mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
- Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
- String constants starting in '$' will cause drawstring to reference the language lump. - Added pushup transition for strife popups. This elulates the stats screen from hexen 2. This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set. SVN r2299 (trunk)
This commit is contained in:
parent
82af1640fd
commit
bd40bba37c
3 changed files with 225 additions and 69 deletions
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@ -57,6 +57,7 @@
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#include "g_level.h"
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#include "v_palette.h"
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#include "p_acs.h"
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#include "gstrings.h"
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#define ADJUST_RELCENTER(x, y, outX, outY) \
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if(x.RelCenter()) \
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@ -615,6 +616,13 @@ void SBarInfo::ParseSBarInfo(int lump)
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sc.MustGetToken(TK_IntConst);
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popup.speed = sc.Number;
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}
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else if(sc.Compare("pushup"))
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{
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popup.transition = Popup::TRANSITION_PUSHUP;
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sc.MustGetToken(',');
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sc.MustGetToken(TK_IntConst);
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popup.speed = sc.Number;
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}
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else if(sc.Compare("fade"))
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{
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popup.transition = Popup::TRANSITION_FADE;
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@ -722,78 +730,79 @@ SBarInfo::~SBarInfo()
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}
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//Popup
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Popup::Popup()
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Popup::Popup() : transition(TRANSITION_NONE), opened(false), moving(false),
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height(320), width(200), speed(0), speed2(0), alpha(FRACUNIT), x(320),
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y(200), displacementX(0), displacementY(0)
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{
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transition = TRANSITION_NONE;
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height = 320;
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width = 200;
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speed = 0;
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x = 320;
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y = 200;
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alpha = FRACUNIT;
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opened = false;
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moving = false;
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}
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void Popup::init()
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{
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x = width;
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y = height;
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if(transition == TRANSITION_SLIDEINBOTTOM)
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switch(transition)
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{
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x = 0;
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}
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else if(transition == TRANSITION_FADE)
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{
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alpha = 0;
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x = 0;
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y = 0;
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case TRANSITION_SLIDEINBOTTOM:
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case TRANSITION_PUSHUP:
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x = 0;
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break;
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case TRANSITION_FADE:
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alpha = 0;
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x = 0;
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y = 0;
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break;
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default:
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break;
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}
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}
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void Popup::tick()
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{
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if(transition == TRANSITION_SLIDEINBOTTOM)
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switch(transition)
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{
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if(moving)
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{
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if(opened)
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y -= clamp(height + (y - height), 1, speed);
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case TRANSITION_SLIDEINBOTTOM:
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case TRANSITION_PUSHUP:
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if(moving)
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{
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int oldY = y;
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if(opened)
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y -= clamp(height + (y - height), 1, speed);
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else
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y += clamp(height - y, 1, speed);
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if(transition == TRANSITION_PUSHUP)
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displacementY += y - oldY;
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}
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if(y != 0 && y != height)
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moving = true;
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else
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y += clamp(height - y, 1, speed);
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}
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if(y != 0 && y != height)
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moving = true;
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else
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moving = false;
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}
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else if(transition == TRANSITION_FADE)
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{
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if(moving)
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{
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if(opened)
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alpha = clamp(alpha + speed, 0, FRACUNIT);
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moving = false;
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break;
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case TRANSITION_FADE:
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if(moving)
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{
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if(opened)
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alpha = clamp(alpha + speed, 0, FRACUNIT);
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else
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alpha = clamp(alpha - speed2, 0, FRACUNIT);
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}
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if(alpha == 0 || alpha == FRACUNIT)
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moving = false;
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else
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alpha = clamp(alpha - speed2, 0, FRACUNIT);
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}
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if(alpha == 0 || alpha == FRACUNIT)
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moving = true;
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break;
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default:
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if(opened)
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{
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y = 0;
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x = 0;
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}
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else
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{
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y = height;
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x = width;
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}
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moving = false;
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else
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moving = true;
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}
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else
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{
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if(opened)
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{
