Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
34e2e77f9e - tab cleanup in shader code. 2023-01-15 08:54:54 +01:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00
Magnus Norddahl
8a500a25f5 - rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function 2018-07-15 23:01:40 +02:00
Christoph Oelckers
cce6c9a085 - fixed precision issue with dot product.
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product
2018-05-24 20:31:44 +02:00
Christoph Oelckers
1266339c0f - fixed shader compilation. 2018-05-19 21:17:58 +02:00
Christoph Oelckers
3dc6ddbcc3 - check light direction in the shader.
There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.
2018-05-19 19:20:45 +02:00
Magnus Norddahl
9b7bef59d2 - fixed Intel rendering glitch with uDynLightColor 2018-03-12 21:44:55 +01:00
Magnus Norddahl
07fa310f23 - move material light modes to their own subshader lumps 2018-02-20 00:13:05 +01:00