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- remove softpoly intersection math class
This commit is contained in:
parent
28be42675d
commit
a12f0862c9
25 changed files with 59 additions and 501 deletions
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@ -872,7 +872,6 @@ set( POLYRENDER_SOURCES
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polyrenderer/drawers/poly_draw_args.cpp
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polyrenderer/drawers/screen_triangle.cpp
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polyrenderer/math/tri_matrix.cpp
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polyrenderer/math/poly_intersection.cpp
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)
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# These files will be flagged as "headers" so that they appear in project files
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@ -37,12 +37,12 @@
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#include "poly_draw_args.h"
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#include "swrenderer/viewport/r_viewport.h"
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void PolyDrawArgs::SetClipPlane(float a, float b, float c, float d)
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void PolyDrawArgs::SetClipPlane(const PolyClipPlane &plane)
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{
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mClipPlane[0] = a;
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mClipPlane[1] = b;
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mClipPlane[2] = c;
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mClipPlane[3] = d;
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mClipPlane[0] = plane.A;
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mClipPlane[1] = plane.B;
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mClipPlane[2] = plane.C;
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mClipPlane[3] = plane.D;
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}
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void PolyDrawArgs::SetTexture(FTexture *texture)
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@ -36,10 +36,19 @@ enum class PolyDrawMode
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TriangleStrip
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};
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class PolyClipPlane
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{
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public:
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PolyClipPlane() : A(0.0f), B(0.0f), C(0.0f), D(1.0f) { }
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PolyClipPlane(float a, float b, float c, float d) : A(a), B(b), C(c), D(d) { }
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float A, B, C, D;
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};
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class PolyDrawArgs
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{
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public:
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void SetClipPlane(float a, float b, float c, float d);
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void SetClipPlane(const PolyClipPlane &plane);
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void SetTexture(FTexture *texture);
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void SetTexture(FTexture *texture, uint32_t translationID, bool forcePal = false);
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void SetLight(FSWColormap *basecolormap, uint32_t lightlevel, double globVis, bool fixed);
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@ -1,235 +0,0 @@
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/*
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** Various 3D intersection tests
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** Copyright (c) 1997-2015 The UICore Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stdlib.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "poly_intersection.h"
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IntersectionTest::Result IntersectionTest::plane_aabb(const Vec4f &plane, const AxisAlignedBoundingBox &aabb)
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{
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Vec3f center = aabb.center();
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Vec3f extents = aabb.extents();
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float e = extents.x * std::abs(plane.x) + extents.y * std::abs(plane.y) + extents.z * std::abs(plane.z);
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float s = center.x * plane.x + center.y * plane.y + center.z * plane.z + plane.w;
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if (s - e > 0)
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return inside;
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else if (s + e < 0)
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return outside;
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else
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return intersecting;
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}
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IntersectionTest::Result IntersectionTest::plane_obb(const Vec4f &plane, const OrientedBoundingBox &obb)
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{
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Vec3f n(plane);
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float d = plane.w;
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float e = obb.extents.x * std::abs(Vec3f::dot(obb.axis_x, n)) + obb.extents.y * std::abs(Vec3f::dot(obb.axis_y, n)) + obb.extents.z * std::abs(Vec3f::dot(obb.axis_z, n));