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y = 0;
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x = 0;
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}
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else
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{
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y = height;
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x = width;
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}
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moving = false;
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break;
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}
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}
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@ -819,6 +828,16 @@ int Popup::getAlpha(int maxAlpha)
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return fixed_t((a * b) * FRACUNIT);
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}
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int Popup::getXDisplacement()
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{
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return displacementX;
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}
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int Popup::getYDisplacement()
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{
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return displacementY;
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}
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void Popup::open()
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{
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opened = true;
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@ -914,8 +933,13 @@ public:
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armor = CPlayer->mo->FindInventory<ABasicArmor>();
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if(hud != lastHud)
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script->huds[hud]->Tick(NULL, this, true);
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script->huds[hud]->Draw(NULL, this, 0, 0, FRACUNIT);
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if(currentPopup != POP_None && !script->huds[hud]->FullScreenOffsets())
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script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), FRACUNIT);
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else
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script->huds[hud]->Draw(NULL, this, 0, 0, FRACUNIT);
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lastHud = hud;
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if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR) && (state == HUD_StatusBar || state == HUD_Fullscreen))
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{
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SBarInfoMainBlock *inventoryBar = state == HUD_StatusBar ? script->huds[STBAR_INVENTORY] : script->huds[STBAR_INVENTORYFULLSCREEN];
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@ -52,6 +52,7 @@ struct Popup
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{
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TRANSITION_NONE,
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TRANSITION_SLIDEINBOTTOM,
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TRANSITION_PUSHUP,
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TRANSITION_FADE,
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};
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@ -65,6 +66,8 @@ struct Popup
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int alpha;
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int x;
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int y;
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int displacementX;
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int displacementY;
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Popup();
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void init();
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int getXOffset();
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int getYOffset();
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int getAlpha(int maxAlpha=FRACUNIT);
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int getXDisplacement();
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int getYDisplacement();
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};
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struct SBarInfo
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@ -515,7 +515,7 @@ class CommandDrawString : public SBarInfoCommand
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public:
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CommandDrawString(SBarInfo *script) : SBarInfoCommand(script),
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shadow(false), spacing(0), font(NULL), translation(CR_UNTRANSLATED),
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value(CONSTANT), valueArg(0)
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cache(-1), strValue(CONSTANT), valueArgument(0)
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{
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}
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if(sc.CheckToken(TK_Identifier))
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{
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if(sc.Compare("levelname"))
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strValue = LEVELNAME;
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else if(sc.Compare("levellump"))
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strValue = LEVELLUMP;
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else if(sc.Compare("skillname"))
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strValue = SKILLNAME;
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else if(sc.Compare("playerclass"))
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strValue = PLAYERCLASS;
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else if(sc.Compare("playername"))
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strValue = PLAYERNAME;
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else if(sc.Compare("ammo1tag"))
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strValue = AMMO1TAG;
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else if(sc.Compare("ammo2tag"))
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strValue = AMMO2TAG;
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else if(sc.Compare("weapontag"))
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strValue = WEAPONTAG;
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else if(sc.Compare("inventorytag"))
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strValue = INVENTORYTAG;
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else if(sc.Compare("globalvar"))
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{
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value = LEVELNAME;
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valueArg = -1;
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strValue = GLOBALVAR;
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sc.MustGetToken(TK_IntConst);
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if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
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sc.ScriptError("Global variable number out of range: %d", sc.Number);
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valueArgument = sc.Number;
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}
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else if(sc.Compare("globalarray"))
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{
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strValue = GLOBALARRAY;
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sc.MustGetToken(TK_IntConst);
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if(sc.Number < 0 || sc.Number >= NUM_GLOBALVARS)
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sc.ScriptError("Global variable number out of range: %d", sc.Number);
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valueArgument = sc.Number;
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}
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else
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sc.ScriptError("Unknown string '%s'.", sc.String);
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}
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else
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{
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value = CONSTANT;
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strValue = CONSTANT;
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sc.MustGetToken(TK_StringConst);
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str = sc.String;
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if(sc.String[0] == '$')
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str = GStrings[sc.String+1];
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else
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str = sc.String;
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}
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sc.MustGetToken(',');
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GetCoordinates(sc, fullScreenOffsets, x, y);
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else //monospaced, so just multiplay the character size
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x -= static_cast<int> ((font->GetCharWidth((int) script->spacingCharacter) + spacing) * str.Len());
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}
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void Reset()
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{
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switch(strValue)
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{
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case PLAYERCLASS:
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// userinfo changes before the actual class change.
