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Change default shadowmap quality to 512 at dpJudas's advice (https://forum.zdoom.org/viewtopic.php?p=1016143#p1016143)
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@ -82,7 +82,7 @@ ADD_STAT(shadowmap)
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return out;
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}
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CUSTOM_CVAR(Int, gl_shadowmap_quality, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_shadowmap_quality, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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switch (self)
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{
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