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float s = Vec3f::dot(obb.center, n) + d;
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if (s - e > 0)
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return inside;
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else if (s + e < 0)
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return outside;
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else
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return intersecting;
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}
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IntersectionTest::OverlapResult IntersectionTest::sphere(const Vec3f ¢er1, float radius1, const Vec3f ¢er2, float radius2)
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{
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Vec3f h = center1 - center2;
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float square_distance = Vec3f::dot(h, h);
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float radius_sum = radius1 + radius2;
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if (square_distance > radius_sum * radius_sum)
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return disjoint;
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else
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return overlap;
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}
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IntersectionTest::OverlapResult IntersectionTest::sphere_aabb(const Vec3f ¢er, float radius, const AxisAlignedBoundingBox &aabb)
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{
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Vec3f a = aabb.aabb_min - center;
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Vec3f b = center - aabb.aabb_max;
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a.x = std::max(a.x, 0.0f);
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a.y = std::max(a.y, 0.0f);
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a.z = std::max(a.z, 0.0f);
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b.x = std::max(b.x, 0.0f);
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b.y = std::max(b.y, 0.0f);
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b.z = std::max(b.z, 0.0f);
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Vec3f e = a + b;
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float d = Vec3f::dot(e, e);
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if (d > radius * radius)
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return disjoint;
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else
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return overlap;
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}
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IntersectionTest::OverlapResult IntersectionTest::aabb(const AxisAlignedBoundingBox &a, const AxisAlignedBoundingBox &b)
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{
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if (a.aabb_min.x > b.aabb_max.x || b.aabb_min.x > a.aabb_max.x ||
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a.aabb_min.y > b.aabb_max.y || b.aabb_min.y > a.aabb_max.y ||
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a.aabb_min.z > b.aabb_max.z || b.aabb_min.z > a.aabb_max.z)
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{
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return disjoint;
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}
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else
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{
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return overlap;
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}
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}
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IntersectionTest::Result IntersectionTest::frustum_aabb(const FrustumPlanes &frustum, const AxisAlignedBoundingBox &box)
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{
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bool is_intersecting = false;
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for (int i = 0; i < 6; i++)
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{
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Result result = plane_aabb(frustum.planes[i], box);
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if (result == outside)
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return outside;
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else if (result == intersecting)
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is_intersecting = true;
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break;
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}
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if (is_intersecting)
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return intersecting;
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else
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return inside;
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}
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IntersectionTest::Result IntersectionTest::frustum_obb(const FrustumPlanes &frustum, const OrientedBoundingBox &box)
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{
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bool is_intersecting = false;
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for (int i = 0; i < 6; i++)
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{
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Result result = plane_obb(frustum.planes[i], box);
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if (result == outside)
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return outside;
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else if (result == intersecting)
