Commit Graph

6036 Commits

Author SHA1 Message Date
Christoph Oelckers 131b6ad12c Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-07 13:14:51 +02:00
Christoph Oelckers dd91141b35 - updated the blurb that's being put above the IWAD specific autoload sections. 2015-04-07 09:11:46 +02:00
Christoph Oelckers 1d0706cb61 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-07 08:54:17 +02:00
Christoph Oelckers 6f5dbdefb0 - fixed: args of non-actor mapthings were ignored. 2015-04-07 08:51:21 +02:00
Christoph Oelckers e75bdf86db - move section renaming code into FGameConfigFile's constructor so renaming of the old and creation of the new autoload sections can be done in one step, not two. 2015-04-07 08:46:42 +02:00
Christoph Oelckers cf7c04b605 - more autoload name changing: hacx.1/2 -> hacx.hacx1/2 and chex.1/3 -> chex.chex1/3 2015-04-07 08:41:45 +02:00
Christoph Oelckers c584e9ec95 - fixed destructor call of FConfigSection in FConfigFile. 2015-04-06 23:23:50 +02:00
Christoph Oelckers 2cc6e74b31 - renamed Hacx's autoload sections to remove minor version numbers. 2015-04-06 21:43:55 +02:00
Christoph Oelckers 4971e7def1 - another GCC countof fix... 2015-04-06 21:40:14 +02:00
Christoph Oelckers 7d2ab461d9 - don't use 'countof' to iterate through a static array that's defined inside a function. Some GCC versions apparently do not like that. 2015-04-06 20:59:43 +02:00
Christoph Oelckers a013703e1c - add a NULL pointer check for the config to BaseFileSearch. 2015-04-06 16:44:03 +02:00
Christoph Oelckers dfda74ffe3 - automatically create autoload section based on IWADINFO.
This has an important implication:
Previously the config was loaded before IWADINFO so in order to allow the config to access the data this had to be switched around.
This means that zdoom.pk3 will not be looked for in the global IWAD search paths anymore, but since it shouldn't be there to begin with it should be an acceptable compromise.
2015-04-06 13:52:08 +02:00
Christoph Oelckers 258822ef3b - redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
As a result the old 'Group' property could be removed and all other means to get a section name were disabled.
As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order:

global.autoload
doom.autoload
doom.doom2.autoload
doom.doom2.commercial.autoload.
2015-04-06 11:57:12 +02:00
Christoph Oelckers 3241b1d3db - add new config section names to iwadinfo.txt 2015-04-06 11:31:08 +02:00
Christoph Oelckers 3114a26bc8 - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
Christoph Oelckers cac634567b - use a proper FString to hold the name of config sections instead of a buffer tacked onto the actual structure. This is necessary if we want to be able to rename a section. 2015-04-06 10:51:28 +02:00
Randy Heit b300cfaf62 Remove old pre-INI config migration code
- As if any of this matters now. It's not the 90s anymore.
2015-04-05 21:56:00 -05:00
Randy Heit c36222d2ef Externalized default key bindings 2015-04-05 21:40:53 -05:00
Randy Heit 62d036a63e Added gametype-based filter
- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
  the changes, since it doesn't check path names when checking for
  file differences.
2015-04-05 20:24:49 -05:00
Christoph Oelckers a91997d12c - fixed: Don't try to load autoload sections for empty section names. 2015-04-05 22:07:24 +02:00
Christoph Oelckers b45c88fc4f - changed shaders. 2015-04-05 20:20:56 +02:00
Christoph Oelckers cf7cb4f00f - use hardware clip planes to split translucent walls and sprites by 3D floor planes.
This method has the advantage that it also works for models, xy-billboarded sprites and walls that require complex splitting of the polygon. The old method using actual polygon splitting only works for strictly vertical data that could be trivially split in two.
2015-04-05 19:00:35 +02:00
Christoph Oelckers 45526c2769 - basics for using hardware clip planes to split translucent stuff by 3D floor planes. 2015-04-05 18:55:21 +02:00
Christoph Oelckers 0ae74b844d Merge branch 'osx_text_paste' of https://github.com/alexey-lysiuk/gzdoom 2015-04-05 12:18:23 +02:00
alexey.lysiuk 7b89312923 Fixed potential issue with read beyond buffer boundaries 2015-04-05 11:52:57 +03:00
alexey.lysiuk ebd8f24103 Fixed compilation with OS X SDK 10.4 2015-04-05 11:39:49 +03:00
alexey.lysiuk 82f7b439c8 Improved text pasting on OS X
Support for UTF-8 and UTF-16 encodings should cover all cases of text pasting from clipboard
2015-04-05 10:59:07 +03:00
Christoph Oelckers 8762ab48d3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-05 09:47:27 +02:00
Randy Heit 89054f5d60 Use filtering and LOADACS to autoload strfhelp.o
- No more special case for STRFHELP in the executable!
2015-04-04 18:40:48 -05:00
Randy Heit e451faa1cc Fixed: FString::ReallocBuffer could write to unallocated memory
- Previously, calling ReallocBuffer with a smaller buffer size than the
  current one could overwrite unallocated memory. This required that the
  string it was called on had more than one reference and therefore
  required creating a new copy. The entire original string would be
  copied, whether it fit in the new buffer or not.
2015-04-04 18:20:05 -05:00
Randy Heit 6da887c34f Use Truncate to chop off extension in LumpNameSetup.
- Left() always creates a new string. Truncate() can reuse the old one if
  it only has one reference.
2015-04-04 18:20:05 -05:00
Randy Heit 4315423200 Rename ns_invalid to ns_hidden
- Also use ns_hidden by name in LumpNameSetup().
2015-04-04 18:20:04 -05:00
Randy Heit 2103fe2a14 Make FResourceLump::LumpNameSetup's argument an FString 2015-04-04 18:20:03 -05:00
Randy Heit bbbbb7ac9d Reorder FMapThing to remove padding 2015-04-04 18:20:03 -05:00
Christoph Oelckers 1fddd1859e - fixed: FResourceFile::FilterLumps must use a proper copy of the filename to pass to LumpNameSetup instead of a pointer to the file name's stringbuffer, because that function will overwrite the variable it is taken from. 2015-04-05 00:38:29 +02:00
Christoph Oelckers 25e19ab471 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-05 00:31:55 +02:00
Christoph Oelckers b6a4511dd1 - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
rheit 60a0966f0f Merge pull request #306 from alexey-lysiuk/osx_vid_autoswitch
Added control of automatic graphics switching on OS X
2015-04-04 15:41:18 -05:00
Christoph Oelckers 6e45c565a0 - fixed: FResourceLump::LumpNameSetup's iname parameter can point to the FullName variable's stringbuffer so any assignment to that variable must be done indirectly. 2015-04-04 20:52:55 +02:00
Christoph Oelckers a5c75c1b1a - added some missing autoload sections (Hacx 1.2 vs. Hacx 2, Hexen vs Deathkings and Heretic vs. Shadows of the Serpent Riders.) and filter names for Strifeteaser1 and Strifeteaser2 which are needed for exporting the conversation IDs to MAPINFO 2015-04-04 20:44:27 +02:00
Teemu Piippo ca012bc9be - adapted AActor to use TFlags 2015-04-04 19:40:43 +03:00
Teemu Piippo 830a7ee003 - added TFlags 2015-04-04 19:19:17 +03:00
Christoph Oelckers bead3e046b - fixed weapon positioning again, after finding out that the first fix just worked around the actual problem: The entire coordinate calculation must be done in floating point with no integer math at all. Due to roundoff errors the stored int values needed for wall and flat placement significantly lack precision and with the high scaling factor that needs to be used for weapon HUD sprites these can easily become several pixels. After fixing this the border around sprite textures could be reverted to one pixel again.
- fixed: The 'may not be expanded' state should be stored in the texture and reused later. This also needs to revalidate the material if it decides that expansion should be disallowed.
2015-04-04 17:50:22 +02:00
alexey.lysiuk 193b491b63 Added control of automatic graphics switching on OS X
Automatic graphics switching is enabled by default
Set vid_autoswitch CVAR to false to disable it
2015-04-04 17:36:55 +03:00
Christoph Oelckers 85ef1a11e9 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-04 14:13:37 +02:00
Christoph Oelckers 87229f4787 Merge branch 'fix_filter_crash' of https://github.com/alexey-lysiuk/gzdoom 2015-04-04 14:12:13 +02:00
Christoph Oelckers bd96adafda - cleanup 2015-04-04 14:12:04 +02:00
Christoph Oelckers 91eafed5d3 - fixed coordinate calculations for trimmed sprites which were quite a bit broken. 2015-04-04 13:37:55 +02:00
Christoph Oelckers 67334bfa2b - calculate weapon positions fully in floating point to avoid roundoff errors.
- In order to get reliable results the empty border around scaled sprites must be the same scale as the sprite (i.e. 2 pixels for 2x scale and 4 pixels for 4x scale.)
2015-04-04 12:35:10 +02:00
alexey.lysiuk 8b92c45f84 Fixed crash in lump filtering caused by uninitialized variables 2015-04-04 12:38:37 +03:00