Commit Graph

13437 Commits

Author SHA1 Message Date
nashmuhandes d80f9634e3 Change default shadowmap quality to 512 at dpJudas's advice (https://forum.zdoom.org/viewtopic.php?p=1016143#p1016143) 2017-09-10 12:46:55 -04:00
nashmuhandes 3ff1597640 Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
nashmuhandes ea5cffdc81 Added shadowmap quality setting to the dynamic light options menu. 2017-09-10 12:46:55 -04:00
Rachael Alexanderson 4b82bb50df - removed scale resolutions and added vid_scalefactor to replace them. 2017-09-10 12:29:07 -04:00
Magnus Norddahl 0924cc3f0f - Fix crash when switching levels 2017-09-10 17:11:17 +02:00
Magnus Norddahl 4d671fb618 - Improve softpoly culling performance 2017-09-10 16:29:57 +02:00
Rachael Alexanderson 432afd9edf - privatized the namespace in r_videoscale.cpp completely 2017-09-10 09:50:49 -04:00
Rachael Alexanderson 86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Rachael Alexanderson c4ad6e53e9 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 08:10:14 -04:00
Chris Robinson 666198dec8 Don't allow Timidity++ pipes less than 20ms
This prevents Timidity++ from playing externally, so it now always goes through
the sound system. Aside from the issues relating to controlling playback, that
functionality has been busted for who knows how long anyway since Open() always
tries to create a pipe and sound stream regardless of the calculated size.
2017-09-10 07:25:29 -04:00
Chris Robinson 1b1f8d605f Add menu entries for selecting the timidity config 2017-09-10 07:25:29 -04:00
Chris Robinson 49df5a7f16 Add a cvar for the timidity++ config file 2017-09-10 07:25:29 -04:00
Chris Robinson 8f8c2ef2ef Build Timidity++ args separately on non-Windows
Rather than building a command line that's going to be manually split into
individual arguments passed to execvp, build the individual arguments directly.
2017-09-10 07:25:29 -04:00
Chris Robinson 5b3fbfde6d Read all data from the Timidity++ pipe
For non-Windows systems, read() may be non-blocking and can return less than
the requested amount if the timidity process hasn't written enough audio yet.
2017-09-10 07:25:29 -04:00
Rachael Alexanderson 67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson 69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
alexey.lysiuk 830b68acbc Intermission script's noautostartmap keyword is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Magnus Norddahl 5ab0f34aca - Don't draw 3d floor walls that have zero height or less 2017-09-10 02:18:07 +02:00
Magnus Norddahl 4706c56690 - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00
Rachael Alexanderson 76f805062a - updated icon for linux/unix 2017-09-09 13:18:47 -04:00
Rachael Alexanderson 21bc4b823c - added dog sounds found by Kinsie - https://forum.zdoom.org/viewtopic.php?p=1017555#p1017555 2017-09-09 12:40:20 -04:00
Rachael Alexanderson bcc5830467 - don't call BaseFileSearch inside of d_iwad.cpp since it is supposed to be treated as a private function. 2017-09-09 06:37:08 -04:00
Rachael Alexanderson 9a7f727aa4 - fixed: zd_extra.pk3 now loads before the iwad. 2017-09-09 06:21:40 -04:00
Rachael Alexanderson 6044c46d39 - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00
Rachael Alexanderson 9d2b114657 - rename gzdoom_optional_assets.pk3 to zd_extra.pk3 2017-09-09 05:54:06 -04:00
Rachael Alexanderson 6640bc11bb - shrunk the size of the sounds folder for the GPL version of gzdoom.pk3 2017-09-09 05:54:06 -04:00
alexey.lysiuk 8a37356c33 New .icns macOS icon from the same images as Window .ico 2017-09-09 11:28:33 +03:00
Rachael Alexanderson 7cc073b7d2 - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
Rachael Alexanderson f71a6e249d - remove unsafe math operations for armv8 2017-09-07 15:56:00 -04:00
Rachael Alexanderson cfdfd7acef - remove unsafe math operations for armv8 2017-09-07 15:55:39 -04:00
Rachael Alexanderson bae5c4e064 - added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140 2017-09-07 07:20:12 -04:00
Rachael Alexanderson 6f98c5e8fb - replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL 2017-09-07 04:13:30 -04:00
nashmuhandes e76ec737a9 Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
Rachael Alexanderson b7f6126bcd - First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
Magnus Norddahl 7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
alexey.lysiuk 4101e9bf1d Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
alexey.lysiuk 1bbd81c2ed Disabled VS2017 64-bit target in AppVeyor configuration
Hopefully Microsoft will fix internal error in their compiler sooner or later
2017-09-05 11:30:23 +03:00
alexey.lysiuk 85ffeebb96 Fixed IWAD detection for case-sensitive file systems
https://forum.zdoom.org/viewtopic.php?t=57770
2017-09-05 10:33:07 +03:00
Magnus Norddahl dd0bc02eec - Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn 2017-09-02 18:17:55 +02:00
Magnus Norddahl 23aebaecc6 - Cleaned up some copyright statements
- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl 0f0cf7261e - Remove unused code 2017-09-02 15:02:06 +02:00
nashmuhandes 7195af40f8 Bump DEMOGAMEVERSION due to changes to DEM_FOV and DEM_MYFOV commands. 2017-09-02 09:57:48 +02:00
nashmuhandes 3c39d51c83 Fixed a wrong variable type declaration. 2017-09-02 09:57:48 +02:00
nashmuhandes c885b6aa35 Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
Christoph Oelckers 2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
Christoph Oelckers eade38fb09 - fixed crash when defining a global constant which references a class member constant in its value. 2017-09-02 08:14:50 +02:00
Christoph Oelckers 12ad7ee933 Do not call DoEffect when predicting player movement. 2017-09-02 07:57:03 +02:00
nashmuhandes f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
Magnus Norddahl b80bf6930a - Translucent 3d floor plane support 2017-09-02 02:51:09 +02:00
Magnus Norddahl 393373a661 - Clean up plane rendering code slightly 2017-09-02 02:12:29 +02:00