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is_intersecting = true;
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}
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if (is_intersecting)
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return intersecting;
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else
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return inside;
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}
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IntersectionTest::OverlapResult IntersectionTest::ray_aabb(const Vec3f &ray_start, const Vec3f &ray_end, const AxisAlignedBoundingBox &aabb)
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{
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Vec3f c = (ray_start + ray_end) * 0.5f;
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Vec3f w = ray_end - c;
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Vec3f h = aabb.extents();
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c -= aabb.center();
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Vec3f v(std::abs(w.x), std::abs(w.y), std::abs(w.z));
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if (std::abs(c.x) > v.x + h.x || std::abs(c.y) > v.y + h.y || std::abs(c.z) > v.z + h.z)
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return disjoint;
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if (std::abs(c.y * w.z - c.z * w.y) > h.y * v.z + h.z * v.y ||
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std::abs(c.x * w.z - c.z * w.x) > h.x * v.z + h.z * v.x ||
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std::abs(c.x * w.y - c.y * w.x) > h.x * v.y + h.y * v.x)
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return disjoint;
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return overlap;
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}
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/////////////////////////////////////////////////////////////////////////////
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FrustumPlanes::FrustumPlanes()
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{
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}
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FrustumPlanes::FrustumPlanes(const Mat4f &world_to_projection)
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{
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planes[0] = near_frustum_plane(world_to_projection);
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planes[1] = far_frustum_plane(world_to_projection);
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planes[2] = left_frustum_plane(world_to_projection);
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planes[3] = right_frustum_plane(world_to_projection);
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planes[4] = top_frustum_plane(world_to_projection);
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planes[5] = bottom_frustum_plane(world_to_projection);
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}
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Vec4f FrustumPlanes::left_frustum_plane(const Mat4f &m)
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{
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Vec4f plane(
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m.matrix[3 + 0 * 4] + m.matrix[0 + 0 * 4],
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m.matrix[3 + 1 * 4] + m.matrix[0 + 1 * 4],
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m.matrix[3 + 2 * 4] + m.matrix[0 + 2 * 4],
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m.matrix[3 + 3 * 4] + m.matrix[0 + 3 * 4]);
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plane /= plane.length3();
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return plane;
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}
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Vec4f FrustumPlanes::right_frustum_plane(const Mat4f &m)
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{
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Vec4f plane(
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m.matrix[3 + 0 * 4] - m.matrix[0 + 0 * 4],
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m.matrix[3 + 1 * 4] - m.matrix[0 + 1 * 4],
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m.matrix[3 + 2 * 4] - m.matrix[0 + 2 * 4],
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m.matrix[3 + 3 * 4] - m.matrix[0 + 3 * 4]);
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plane /= plane.length3();
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return plane;
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}
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Vec4f FrustumPlanes::top_frustum_plane(const Mat4f &m)
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{
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Vec4f plane(
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m.matrix[3 + 0 * 4] - m.matrix[1 + 0 * 4],
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m.matrix[3 + 1 * 4] - m.matrix[1 + 1 * 4],
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m.matrix[3 + 2 * 4] - m.matrix[1 + 2 * 4],
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m.matrix[3 + 3 * 4] - m.matrix[1 + 3 * 4]);
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plane /= plane.length3();
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return plane;
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}
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Vec4f FrustumPlanes::bottom_frustum_plane(const Mat4f &m)
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{
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Vec4f plane(
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m.matrix[3 + 0 * 4] + m.matrix[1 + 0 * 4],