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case SKILLNAME:
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// Although it's not possible for the skill level to change
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// midlevel, it is possible the level was restarted.
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cache = -1;
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break;
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default:
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break;
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}
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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switch(value)
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switch(strValue)
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{
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case LEVELNAME:
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if(level.lumpnum != valueArg)
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if(level.lumpnum != cache)
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{
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valueArg = level.lumpnum;
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cache = level.lumpnum;
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str = level.LevelName;
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}
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break;
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case LEVELLUMP:
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if(level.lumpnum != cache)
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{
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cache = level.lumpnum;
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str = level.mapname;
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}
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break;
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case SKILLNAME:
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if(level.lumpnum != cache) // Can only change skill between level.
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{
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cache = level.lumpnum;
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str = G_SkillName();
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}
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break;
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case PLAYERCLASS:
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if(statusBar->CPlayer->userinfo.PlayerClass != cache)
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{
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cache = statusBar->CPlayer->userinfo.PlayerClass;
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str = statusBar->CPlayer->cls->Meta.GetMetaString(APMETA_DisplayName);
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}
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break;
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case AMMO1TAG:
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SetStringToTag(statusBar->ammo1);
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break;
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case AMMO2TAG:
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SetStringToTag(statusBar->ammo2);
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break;
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case WEAPONTAG:
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SetStringToTag(statusBar->CPlayer->ReadyWeapon);
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break;
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case INVENTORYTAG:
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SetStringToTag(statusBar->CPlayer->mo->InvSel);
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break;
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case PLAYERNAME:
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// Can't think of a good way to detect changes to this, so
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// I guess copying it every tick will have to do.
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str = statusBar->CPlayer->userinfo.netname;
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break;
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case GLOBALVAR:
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if(ACS_GlobalVars[valueArgument] != cache)
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{
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cache = ACS_GlobalVars[valueArgument];
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str = FBehavior::StaticLookupString(ACS_GlobalVars[valueArgument]);
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}
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break;
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case GLOBALARRAY:
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if(ACS_GlobalArrays[valueArgument][consoleplayer] != cache)
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{
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cache = ACS_GlobalArrays[valueArgument][consoleplayer];
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str = FBehavior::StaticLookupString(ACS_GlobalArrays[valueArgument][consoleplayer]);
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}
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break;
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default:
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break;
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}
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}
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protected:
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enum ValueType
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enum StringValueType
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{
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LEVELNAME,
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LEVELLUMP,
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SKILLNAME,
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PLAYERCLASS,
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PLAYERNAME,
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AMMO1TAG,
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AMMO2TAG,
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WEAPONTAG,
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INVENTORYTAG,
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GLOBALVAR,
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GLOBALARRAY,
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CONSTANT
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};
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@ -591,9 +700,28 @@ class CommandDrawString : public SBarInfoCommand
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EColorRange translation;
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SBarInfoCoordinate x;
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SBarInfoCoordinate y;
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ValueType value;
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int valueArg;
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int cache; /// General purpose cache.
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StringValueType strValue;
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int valueArgument;
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FString str;
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private:
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void SetStringToTag(AActor *actor)
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{
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if(actor != NULL)
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{
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if(actor->GetClass()->ClassIndex != cache)
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{
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cache = actor->GetClass()->ClassIndex;
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str = actor->GetTag();
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}
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}
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else
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{
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cache = -1;
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str = "";
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}
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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@ -604,7 +732,7 @@ class CommandDrawNumber : public CommandDrawString
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CommandDrawNumber(SBarInfo *script) : CommandDrawString(script),
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fillZeros(false), whenNotZero(false), interpolationSpeed(0), drawValue(0),
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length(3), lowValue(-1), lowTranslation(CR_UNTRANSLATED), highValue(-1),
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highTranslation(CR_UNTRANSLATED), value(CONSTANT), valueArgument(0),
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highTranslation(CR_UNTRANSLATED), value(CONSTANT),
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inventoryItem(NULL)
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{
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}
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@ -987,7 +1115,6 @@ class CommandDrawNumber : public CommandDrawString
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EColorRange highTranslation;
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EColorRange normalTranslation;
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ValueType value;
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int valueArgument;
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const PClass *inventoryItem;
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SBarInfoCoordinate startX;
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