alexey.lysiuk
|
a6738fd139
|
Fixed infinite loop with None class in random spawner
actor NoneSpawner : RandomSpawner
{
DropItem "None"
}
https://forum.zdoom.org/viewtopic.php?t=60027
|
2018-03-30 10:44:42 +03:00 |
|
alexey.lysiuk
|
16333320d0
|
Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
|
2018-01-06 17:48:49 +02:00 |
|
Christoph Oelckers
|
a6b7ce00c2
|
- made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
The pointers themselves should have been declared read-only from the start but for that it is too late, so now all its members are.
|
2017-06-21 11:39:59 +02:00 |
|
Christoph Oelckers
|
40e7fa5be2
|
- scriptified the RandomSpawner.
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
|
2017-01-14 02:05:52 +01:00 |
|