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m.matrix[3 + 1 * 4] + m.matrix[1 + 1 * 4],
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m.matrix[3 + 2 * 4] + m.matrix[1 + 2 * 4],
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m.matrix[3 + 3 * 4] + m.matrix[1 + 3 * 4]);
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plane /= plane.length3();
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return plane;
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}
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Vec4f FrustumPlanes::near_frustum_plane(const Mat4f &m)
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{
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Vec4f plane(
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m.matrix[3 + 0 * 4] + m.matrix[2 + 0 * 4],
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m.matrix[3 + 1 * 4] + m.matrix[2 + 1 * 4],
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m.matrix[3 + 2 * 4] + m.matrix[2 + 2 * 4],
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m.matrix[3 + 3 * 4] + m.matrix[2 + 3 * 4]);
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plane /= plane.length3();
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return plane;
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}
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Vec4f FrustumPlanes::far_frustum_plane(const Mat4f &m)
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{
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Vec4f plane(
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m.matrix[3 + 0 * 4] - m.matrix[2 + 0 * 4],
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m.matrix[3 + 1 * 4] - m.matrix[2 + 1 * 4],
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m.matrix[3 + 2 * 4] - m.matrix[2 + 2 * 4],
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m.matrix[3 + 3 * 4] - m.matrix[2 + 3 * 4]);
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plane /= plane.length3();
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return plane;
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}
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@ -1,179 +0,0 @@
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/*
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** Various 3D intersection tests
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** Copyright (c) 1997-2015 The UICore Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
|
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
|
||||
** in a product, an acknowledgment in the product documentation would be
|
||||
** appreciated but is not required.
|
||||
** 2. Altered source versions must be plainly marked as such, and must not be
|
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include "polyrenderer/drawers/poly_triangle.h"
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#include <algorithm>
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#include <cmath>
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class Vec3f;
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class Vec4f
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{
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public:
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Vec4f() = default;
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Vec4f(const Vec4f &) = default;
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Vec4f(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { }
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Vec4f(float v) : x(v), y(v), z(v), w(v) { }
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Vec4f(const Vec3f &xyz, float w);
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static float dot(const Vec4f &a, const Vec4f &b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; }
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static float dot3(const Vec4f &a, const Vec4f &b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
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float length3() const { return std::sqrt(dot3(*this, *this)); }
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float magnitude() const { return std::sqrt(dot(*this, *this)); }
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Vec4f &operator+=(const Vec4f &b) { *this = Vec4f(x + b.x, y + b.y, z + b.z, w + b.w); return *this; }
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Vec4f &operator-=(const Vec4f &b) { *this = Vec4f(x - b.x, y - b.y, z - b.z, w - b.w); return *this; }
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Vec4f &operator*=(const Vec4f &b) { *this = Vec4f(x * b.x, y * b.y, z * b.z, w * b.w); return *this; }
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Vec4f &operator/=(const Vec4f &b) { *this = Vec4f(x / b.x, y / b.y, z / b.z, w / b.w); return *this; }
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Vec4f &operator+=(float b) { *this = Vec4f(x + b, y + b, z + b, w + b); return *this; }
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Vec4f &operator-=(float b) { *this = Vec4f(x - b, y - b, z - b, w - b); return *this; }
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Vec4f &operator*=(float b) { *this = Vec4f(x * b, y * b, z * b, w * b); return *this; }
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Vec4f &operator/=(float b) { *this = Vec4f(x / b, y / b, z / b, w / b); return *this; }
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float x, y, z, w;
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};
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inline bool operator==(const Vec4f &a, const Vec4f &b) { return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w; }
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inline bool operator!=(const Vec4f &a, const Vec4f &b) { return a.x != b.x || a.y != b.y || a.z != b.z || a.w == b.w; }
