Christoph Oelckers
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4d3f6cae2e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-27 23:53:40 +02:00 |
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Christoph Oelckers
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8e8f6cf5a6
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- A_AlertMonsters flags submission by NeuralStunner.
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2013-08-20 20:33:03 +02:00 |
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Christoph Oelckers
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16f239536a
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-12 21:16:41 +02:00 |
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Christoph Oelckers
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3300566493
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- P_DropItem's chance parameter had an incorrect default value.
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2013-08-12 01:54:45 +02:00 |
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Christoph Oelckers
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9455608e21
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-11 21:05:36 +02:00 |
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Christoph Oelckers
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c0174ea7cd
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- Added A_DropItem for DECORATE.
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2013-08-11 20:48:08 +02:00 |
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Christoph Oelckers
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752f44502c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-11 14:49:36 +02:00 |
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Christoph Oelckers
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d438c6c456
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- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
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2013-08-10 20:42:34 +02:00 |
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Christoph Oelckers
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c88bf3108c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-10 10:21:00 +02:00 |
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Christoph Oelckers
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1c889dc9fa
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- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
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2013-08-10 09:51:48 +02:00 |
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Christoph Oelckers
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ad7c53855e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-09 13:05:14 +02:00 |
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Christoph Oelckers
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5d0369d4ed
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- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
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2013-08-09 12:18:58 +02:00 |
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Christoph Oelckers
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34b71baad1
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- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
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2013-08-09 11:57:14 +02:00 |
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Christoph Oelckers
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b499742d46
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-07-25 17:31:27 +02:00 |
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Christoph Oelckers
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cbc0b70e7c
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- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
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2013-07-24 20:15:17 +02:00 |
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Christoph Oelckers
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ba2faee125
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-07-22 23:01:58 +02:00 |
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Christoph Oelckers
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83bd8ba1b8
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- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
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2013-07-22 22:37:50 +02:00 |
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Christoph Oelckers
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5a24190796
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-06-24 02:31:18 +02:00 |
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Christoph Oelckers
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e4f78f225c
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Merge fix.
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2013-06-24 02:26:23 +02:00 |
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Christoph Oelckers
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631fd69719
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- fixed: GoldWandPuff2 requires the PUFFONACTORS flag.
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2013-06-24 02:25:16 +02:00 |
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Christoph Oelckers
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faeba3933e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-06-23 18:52:45 +02:00 |
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Christoph Oelckers
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7d56311152
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- added Ryan Cordell's A_CheckRange submission.
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2013-06-23 18:45:17 +02:00 |
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Christoph Oelckers
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71e65ed116
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- GZDoom differences to /wadsrc.
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2013-06-23 09:30:04 +02:00 |
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Randy Heit
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2d13a45773
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- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
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2013-06-01 02:23:27 +00:00 |
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Christoph Oelckers
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dbf68e3f2c
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- fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
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2013-05-30 21:07:29 +00:00 |
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Christoph Oelckers
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a7c2346b32
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- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
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2013-05-30 08:52:29 +00:00 |
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Christoph Oelckers
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567fbace22
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- re-fixed r4279.
SVN r4282 (trunk)
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2013-05-25 18:30:23 +00:00 |
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Christoph Oelckers
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2767f31a92
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- fixed: PillarAlienPower must loop its state.
SVN r4279 (trunk)
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2013-05-25 16:22:51 +00:00 |
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Braden Obrzut
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332e39d6c8
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- Fixed: Typo in WaterDropOnFloor actor's active sound.
SVN r4276 (trunk)
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2013-05-22 21:26:06 +00:00 |
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Randy Heit
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71f42122bc
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- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
SVN r4270 (trunk)
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2013-05-17 01:22:19 +00:00 |
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Randy Heit
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404df07629
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- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
SVN r4252 (trunk)
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2013-05-07 01:57:05 +00:00 |
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Randy Heit
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8830d3a07a
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- Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
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2013-05-04 19:46:38 +00:00 |
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Randy Heit
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e9cd2777f3
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- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
SVN r4241 (trunk)
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2013-04-30 04:49:24 +00:00 |
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Randy Heit
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77b57e2f98
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- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
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2013-04-28 01:58:51 +00:00 |
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Christoph Oelckers
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9f71c7cb4e
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- added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
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2013-04-20 21:32:03 +00:00 |
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Randy Heit
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d99517292b
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- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
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2013-04-16 20:26:35 +00:00 |
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Randy Heit
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147da94e2f
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- Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
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2013-03-28 01:29:23 +00:00 |
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Randy Heit
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f9915d7cf2
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- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
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2013-03-23 02:55:59 +00:00 |
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Randy Heit
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c54ea7f6b7
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- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
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2013-03-23 01:22:37 +00:00 |
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Randy Heit
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53e73783e0
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- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
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2013-03-20 03:36:45 +00:00 |
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Randy Heit
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277d59b2bb
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- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
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2013-03-20 03:07:45 +00:00 |
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Christoph Oelckers
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b0203c9f1d
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- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
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2013-03-13 11:27:30 +00:00 |
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Randy Heit
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8410ac760a
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- Added A_SetDamageType.
SVN r4180 (trunk)
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2013-03-13 04:04:48 +00:00 |
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Christoph Oelckers
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33f363f4c6
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- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
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2013-02-27 10:35:44 +00:00 |
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Christoph Oelckers
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81785124c5
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- fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
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2013-02-22 21:18:29 +00:00 |
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Randy Heit
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bd601a1bc8
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- Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
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2013-02-19 02:44:49 +00:00 |
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Randy Heit
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87b8b6201c
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- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.
SVN r4062 (trunk)
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2013-02-05 02:27:35 +00:00 |
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Randy Heit
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5f4bcaac3d
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- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
before entering its Chase state.
SVN r4033 (trunk)
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2013-01-23 03:38:13 +00:00 |
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Randy Heit
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5cbdc3382d
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- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
the speeds of the equivalent player weapons.
SVN r4023 (trunk)
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2013-01-06 04:32:27 +00:00 |
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Randy Heit
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7f74d28638
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- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
SVN r4022 (trunk)
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2013-01-06 04:20:37 +00:00 |
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