Commit Graph

9409 Commits

Author SHA1 Message Date
Christoph Oelckers e101014432 - converted the user variable serializer. 2016-09-20 18:27:47 +02:00
Christoph Oelckers e41296a64d - added some separators to dobject.cpp
- added restore code for subsector automap info.
2016-09-20 13:30:31 +02:00
Christoph Oelckers f3e8c7c241 - fixed incomplete hudmessage serialization.
- fixed a few errors in the ACS module serializer.
- reordered a few things to how they were in the old code.
- optimized serialization of the level.Scrolls array to happen within the sector. This is to allow skipping 0-entries which normally constitute the vast majority of them.
2016-09-20 13:21:41 +02:00
Christoph Oelckers cf1e6d5275 - converted FBehavior::StaticSerializeModuleStates.
- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers 42e38f6cc1 - more cleanup to reduce references to FArchive. 2016-09-20 10:59:48 +02:00
Christoph Oelckers af6404f763 - all DObjects converted.
- cleaned out some old cruft that's no longer needed.
2016-09-20 10:27:53 +02:00
Christoph Oelckers daf43f9d35 - added polyobject serializer.
- added sanity checks to prevent a savegame from being loaded with an incompatible map
- refactored a few things to simplify serialization.
- started work on main level serializer function.
2016-09-20 09:11:13 +02:00
Magnus Norddahl 24f748da03 Add gbuffer pass support to FShaderManager and FRenderState 2016-09-20 02:57:57 +02:00
Christoph Oelckers ab43e0c8cb - all thinker serializers done. 2016-09-20 00:41:22 +02:00
Magnus Norddahl 77233f2f65 Merge remote-tracking branch 'upstream/master' into truecolor
# Conflicts:
#	src/v_video.cpp
2016-09-19 23:55:15 +02:00
Christoph Oelckers a5000ead4c - another batch. 2016-09-19 19:58:04 +02:00
Christoph Oelckers e89d072abc - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
Christoph Oelckers 340c7795f3 - clean out the dump. It's not like this branch is ever going zo be used for saving with the old code anyway. Only the stuff needed to not make it crash or fail on compilation is kept. 2016-09-19 16:10:25 +02:00
Christoph Oelckers 88eab9d1f9 - And another batch of serializers. 2016-09-19 15:07:53 +02:00
Christoph Oelckers a542e99143 - a few more 2016-09-19 13:36:58 +02:00
Christoph Oelckers 7edf4c1afc - added new serializers to several classes and moved the old ones to the dump file. 2016-09-19 12:53:42 +02:00
Christoph Oelckers d24aa5dec9 - reformatting for easier search. 2016-09-19 10:47:59 +02:00
Christoph Oelckers e754fae0a8 - removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now. 2016-09-19 10:41:21 +02:00
Christoph Oelckers c665cc53f9 - moved new code to its proper location and started moving the replaced old archive code to a placeholder file for easy removal later. 2016-09-19 10:34:54 +02:00
raa-eruanna 20e620bbe7 Merge http://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2016-09-19 03:05:38 -04:00
Christoph Oelckers 475077f1de Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-19 09:01:34 +02:00
Christoph Oelckers daf33b5b4f - master is now at 2.3pre. 2016-09-19 09:01:21 +02:00
Christoph Oelckers 65c6388d44 Merge branch 'master' into json 2016-09-19 03:54:36 +02:00
Christoph Oelckers 3eb1af6957 - added a GetMissileDamage function to DECORATE which can be used to properly retrieve an actor's damage value.
The damage property should be considered deprecated inside expressions from now on.
2016-09-19 03:45:22 +02:00
Christoph Oelckers f1ba19073f - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function.
The way this was done was a major headache inducer, requiring reconstruction of the function each time the value was changed and in general made actor damage a major hassle.
There was a DECORATE wrapper to mimic the original behavior but this looked quite broken because it completely ignored the different semantics of both damage calculation types.
It also made it impossible to determine if damage was a function or a value.
This accessor has been reverted to what it should be, only returning the constant, which now is -1 for a damage function. I am sorry if this may break the odd mod out but a quick look over some DECORATE-heavy stuff showed that this was never combined in any of them so that accessing 'damage' in DECORATE code depended on an actual damage function.