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class Vec3f
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{
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public:
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Vec3f() = default;
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Vec3f(const Vec3f &) = default;
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Vec3f(const Vec4f &v) : x(v.x), y(v.y), z(v.z) { }
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Vec3f(float x, float y, float z) : x(x), y(y), z(z) { }
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Vec3f(float v) : x(v), y(v), z(v) { }
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static float dot(const Vec3f &a, const Vec3f &b) { return a.x * b.x + a.y * b.y + a.z * b.z; }
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float length() const { return std::sqrt(dot(*this, *this)); }
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Vec3f &operator+=(const Vec3f &b) { *this = Vec3f(x + b.x, y + b.y, z + b.z); return *this; }
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Vec3f &operator-=(const Vec3f &b) { *this = Vec3f(x - b.x, y - b.y, z - b.z); return *this; }
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Vec3f &operator*=(const Vec3f &b) { *this = Vec3f(x * b.x, y * b.y, z * b.z); return *this; }
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Vec3f &operator/=(const Vec3f &b) { *this = Vec3f(x / b.x, y / b.y, z / b.z); return *this; }
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Vec3f &operator+=(float b) { *this = Vec3f(x + b, y + b, z + b); return *this; }
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Vec3f &operator-=(float b) { *this = Vec3f(x - b, y - b, z - b); return *this; }
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Vec3f &operator*=(float b) { *this = Vec3f(x * b, y * b, z * b); return *this; }
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Vec3f &operator/=(float b) { *this = Vec3f(x / b, y / b, z / b); return *this; }
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float x, y, z;
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};
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inline bool operator==(const Vec3f &a, const Vec3f &b) { return a.x == b.x && a.y == b.y && a.z == b.z; }
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inline bool operator!=(const Vec3f &a, const Vec3f &b) { return a.x != b.x || a.y != b.y || a.z != b.z; }
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inline Vec3f operator+(const Vec3f &a, const Vec3f &b) { return Vec3f(a.x + b.x, a.y + b.y, a.z + b.z); }
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inline Vec3f operator-(const Vec3f &a, const Vec3f &b) { return Vec3f(a.x - b.x, a.y - b.y, a.z - b.z); }
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inline Vec3f operator*(const Vec3f &a, const Vec3f &b) { return Vec3f(a.x * b.x, a.y * b.y, a.z * b.z); }
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inline Vec3f operator/(const Vec3f &a, const Vec3f &b) { return Vec3f(a.x / b.x, a.y / b.y, a.z / b.z); }
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inline Vec3f operator+(const Vec3f &a, float b) { return Vec3f(a.x + b, a.y + b, a.z + b); }
|
||||
inline Vec3f operator-(const Vec3f &a, float b) { return Vec3f(a.x - b, a.y - b, a.z - b); }
|
||||
inline Vec3f operator*(const Vec3f &a, float b) { return Vec3f(a.x * b, a.y * b, a.z * b); }
|
||||
inline Vec3f operator/(const Vec3f &a, float b) { return Vec3f(a.x / b, a.y / b, a.z / b); }
|
||||
|
||||
inline Vec3f operator+(float a, const Vec3f &b) { return Vec3f(a + b.x, a + b.y, a + b.z); }
|
||||
inline Vec3f operator-(float a, const Vec3f &b) { return Vec3f(a - b.x, a - b.y, a - b.z); }
|
||||
inline Vec3f operator*(float a, const Vec3f &b) { return Vec3f(a * b.x, a * b.y, a * b.z); }
|
||||
inline Vec3f operator/(float a, const Vec3f &b) { return Vec3f(a / b.x, a / b.y, a / b.z); }
|
||||
|
||||
inline Vec4f::Vec4f(const Vec3f &xyz, float w) : x(xyz.x), y(xyz.y), z(xyz.z), w(w) { }
|
||||
|
||||
typedef TriMatrix Mat4f;
|
||||
|
||||
class AxisAlignedBoundingBox
|
||||
{
|
||||
public:
|
||||
AxisAlignedBoundingBox() : aabb_min(), aabb_max() {}
|
||||
AxisAlignedBoundingBox(const Vec3f &aabb_min, const Vec3f &aabb_max) : aabb_min(aabb_min), aabb_max(aabb_max) { }
|
||||
AxisAlignedBoundingBox(const AxisAlignedBoundingBox &aabb, const Vec3f &barycentric_min, const Vec3f &barycentric_max)
|
||||
: aabb_min(mix(aabb.aabb_min, aabb.aabb_max, barycentric_min)), aabb_max(mix(aabb.aabb_min, aabb.aabb_max, barycentric_max)) { }
|
||||
|
||||
Vec3f center() const { return (aabb_max + aabb_min) * 0.5f; }
|
||||
Vec3f extents() const { return (aabb_max - aabb_min) * 0.5f; }
|
||||
|
||||
Vec3f aabb_min;
|
||||
Vec3f aabb_max;
|
||||
|
||||
private:
|
||||
template<typename A, typename B, typename C>
|
||||
inline A mix(A a, B b, C mix)
|
||||
{
|
||||
return a * (C(1) - mix) + b * mix;
|
||||
}
|
||||
};
|
||||
|
||||
class OrientedBoundingBox
|
||||
{
|
||||
public:
|
||||
Vec3f center;
|
||||
Vec3f extents;
|
||||
Vec3f axis_x;
|
||||
Vec3f axis_y;
|
||||
Vec3f axis_z;
|
||||
};
|
||||
|
||||
class FrustumPlanes
|
||||
{
|
||||
public:
|
||||
FrustumPlanes();
|
||||
explicit FrustumPlanes(const Mat4f &world_to_projection);
|
||||
|
||||
Vec4f planes[6];
|
||||
|
||||
private:
|
||||
static Vec4f left_frustum_plane(const Mat4f &matrix);
|
||||
static Vec4f right_frustum_plane(const Mat4f &matrix);
|
||||
static Vec4f top_frustum_plane(const Mat4f &matrix);
|
||||
static Vec4f bottom_frustum_plane(const Mat4f &matrix);
|
||||
static Vec4f near_frustum_plane(const Mat4f &matrix);
|
||||
static Vec4f far_frustum_plane(const Mat4f &matrix);
|
||||
};
|
||||
|
||||
class IntersectionTest
|
||||
{
|
||||
public:
