Commit graph

20022 commits

Author SHA1 Message Date
Xaser Acheron
441b70022d apply weaponscale relative to baseline 2021-11-15 01:52:49 -06:00
Xaser Acheron
0b93aef776 add WeaponScaleX/WeaponScaleY properties for applying global scaling to a weapon's PSprites 2021-11-14 23:21:07 -06:00
nashmuhandes
2ed99c735d Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2 2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b Fix upload and sampling bug for array textures in the vulkan backend 2021-11-14 19:53:10 +01:00
nashmuhandes
1570ce9c90 Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2 2021-11-14 22:01:13 +08:00
nashmuhandes
879c514120 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-14 22:01:03 +08:00
Rachael Alexanderson
01b825b181 - apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830 2021-11-13 11:07:42 -05:00
Magnus Norddahl
f5c8953fc7 Merge remote-tracking branch 'nash/lightmaps2' into lightmaps2 2021-11-13 05:09:56 +01:00
Magnus Norddahl
d197d19122 Fix light probes not working for maps having no dynamic lights at all 2021-11-13 05:09:25 +01:00
nashmuhandes
e40c927624 Forgot to add the new ZDRayInfo keywords in the UDMF parser 2021-11-12 18:42:37 +08:00
Christoph Oelckers
c598d9bab7 - Backend update from Raze.
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
nashmuhandes
9b853dd275 - Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
- Recognize the new ZDRayInfo UDMF keywords
2021-11-11 19:21:45 +08:00
nashmuhandes
fd744028b8 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-11 19:18:34 +08:00
mc776
3cce406bd5 gldefs: make soulsphere yellow.
https://github.com/freedoom/freedoom/blob/freedoom-0.12.y/sprites/soula0.png
2021-11-11 08:36:24 +01:00
nashmuhandes
bb50aff87f Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2 2021-11-10 19:58:10 +08:00
nashmuhandes
1b95f2515b Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
Kyle Evans
70ea671f01 src: fix i386 build
SSE_MATTERS formally went away in 466ed4e8f2, leaving behind this dead
branch that still needed to happen for 32-bit targets.  It was further
broken later with some path restructuring.
2021-11-07 17:18:29 +01:00
Christoph Oelckers
6ee89275ca - removed the zmusic.dll for ARM.
This should be rebuilt from source to get the latest version.
2021-11-06 23:55:16 +01:00
Christoph Oelckers
7f66df2625 - fixed compiler warnings 2021-11-06 23:55:16 +01:00
Magnus Norddahl
5dec391c8c Merge remote-tracking branch 'gzdoom/master' into lightmaps2 2021-11-04 23:59:00 +01:00
Rachael Alexanderson
fba5c7884d - add LoadBrightmaps, LoadLights, and LoadWidescreen directives for IWADINFO - these function exactly the same as their GAMEINFO equivalents. 2021-11-03 18:41:33 -04:00
alexey.lysiuk
8db550d251 - fixed compilation of POSIX Debug targets
src/rendering/2d/f_wipe.cpp:291: undefined reference to `Wiper_Melt::HEIGHT'
2021-10-30 15:58:07 +03:00
drfrag
5ca3ab3fc9 - Fix abort with dir command and empty string on Windows. 2021-10-30 12:46:36 +02:00
Christoph Oelckers
ce99cda019 - fixed compilation on non-Windows.
In this header we must explicitly use the std:: namespace for min/max.
2021-10-30 11:38:20 +02:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0 - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
Christoph Oelckers
07a181090b - missed some MAX's. 2021-10-30 10:45:58 +02:00
Christoph Oelckers
75c8e0af7c - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
Christoph Oelckers
1d0aed219e - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
Christoph Oelckers
226666ce7f - replaced MIN/MAX with min/max from the C++ standard library in the software renderer 2021-10-30 10:08:11 +02:00
Christoph Oelckers
cc617d9085 - Backend update from Raze.
Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
Magnus Norddahl
8e59ed754e Fix vulkan validation errors for wrong image transitions and buffers used after destroyed 2021-10-29 22:38:18 +02:00
nashmuhandes
c2b3600981 Add a render style parameter to Screen.Dim 2021-10-29 21:08:32 +02:00
Magnus Norddahl
d853961a83 Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
Rachael Alexanderson
efdc6a50a1 - remove another vestigial file from the time back when Widepix was submoduled 2021-10-25 11:49:40 -04:00
Christoph Oelckers
1995581893 - moved hacx widescreen assets to hacx.hacx1
They are not compatible and not intended for the Hacx 2 IWAD.
2021-10-25 08:10:41 +02:00
alexey.lysiuk
8e1dd7d2c5 - removed obsolete code from Cocoa backend 2021-10-23 13:46:59 +03:00
Blue Shadow
6799566dc2 - fixed: menu delegate class error message referenced the wrong gameinfo property 2021-10-23 09:22:39 +02:00
Magnus Norddahl
b52aea5a4d Merge remote-tracking branch 'nash/lightmaps2' into lightmaps2 2021-10-22 13:26:53 +02:00
nashmuhandes
1c3e0f1a75 Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. Main use case is for voxels that have been converted to models. 2021-10-22 07:57:11 +02:00
Magnus Norddahl
adda5dae32 Fix warning that implied destructors might not been called 2021-10-21 23:16:09 +02:00
Magnus Norddahl
f216ca4ea8 Merge branch 'master' into lightmaps2 2021-10-21 23:08:55 +02:00
nashmuhandes
b657478f6f Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-10-21 20:56:36 +08:00
Rachael Alexanderson
2420371c46 - change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging. 2021-10-20 11:23:05 -04:00
nashmuhandes
5c20a5918e Merge branch 'master' of https://github.com/nashmuhandes/gzdoom into lightmaps2 2021-10-20 21:59:37 +08:00
Rachael Alexanderson
bb44f3dcd9 - add cvar r_skipmats - speeds up rendering on slower cards for mods that use a lot of specularity/pbr, effective on both the opengl and vulkan backends 2021-10-20 06:49:45 -04:00
Christoph Oelckers
2fc1481202 - validate the newly added menu customizations. 2021-10-20 08:08:51 +02:00
nashmuhandes
ab3146054b Fixed: SBar_DrawTextureRotated was missing the angle parameter 2021-10-19 11:44:34 +02:00
Marisa Kirisame
58e66f4805 ReadThisMenu / MenuDelegate overriding. 2021-10-19 11:43:27 +02:00
Christoph Oelckers
047c0c9537 - fixed recreation of state lights
This must also happen if the previous state had a light but the current one does not.
2021-10-19 08:07:06 +02:00