To get proper damage, a future commit will add a DECORATE function which calls AActor::GetMissileDamage.
2016-09-19 03:36:51 +02:00
Christoph Oelckers 967ed48fd3 - fixing. 2016-09-19 01:48:48 +02:00
Christoph Oelckers 718614a820 - cleanup 2016-09-19 01:07:51 +02:00
Magnus Norddahl b1871b272b Merge branch 'exposure_pass' into lightmath 2016-09-18 19:31:36 +02:00
Magnus Norddahl 210dd6d26a Make bloom/exposure less aggressive 2016-09-18 19:31:09 +02:00
Christoph Oelckers ceaa040750 - added a workaround to avoid sprite splitting when it may cause glitches for sprites that get rotated in the draw pass. 2016-09-18 17:45:02 +02:00
Christoph Oelckers a5628518c1 - cut down on data size by not saving trivial defaults. 2016-09-18 16:41:34 +02:00
Magnus Norddahl 38be2333d0 Merge branch 'exposure_pass' into lightmath
# Conflicts:
#	src/gl/renderer/gl_renderbuffers.cpp
#	src/gl/renderer/gl_renderbuffers.h
#	src/gl/renderer/gl_renderer.h
#	src/gl/scene/gl_scene.cpp
2016-09-18 16:22:44 +02:00
Magnus Norddahl 8dd12c8216 Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath 2016-09-18 16:01:21 +02:00
Magnus Norddahl 1e2935f4e0 Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-18 15:57:22 +02:00
Christoph Oelckers 9313a99e12 - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
Christoph Oelckers 3db7d9ad84 - fixed: AActor::alternative was not declared as a pointer. 2016-09-18 12:22:56 +02:00
raa-eruanna e47e6d1d6e Merge http://github.com/coelckers/gzdoom 2016-09-17 20:06:22 -04:00
Christoph Oelckers 6b4aee28bc Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-17 20:22:43 +02:00
Major Cooke 80c1baa596 Fixed: Pitch was rotating around the wrong axis. 2016-09-17 12:10:22 -05:00
raa-eruanna 962291d18e Merge http://github.com/coelckers/gzdoom 2016-09-17 11:32:57 -04:00
Christoph Oelckers bec17bd222 - FLATSPRITE fixes. 2016-09-17 08:26:30 +02:00
Magnus Norddahl f2a3b8978d Added declaration in the shader that was missing 2016-09-17 00:30:03 +02:00
Gaerzi d99d43aeba Fixes to fuzz shaders 2016-09-17 00:30:03 +02:00
Major Cooke d01b0e061e Moved flatsprite code into CalculateVertices. 2016-09-16 12:07:28 -05:00
Major Cooke 66d20726c2 Reintroduced flat sprites once more.
- Take note, current flat sprites will change. With no pitch involved, sprites are now flat across the ground.
2016-09-16 11:47:20 -05:00
raa-eruanna 922360ae35 Merge http://github.com/rheit/zdoom 2016-09-16 11:49:45 -04:00
raa-eruanna 7da94e5aca Merge http://github.com/coelckers/gzdoom 2016-09-16 11:49:42 -04:00
Christoph Oelckers 7c2886e8ea - fixed the last commit:
The altered vertices must always be copied to the actual buffer and it's not necessary to copy everything, copying the 4 changed ones is sufficient.
2016-09-16 08:10:19 +02:00
raa-eruanna 476b727d5d "actorlist" and "actornum" no longer return already-owned inventory objects 2016-09-16 00:47:56 -04:00
Magnus Norddahl 3c1868f7e6 Fix wrong flash rectangle size after window resize 2016-09-16 02:53:19 +02:00