|
||||
enum Result
|
||||
{
|
||||
outside,
|
||||
inside,
|
||||
intersecting,
|
||||
};
|
||||
|
||||
enum OverlapResult
|
||||
{
|
||||
disjoint,
|
||||
overlap
|
||||
};
|
||||
|
||||
static Result plane_aabb(const Vec4f &plane, const AxisAlignedBoundingBox &aabb);
|
||||
static Result plane_obb(const Vec4f &plane, const OrientedBoundingBox &obb);
|
||||
static OverlapResult sphere(const Vec3f ¢er1, float radius1, const Vec3f ¢er2, float radius2);
|
||||
static OverlapResult sphere_aabb(const Vec3f ¢er, float radius, const AxisAlignedBoundingBox &aabb);
|
||||
static OverlapResult aabb(const AxisAlignedBoundingBox &a, const AxisAlignedBoundingBox &b);
|
||||
static Result frustum_aabb(const FrustumPlanes &frustum, const AxisAlignedBoundingBox &box);
|
||||
static Result frustum_obb(const FrustumPlanes &frustum, const OrientedBoundingBox &box);
|
||||
static OverlapResult ray_aabb(const Vec3f &ray_start, const Vec3f &ray_end, const AxisAlignedBoundingBox &box);
|
||||
};
|
|
@ -3,7 +3,6 @@
|
|||
#include "drawers/poly_draw_args.cpp"
|
||||
#include "drawers/poly_triangle.cpp"
|
||||
#include "drawers/screen_triangle.cpp"
|
||||
#include "math/poly_intersection.cpp"
|
||||
#include "math/tri_matrix.cpp"
|
||||
#include "scene/poly_cull.cpp"
|
||||
#include "scene/poly_decal.cpp"
|
||||
|
|
|
@ -135,7 +135,7 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
|
|||
ClearBuffers();
|
||||
SetSceneViewport();
|
||||
SetupPerspectiveMatrix();
|
||||
MainPortal.SetViewpoint(WorldToClip, Vec4f(0.0f, 0.0f, 0.0f, 1.0f), GetNextStencilValue());
|
||||
MainPortal.SetViewpoint(WorldToClip, PolyClipPlane(0.0f, 0.0f, 0.0f, 1.0f), GetNextStencilValue());
|
||||
MainPortal.Render(0);
|
||||
Skydome.Render(WorldToClip);
|
||||
MainPortal.RenderTranslucent(0);
|
||||
|
|
|
@ -28,10 +28,9 @@
|
|||
#include "poly_cull.h"
|
||||
#include "polyrenderer/poly_renderer.h"
|
||||
|
||||
void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane)
|
||||
void PolyCull::CullScene(const TriMatrix &worldToClip, const PolyClipPlane &portalClipPlane)
|
||||
{
|
||||
PvsSectors.clear();
|
||||
frustumPlanes = FrustumPlanes(worldToClip);
|
||||
PortalClipPlane = portalClipPlane;
|
||||
|
||||
// Cull front to back
|
||||
|
@ -210,20 +209,6 @@ int PolyCull::PointOnSide(const DVector2 &pos, const node_t *node)
|
|||
|
||||
bool PolyCull::CheckBBox(float *bspcoord)
|
||||
{
|
||||
#if 0 // This doesn't work because it creates gaps in the angle based clipper segment list :(
|
||||
// Start using a quick frustum AABB test:
|
||||
|
||||
AxisAlignedBoundingBox aabb(Vec3f(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM], (float)PolyRenderer::Instance()->Viewpoint.Pos.Z - 1000.0f), Vec3f(bspcoord[BOXRIGHT], bspcoord[BOXTOP], (float)PolyRenderer::Instance()->Viewpoint.Pos.Z + 1000.0f));
|
||||
auto result = IntersectionTest::frustum_aabb(frustumPlanes, aabb);
|
||||
if (result == IntersectionTest::outside)
|
||||
return false;
|
||||
|
||||
// Skip if its in front of the portal:
|
||||
|
||||
if (IntersectionTest::plane_aabb(PortalClipPlane, aabb) == IntersectionTest::outside)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// Occlusion test using solid segments:
|
||||
static const uint8_t checkcoord[12][4] =
|
||||
{
|
||||
|
|
|
@ -23,13 +23,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
#include "polyrenderer/math/poly_intersection.h"
|
||||
|
||||
class PolyCull
|
||||
{
|
||||
public:
|
||||
void ClearSolidSegments();
|
||||
void CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane);
|
||||
void CullScene(const TriMatrix &worldToClip, const PolyClipPlane &portalClipPlane);
|
||||
|
||||
bool GetAnglesForLine(double x1, double y1, double x2, double y2, angle_t &angle1, angle_t &angle2) const;
|
||||
void MarkSegmentCulled(angle_t angle1, angle_t angle2);
|
||||
|
@ -61,8 +60,7 @@ private:
|
|||
const int SolidCullScale = 3000;
|
||||
bool FirstSkyHeight = true;
|
||||
|
||||
FrustumPlanes frustumPlanes;
|
||||
Vec4f PortalClipPlane;
|
||||
PolyClipPlane PortalClipPlane;
|
||||
|
||||
static angle_t PointToPseudoAngle(double x, double y);
|
||||
static angle_t AngleToPseudo(angle_t ang);
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "swrenderer/scene/r_scene.h"
|
||||
|
||||
void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const Vec4f &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
{
|
||||
if (line->linedef == nullptr && line->sidedef == nullptr)
|
||||
return;
|
||||
|
@ -43,7 +43,7 @@ void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const Vec4f
|
|||
}
|
||||
}
|
||||
|
||||
void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
{
|
||||
if (decal->RenderFlags & RF_INVISIBLE || !viewactive || !decal->PicNum.isValid())
|
||||
return;
|
||||
|
@ -142,7 +142,7 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
|
|||
args.SetFaceCullCCW(true);
|
||||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(true, stencilValue);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetWriteStencil(false);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
|
|
|
@ -24,13 +24,11 @@
|
|||
|
||||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolyDecal
|
||||
{
|
||||
public:
|
||||
static void RenderWallDecals(const TriMatrix &worldToClip, const Vec4f &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
static void RenderWallDecals(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
|
||||
private:
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
};
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "polyrenderer/poly_renderer.h"
|
||||
#include "polyrenderer/scene/poly_light.h"
|
||||
|
||||
void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyParticle::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
{
|
||||
DVector3 pos = particle->Pos;
|
||||
double psize = particle->size / 8.0;
|
||||
|
