Commit graph

47 commits

Author SHA1 Message Date
Randy Heit
2668988870 - Switched to a genericly extensible representation for userinfo.
- Fixed: The playerinfo CCMD did not range check the player number.

SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Braden Obrzut
18bf56d3d7 - Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
2013-03-18 21:56:15 +00:00
Braden Obrzut
5965c45932 - Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
- Improved draw bar clipping fix from last commit.

SVN r4057 (trunk)
2013-02-01 02:16:02 +00:00
Randy Heit
aab12c6b0c - Fixed: Crash when using an inventory bar with the Strife style but no INVCURS graphic.
SVN r3931 (trunk)
2012-11-03 00:12:38 +00:00
Braden Obrzut
df7c03b933 - Also allow string constants on font names.
SVN r3678 (trunk)
2012-06-04 22:39:49 +00:00
Braden Obrzut
9b7e44c026 - Fixed: Allow string constants in SBarInfo whenever an actor name is required. The only exception is drawing the inventory icon with drawimage since it would be ambiguous, so I would advise using valid identifiers for class names even if it isn't required. Parenthesized syntax is required to use this feature where applicable.
SVN r3677 (trunk)
2012-06-04 22:26:26 +00:00
Braden Obrzut
4753be45fc - The SBarInfo AspectRatio command should treat 17:10 ratios as 16:10 for better compatibility with existing status bars unless the statusbar explicitly checks for it.
SVN r3663 (trunk)
2012-05-19 08:44:58 +00:00
Braden Obrzut
c07eaa4d31 - Fixed typo in SBarInfo WeaponIcon code. That said, I do wonder if the new behavior might break some existing status bar since it might be intended that weapons such as the fists draw no icon.
SVN r3604 (trunk)
2012-04-28 03:13:39 +00:00
Christoph Oelckers
b2e5e15d3c - changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
SVN r3587 (trunk)
2012-04-22 09:41:06 +00:00
Randy Heit
23e88c88c9 - Add 17:10 aspect ratio, for 1024x600 screens.
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Christoph Oelckers
e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Braden Obrzut
9cd0e48ea3 - Fixed: Forgot to initialize inventoryItem to NULL in DrawBar.
SVN r3370 (trunk)
2012-02-18 02:01:28 +00:00
Braden Obrzut
da974c3444 - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Braden Obrzut
25b73ac023 - Added ability to use a constant for the maximum comparator for health and armor drawbars.
SVN r3360 (trunk)
2012-02-16 04:21:43 +00:00
Braden Obrzut
3b8f5e0d39 - Fixed: levellump for drawstring should be all uppercase for consistency.
SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Braden Obrzut
ba4630f0df - Added ammo1capacity and ammo2capacity to drawnumber.
SVN r3277 (trunk)
2011-08-13 20:30:59 +00:00
Braden Obrzut
c8b8cdd13b - Fixed: SBarInfo string center alignment didn't work with non-monospace fonts.
SVN r3271 (trunk)
2011-07-14 09:31:39 +00:00
Braden Obrzut
c8e8edb1c5 - Added a prefix option to drawnumber.
- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).

SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Christoph Oelckers
898b0d679d - added a new 'playertype' command for SBARINFO that checks by class type not display name.
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.


SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Braden Obrzut
9e2e9262a4 - Fixed: Crash in Linux due to passing FStrings as character arrays.
- Fixed: More places where SBarInfo used the unscaled information from graphics.

SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Braden Obrzut
45f3ef91d3 - Fixed: If a log popup is defined, it should not draw the default log message.
- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring.  In addition a linebreaks(size) flag was added.

SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00
Braden Obrzut
5f8c2f6310 - Added: keys, accuracy, stamina, and savepercent to drawnumber. (Savepercent is also available for drawbar.)
SVN r2924 (trunk)
2010-10-08 23:09:27 +00:00
Christoph Oelckers
16fa8cc249 - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
1e83634089 - Fixed: The aspectratio SBarInfo command never ticked its contents.
SVN r2842 (trunk)
2010-09-21 20:07:03 +00:00
Christoph Oelckers
583cbd49a6 - try to encapsulate access to the player class's display name for printing purposes.
SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Braden Obrzut
0619a2677e - Fixed: SBarInfo couldn't print extended ASCII characters.
SVN r2838 (trunk)
2010-09-20 23:00:27 +00:00
Braden Obrzut
31754a582d - Fixed: when using the border property of drawbar, interpolation didn't work quite right.
SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Braden Obrzut
230178bf98 - Added drawshadow flag to drawstring.
SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Randy Heit
b2d018eccd - Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
code? It felt like I was changing the same lines over and over and over.)

SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
Braden Obrzut
006fb343b0 - Added Pink Silver's DrawString/Number alignment patch (with one minor change).
SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers
e1e7cebd01 - fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Braden Obrzut
afd9bcb59a - Fixed: drawstring didn't properly align itself when variable strings were used.
SVN r2360 (trunk)
2010-06-07 15:45:09 +00:00
Braden Obrzut
d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Braden Obrzut
d29123c511 - Added a HexenStrict DrawInventoryBar style due to some alignment errors I noticed with the Hexen style.
SVN r2352 (trunk)
2010-05-31 20:04:49 +00:00
Braden Obrzut
b8cb1f0cfb - Fixed: The alpha property of status bars didn't work anymore.
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.

SVN r2351 (trunk)
2010-05-31 07:01:04 +00:00
Braden Obrzut
9716e1aea7 - Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
- Fixed: Added offsets to the wrong variable in SBarInfo.

SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Braden Obrzut
9611e7310a - Added resolution setting to SBarInfo.
- Fixed: Mug shot was not reset at the start of a new game.

SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Braden Obrzut
24aa1abf14 - Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Braden Obrzut
b7cb3ffa88 - Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Braden Obrzut
bd40bba37c - Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
- String constants starting in '$' will cause drawstring to reference the language lump.
- Added pushup transition for strife popups.  This elulates the stats screen from hexen 2.  This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set.

SVN r2299 (trunk)
2010-04-22 23:38:11 +00:00
Braden Obrzut
d719671579 - Added levelname to drawstring.
SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Christoph Oelckers
0997c608f2 - added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.


SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers
787c16301c - Fixed SBarInfo problem with hexenarmor.
SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers
1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers
7183a2f751 - Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.

SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Christoph Oelckers
efb420228c - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
by it. Reinstated the old '+1' this command had in the old code.


SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers
3f4f0a8ae4 SBARINFO update:
- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem.  The old
  way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
  inventory items and armortype in drawswitchableimage.


SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00