- remove softpoly intersection math class
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2017-03-26 17:12:20 +02:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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2659090e1c
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Move renders into folders
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2016-12-27 06:31:55 +01:00 |
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