@ -82,6 +82,6 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
|
|||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(false);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
|
|
@ -25,10 +25,8 @@
|
|||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
#include "p_effect.h"
|
||||
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolyParticle
|
||||
{
|
||||
public:
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
};
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
|
||||
EXTERN_CVAR(Int, r_3dfloors)
|
||||
|
||||
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
{
|
||||
RenderPolyPlane plane;
|
||||
|
||||
|
@ -91,7 +91,7 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &cl
|
|||
plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
|
||||
}
|
||||
|
||||
void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
|
||||
void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
|
||||
{
|
||||
FTextureID picnum = ceiling ? *fakeFloor->bottom.texture : *fakeFloor->top.texture;
|
||||
FTexture *tex = TexMan(picnum);
|
||||
|
@ -138,11 +138,11 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
|
|||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(true, stencilValue + 1);
|
||||
args.SetTexture(tex);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.DrawArray(vertices, sub->numlines, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
||||
void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
{
|
||||
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
|
||||
bool foggy = false;
|
||||
|
@ -307,7 +307,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
|
|||
args.SetFaceCullCCW(ccw);
|
||||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(true, stencilValue + 1);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
|
||||
if (!isSky)
|
||||
{
|
||||
|
|
|
@ -26,12 +26,11 @@
|
|||
|
||||
class PolyDrawSectorPortal;
|
||||
class PolyCull;
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolyPlane
|
||||
{
|
||||
public:
|
||||
static void RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
static void RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
|
||||
private:
|
||||
struct UVTransform
|
||||
|
@ -48,7 +47,7 @@ private:
|
|||
float xOffs, yOffs;
|
||||
};
|
||||
|
||||
void Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor);
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
void Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
TriVertex PlaneVertex(vertex_t *v1, double height, const UVTransform &transform);
|
||||
};
|
||||
|
|
|
@ -45,7 +45,7 @@ void PolyDrawSectorPortal::Render(int portalDepth)
|
|||
|
||||
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
|
||||
|
||||
Vec4f portalPlane = Vec4f(0.0f);
|
||||
PolyClipPlane portalPlane(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
if (Portal->mType != PORTS_SKYVIEWPOINT)
|
||||
{
|
||||
float minHeight;
|
||||
|
@ -71,17 +71,11 @@ void PolyDrawSectorPortal::Render(int portalDepth)
|
|||
|
||||
if (!first && minHeight > viewpoint.Pos.Z)
|
||||
{
|
||||
portalPlane.x = 0.0f;
|
||||
portalPlane.y = 0.0f;
|
||||
portalPlane.z = 1.0f;
|
||||
portalPlane.w = -minHeight;
|
||||
portalPlane = PolyClipPlane(0.0f, 0.0f, 1.0f, -minHeight);
|
||||
}
|
||||
else if (!first && maxHeight < viewpoint.Pos.Z)
|
||||
{
|
||||
portalPlane.x = 0.0f;
|
||||
portalPlane.y = 0.0f;
|
||||
portalPlane.z = -1.0f;
|
||||
portalPlane.w = maxHeight;
|
||||
portalPlane = PolyClipPlane(0.0f, 0.0f, -1.0f, maxHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,7 +217,7 @@ void PolyDrawLinePortal::Render(int portalDepth)
|
|||
DVector2 planeNormal = (clipLine->v2->fPos() - clipLine->v1->fPos()).Rotated90CW();
|
||||
planeNormal.MakeUnit();
|
||||
double planeD = -(planeNormal | (planePos + planeNormal * 0.001));
|
||||
Vec4f portalPlane((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
|
||||
PolyClipPlane portalPlane((float)planeNormal.X, (float)planeNormal.Y, (float)0.0f, (float)planeD);
|
||||
|
||||
RenderPortal.SetViewpoint(worldToClip, portalPlane, StencilValue);
|
||||
RenderPortal.SetPortalSegments(Segments);
|
||||
|
|
|
@ -43,7 +43,7 @@ RenderPolyScene::~RenderPolyScene()
|
|||
{
|
||||
}
|
||||
|
||||
void RenderPolyScene::SetViewpoint(const TriMatrix &worldToClip, const Vec4f &portalPlane, uint32_t stencilValue)
|
||||
void RenderPolyScene::SetViewpoint(const TriMatrix &worldToClip, const PolyClipPlane &portalPlane, uint32_t stencilValue)
|
||||
{
|
||||
WorldToClip = worldToClip;
|
||||
StencilValue = stencilValue;
|
||||
|
@ -252,7 +252,7 @@ void RenderPolyScene::RenderPortals(int portalDepth)
|
|||
args.SetTransform(&WorldToClip);
|
||||
args.SetLight(&NormalLight, 255, PolyRenderer::Instance()->Light.WallGlobVis(foggy), true);
|
||||
args.SetColor(0, 0);
|
||||
args.SetClipPlane(PortalPlane.x, PortalPlane.y, PortalPlane.z, PortalPlane.w);
|
||||
args.SetClipPlane(PortalPlane);
|
||||
args.SetStyle(TriBlendMode::Copy);
|
||||
|
||||
for (auto &portal : SectorPortals)
|
||||
|
@ -294,7 +294,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
|
|||
args.SetTransform(&WorldToClip);
|
||||
args.SetStencilTestValue(portal->StencilValue + 1);
|
||||
args.SetWriteStencil(true, StencilValue + 1);
|
||||
args.SetClipPlane(PortalPlane.x, PortalPlane.y, PortalPlane.z, PortalPlane.w);
|
||||
args.SetClipPlane(PortalPlane);
|
||||
for (const auto &verts : portal->Shape)
|
||||
{
|
||||
args.SetFaceCullCCW(verts.Ccw);
|
||||
|
@ -313,7 +313,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
|
|||
args.SetTransform(&WorldToClip);
|
||||
args.SetStencilTestValue(portal->StencilValue + 1);
|
||||
args.SetWriteStencil(true, StencilValue + 1);
|
||||
args.SetClipPlane(PortalPlane.x, PortalPlane.y, PortalPlane.z, PortalPlane.w);
|
||||
args.SetClipPlane(PortalPlane);
|
||||
for (const auto &verts : portal->Shape)
|
||||
{
|
||||
args.SetFaceCullCCW(verts.Ccw);
