Commit graph

6310 commits

Author SHA1 Message Date
coelckers
38df0665e3 Merge pull request #434 from alexey-lysiuk/fix_skill_assign
Fix incomplete assignment operator of FSkillInfo
2015-12-01 14:24:10 +01:00
alexey.lysiuk
4adf421513 Fix incomplete assignment operator of FSkillInfo
See http://forum.zdoom.org/viewtopic.php?t=50026
2015-12-01 14:30:57 +02:00
Christoph Oelckers
724445354c - add the WildMidiMIDIDevice CPP file. 2015-12-01 10:39:22 +01:00
coelckers
5cd8d5f5d9 Merge pull request #433 from MajorCooke/CustomPunchSoundParam
A_CustomPunch Extension
2015-11-30 18:49:13 +01:00
MajorCooke
8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
Christoph Oelckers
f4a60f29f3 - added missing sc.MustGetString() to 'optional' case of decal parser. 2015-11-30 09:21:45 +01:00
Christoph Oelckers
f9cbaef1df - fixed: Boom's Transfer_Heights did not work for upper parts in sectors with a sky ceiling.
This incorrect check has been in the code for 12 years, unfortunately I have no idea anymore why it was added.
2015-11-30 00:11:30 +01:00
Christoph Oelckers
c9e4f120e7 - forgot to save this before committing. 2015-11-29 15:27:20 +01:00
Christoph Oelckers
f7cdb28eac - added a HealthFactor skill property. 2015-11-29 12:58:17 +01:00
Christoph Oelckers
106886a9bb - allow setting the ice translation with Thing_SetTranslation.
This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.
2015-11-29 12:30:50 +01:00
Christoph Oelckers
1ad02a6ce8 - allow specifying infighting through skills. 2015-11-29 12:10:12 +01:00
Christoph Oelckers
1a0faf4761 - allow optional decal generator definitions. 2015-11-29 11:41:14 +01:00
Christoph Oelckers
5515cb02a6 - fixed incorrect error method call in decal parser. 2015-11-29 11:35:12 +01:00
Christoph Oelckers
9bfd676783 - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
Christoph Oelckers
3682924249 - removed redundant parameter 2015-11-29 11:27:08 +01:00
Christoph Oelckers
a03b947729 - WildMidi generally working, some cleanup left to do... 2015-11-28 20:58:14 +01:00
MajorCooke
4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
eff2286bc9 - added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO. 2015-11-28 17:38:40 +01:00
Christoph Oelckers
888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
3fadfec77d - fixed typo in SendToCommunicator enhancement. 2015-11-28 00:43:39 +01:00
Christoph Oelckers
6e22be89e4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-27 16:59:50 +01:00
Christoph Oelckers
a55d85c51c - do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit. 2015-11-27 12:12:08 +01:00
Christoph Oelckers
7e87216878 - fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked. 2015-11-27 10:44:37 +01:00
Christoph Oelckers
fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
6efc2a0ec7 - fixed positioning of map name on Hexen automap. 2015-11-25 13:47:04 +01:00
Christoph Oelckers
78deb70a00 - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
Christoph Oelckers
355f70986a - fixed: 'give' inventory functions ignored an items MaxAmount setting. 2015-11-25 13:36:42 +01:00
Christoph Oelckers
f4ab6074fa - today's 'GCC sucks' fix.
(Yet again some overtly anal type issues with the '? :' operator...)
2015-11-25 13:30:12 +01:00
Christoph Oelckers
1e0366f98f - fixed: $musicalias must be resolved before comparing for equality with the currently playing music. 2015-11-25 13:27:35 +01:00
Christoph Oelckers
01917d9f15 - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
Christoph Oelckers
43dff3021b - fixed: The OpenAL backend ignored PlaySound's 'volume' parameter. 2015-11-25 13:00:56 +01:00
Christoph Oelckers
cd110f67df Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 12:28:05 +01:00
coelckers
da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christoph Oelckers
4a18a28448 - fixed: am_showtriggerlines will now ignore any non-activatable linedef types. 2015-11-25 12:20:35 +01:00
Christoph Oelckers
b00b49c111 - fixed skybox picking in GL renderer. 2015-11-25 11:57:53 +01:00
Christoph Oelckers
4ed78d78cc Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:51:11 +01:00
Christoph Oelckers
99fbb55296 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
coelckers
ab85319fbf Merge pull request #425 from j-palomo/pickactor2
Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
coelckers
466d56a77a Merge pull request #426 from alexey-lysiuk/fix_finishgame
Fixed crash on finishgame CCMD in non-game modes
2015-11-21 16:46:48 +01:00
alexey.lysiuk
20bf4d6c8e Fixed crash on finishgame CCMD in non-game modes
http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326 Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum. 2015-11-21 06:05:16 -05:00
Christopher Bruns
bcac352265 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-11-09 19:40:53 -05:00
Christoph Oelckers
ad6ce5a726 - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
Christopher Bruns
151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christoph Oelckers
16cb4407a4 - disabled 'isVisibleToPlayerClass' check for dynamic lights affecting sprites.
Calling this function in the inner loop of a time critical rendering function apparently wreaks havoc with the CPU instruction cache - even though the function doesn't do anything substantial.
This needs some more in-depth investigation why just having that call can increase sprite rendering time by a factor of 10 and more if there's many lights in view.
2015-11-03 23:55:16 +01:00
Christopher Bruns
382d2cf74f Simplify ShiftedEyePose::GetProjection() maths. 2015-10-31 08:02:41 -04:00
Christopher Bruns
789dca2ab3 Refactor stereo 3d projection matrix calculations to use VSMatrix. 2015-10-31 07:46:36 -04:00
Christopher Bruns
d603999ee3 Revert stereo3d-unrelated changes to .gitignore and .gitattributes 2015-10-30 21:57:23 -04:00