mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
Use filtering and LOADACS to autoload strfhelp.o
- No more special case for STRFHELP in the executable!
This commit is contained in:
parent
e451faa1cc
commit
89054f5d60
3 changed files with 1 additions and 6 deletions
|
@ -1409,12 +1409,6 @@ void DPlaneWatcher::Tick ()
|
|||
// own behavior is loaded (if it has one).
|
||||
void FBehavior::StaticLoadDefaultModules ()
|
||||
{
|
||||
// When playing Strife, STRFHELP is always loaded.
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
{
|
||||
StaticLoadModule (Wads.CheckNumForName ("STRFHELP", ns_acslibrary));
|
||||
}
|
||||
|
||||
// Scan each LOADACS lump and load the specified modules in order
|
||||
int lump, lastlump = 0;
|
||||
|
||||
|
|
1
wadsrc/static/filter/strife/loadacs.txt
Normal file
1
wadsrc/static/filter/strife/loadacs.txt
Normal file
|
@ -0,0 +1 @@
|
|||
strfhelp
|
Loading…
Reference in a new issue