|
||||
|
|
|
@ -29,7 +29,6 @@
|
|||
#include "doomdata.h"
|
||||
#include "r_utility.h"
|
||||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
#include "polyrenderer/math/poly_intersection.h"
|
||||
#include "poly_wall.h"
|
||||
#include "poly_sprite.h"
|
||||
#include "poly_wallsprite.h"
|
||||
|
@ -74,7 +73,7 @@ class RenderPolyScene
|
|||
public:
|
||||
RenderPolyScene();
|
||||
~RenderPolyScene();
|
||||
void SetViewpoint(const TriMatrix &worldToClip, const Vec4f &portalPlane, uint32_t stencilValue);
|
||||
void SetViewpoint(const TriMatrix &worldToClip, const PolyClipPlane &portalPlane, uint32_t stencilValue);
|
||||
void SetPortalSegments(const std::vector<PolyPortalSegment> &segments);
|
||||
void Render(int portalDepth);
|
||||
void RenderTranslucent(int portalDepth);
|
||||
|
@ -91,7 +90,7 @@ private:
|
|||
void RenderSprite(AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node);
|
||||
|
||||
TriMatrix WorldToClip;
|
||||
Vec4f PortalPlane;
|
||||
PolyClipPlane PortalPlane;
|
||||
uint32_t StencilValue = 0;
|
||||
PolyCull Cull;
|
||||
uint32_t NextSubsectorDepth = 0;
|
||||
|
|
|
@ -61,7 +61,7 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
|
|||
args.SetTransform(&objectToClip);
|
||||
args.SetStencilTestValue(255);
|
||||
args.SetWriteStencil(true, 1);
|
||||
args.SetClipPlane(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
args.SetClipPlane(PolyClipPlane(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
RenderCapColorRow(args, frontskytex, 0, false);
|
||||
RenderCapColorRow(args, frontskytex, rc, true);
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
#include "r_data/r_translate.h"
|
||||
#include "poly_sprite.h"
|
||||
#include "polyrenderer/poly_renderer.h"
|
||||
#include "polyrenderer/math/poly_intersection.h"
|
||||
#include "polyrenderer/scene/poly_light.h"
|
||||
|
||||
EXTERN_CVAR(Float, transsouls)
|
||||
|
@ -65,7 +64,7 @@ bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
|
|||
return true;
|
||||
}
|
||||
|
||||
void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, float t1, float t2)
|
||||
void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, float t1, float t2)
|
||||
{
|
||||
DVector2 line[2];
|
||||
if (!GetLine(thing, line[0], line[1]))
|
||||
|
@ -146,7 +145,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
|
|||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(true, stencilValue);
|
||||
args.SetTexture(tex, thing->Translation);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
|
||||
if (thing->RenderStyle == LegacyRenderStyles[STYLE_Normal] ||
|
||||
(r_drawfuzz == 0 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
|
||||
|
|
|
@ -24,12 +24,10 @@
|
|||
|
||||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolySprite
|
||||
{
|
||||
public:
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, float t1, float t2);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, float t1, float t2);
|
||||
|
||||
static bool GetLine(AActor *thing, DVector2 &left, DVector2 &right);
|
||||
static bool IsThingCulled(AActor *thing);
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
EXTERN_CVAR(Bool, r_drawmirrors)
|
||||
|
||||
bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
|
||||
bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
|
||||
{
|
||||
PolyDrawLinePortal *polyportal = nullptr;
|
||||
if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors))
|
||||
|
@ -165,7 +165,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
|
|||
return polyportal != nullptr;
|
||||
}
|
||||
|
||||
void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
|
||||
void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
|
||||
{
|
||||
double frontceilz1 = fakeFloor->top.plane->ZatPoint(line->v1);
|
||||
double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1);
|
||||
|
@ -198,7 +198,7 @@ void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ce
|
|||
this->floor2 = floor2;
|
||||
}
|
||||
|
||||
void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull)
|
||||
void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull)
|
||||
{
|
||||
bool foggy = false;
|
||||
FTexture *tex = GetTexture();
|
||||
|
@ -256,7 +256,7 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
|
|||
args.SetWriteStencil(true, StencilValue + 1);
|
||||
if (tex)
|
||||
args.SetTexture(tex);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
|
||||
if (Polyportal)
|
||||
{
|
||||
|
|
|
@ -27,16 +27,15 @@
|
|||
class PolyTranslucentObject;
|
||||
class PolyDrawLinePortal;
|
||||
class PolyCull;
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolyWall
|
||||
{
|
||||
public:
|
||||
static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
|
||||
static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
|
||||
static bool RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
|
||||
static void Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
|
||||
|
||||
void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull);
|
||||
|
||||
DVector2 v1;
|
||||
DVector2 v2;
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "polyrenderer/poly_renderer.h"
|
||||
#include "polyrenderer/scene/poly_light.h"
|
||||
|
||||
void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
{
|
||||
if (RenderPolySprite::IsThingCulled(thing))
|
||||
return;
|
||||
|
@ -105,7 +105,7 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const Vec4f &cli
|
|||
args.SetFaceCullCCW(true);
|
||||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetTexture(tex);
|
||||
args.SetClipPlane(clipPlane.x, clipPlane.y, clipPlane.z, clipPlane.w);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetWriteStencil(false);
|
||||
|
|
|
@ -24,10 +24,8 @@
|
|||
|
||||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolyWallSprite
|
||||
{
|
||||
public:
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue