Christoph Oelckers
c64eee5b15
Merge branch 'master' into float
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# Conflicts:
# src/g_heretic/a_hereticweaps.cpp
# src/p_map.cpp
# src/p_mobj.cpp
# src/p_things.cpp
# src/portal.cpp
2016-03-15 00:16:13 +01:00
Braden Obrzut
93be5aca05
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
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- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Christoph Oelckers
161d03231a
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
Edoardo Prezioso
cd85f6768c
- Improve Mac GCC errors fix to work only for GCC.
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This fixes Clang complaining about unknown command option '-Wno-unused-but-set-variable' when compiling dumb.
Also I got no new warnings on Clang by excluding '-Wno-unused-result'.
2016-02-27 23:49:02 +01:00
Braden Obrzut
6baa1b0674
- Compile with -std=c++14 or -std=c++11 on GCC/Clang.
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- Fixed initialization crossing goto.
2016-02-27 02:20:34 -05:00
Edoardo Prezioso
d1502b1086
- Simplify expressions inside some else/endif.
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We aren't bound to old cmake anymore.
2016-02-20 11:38:30 +01:00
Edoardo Prezioso
3dcc6d0330
[fmod] Improve the checks for fmod 4.44.
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- The FMOD 4.44 linux package contains both 32 and 64-bit versions, with the folder name without the '64' suffix for 64-bit.
- Add minor version '61' so that the latest FMOD package (at the time of this commit) can be detected and compiled successfully.
2016-02-20 11:38:29 +01:00
Edoardo Prezioso
f338e5f1c4
- Apply the fast math flags for non-MSVC, too.
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Move the fast flags string creation in the main cmake file and use it where needed.
2016-02-18 23:13:02 +01:00
Christoph Oelckers
45108e9bb8
- added two missing files to CMakeLists.txt.
2016-02-16 12:52:45 +01:00
Randy Heit
01bed05275
Do not use fast math for the node builder
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- The node builder generates data used by the playsim, so should be as
consistant as we can manage across compilers and architectures.
2016-02-12 16:27:47 -06:00
Christoph Oelckers
b818624f58
- enabled fast math for all known non-playsim files in the CMake project.
2016-02-12 12:51:09 +01:00
Braden Obrzut
f33993dcb5
- Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now.
2016-02-09 22:40:19 -05:00
Christoph Oelckers
f625be61a2
- fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.)
2016-02-07 13:30:28 +01:00
coelckers
1480fa7579
Merge pull request #542 from alexey-lysiuk/fix_openal_nonwin
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Fixed build with OpenAL on non-Windows systems
2016-02-06 20:11:48 +01:00
Braden Obrzut
1101546e9c
- Fixed: Possible CMake wrong number of parameters configuration error.
2016-02-06 13:06:25 -05:00
alexey.lysiuk
46267f52d6
Fixed build with OpenAL on non-Windows systems
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We still need to link with OpenAL library on OSes other than Windows
2016-02-06 10:58:25 +02:00
Christoph Oelckers
34216ddd8e
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
2016-02-06 05:28:53 +01:00
Christoph Oelckers
275ced288b
- we no longer link to the OpenAL import library so the respective handling can be removed from CMakeLists.txt.
2016-02-06 05:26:37 +01:00
Randy Heit
0892650465
Don't add /delayload for OpenAL stuff if OpenAL is disabled
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- Also, I believe openal32.dll no longer needs a /delayload flag since
it's dynamically loaded now.
2016-02-05 22:18:53 -06:00
Braden Obrzut
dce3f0f757
- Bump CMake version requirement to 2.8.7. This means that generator expressions must be supported as well as empty else and endif expressions (like most sane languages). ZDoom probably didn't work with 2.4 anymore anyway.
2016-02-05 21:19:29 -05:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Braden Obrzut
ba54d73e07
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
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Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Braden Obrzut
4d225e7a00
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
Braden Obrzut
20f7f524ca
- Don't link against sndfile and mpg123 if not compiling with OpenAL support.
2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
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- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Braden Obrzut
f3f77a1ba0
Merge branch 'master' into portals2_visual
2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
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Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
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Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Braden Obrzut
0c3b468e42
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
Randy Heit
bf31d66d31
Use a better packing algorithm for the texture atlases
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- The old algorithm is something I threw together that produced decent,
but not spectacular results since it had a tendency to waste space by
forcing everything onto "shelves".
The new packer is the Skyline-MinWaste-WasteMap-BestFirstFit algorithm
described by Jukka Jylanki in his paper *A Thousand Ways to Pack the Bin - A
Practical Approach to Two-Dimensional Rectangle Bin Packing*, which can
currently be read at http://clb.demon.fi/files/RectangleBinPack.pdf
This is minus the optimization to rotate rectangles to make better fits.
2016-01-08 22:37:06 -06:00
Braden Obrzut
a1e0ac0b71
Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd
2016-01-04 22:11:46 -05:00
Randy Heit
900937929e
Use critical sections for WildMidi locking
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...because when you're trying to be thread-safe, it's generally a good
idea to use mechanisms that work across multiple processor cores.
2015-12-29 17:55:19 -06:00
Christoph Oelckers
fe2dcfd588
- refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi.
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- fixed crash during sound reset - in this case I_ShutdownMusic should not close the WildMidi player.
2015-12-29 20:38:08 +01:00
alexey.lysiuk
3af95e0aea
Added native startup window for OS X
2015-12-29 15:19:42 +02:00
alexey.lysiuk
0efdccd942
Separated POSIX's i_system.cpp from native OS X implementation
2015-12-29 14:52:18 +02:00
Randy Heit
afc36544b7
Add a WildMidi softsynth device
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- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Christoph Oelckers
9d48c84ee3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-28 21:24:41 +01:00
Christoph Oelckers
a94120b6a4
Merge branch 'master' into WildMidi
2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da
Re-do GTK2_LIBARY_DIRS inclusion on a separate branch
2015-12-27 09:48:22 -06:00
Braden Obrzut
964ee6bb23
- Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1.
2015-12-07 04:49:40 -05:00
Christoph Oelckers
a03b947729
- WildMidi generally working, some cleanup left to do...
2015-11-28 20:58:14 +01:00
Christoph Oelckers
eff2286bc9
- added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO.
2015-11-28 17:38:40 +01:00
Christoph Oelckers
d8ea128f38
Merge branch 'master' into scripting
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Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
ZZYZX
31cad858d9
Fixed odd merge bugs
2015-06-07 20:54:36 +03:00
alexey.lysiuk
2200569793
Fixed build on OS X without FMODEx
2015-06-07 11:31:53 +03:00
Christoph Oelckers
5f1c4d157c
Merge branch 'master' into scripting
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Conflicts:
src/g_shared/a_sharedglobal.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
84351419a3
Merge branch 'master' of https://github.com/crimsondusk/zdoom
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Conflicts:
src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
137e624b55
- needed one more fix in CMake project.
2015-04-28 15:12:21 +02:00
Christoph Oelckers
2e0f999fea
Merge branch 'master' into scripting
...
Conflicts:
src/p_effect.cpp
src/p_effect.h
src/p_local.h
src/p_map.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/shared/inventory.txt
zdoom.vcproj
2015-04-28 14:45:13 +02:00