Magnus Norddahl
789214200c
- Attenuated lights support
2017-09-23 02:27:39 +02:00
AraHaan
e15a84f062
Changed Fatal Error Dialog title.
...
This is to match all the parts that says GZDoom.
2017-09-22 19:13:08 +02:00
JimmyZD
02fc585ae6
Updated "cream" and "olive" definitions in TEXTCOLO
...
- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
Magnus Norddahl
ca2ef805b8
- Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer
2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc
- Remove unused function argument
2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8
- Initial dynamic light support for softpoly
2017-09-21 05:39:16 +02:00
Magnus Norddahl
afdeed305b
- Fix typo
2017-09-21 04:39:40 +02:00
Magnus Norddahl
59ee89b622
- Make the relationship between TriMatrix, TriVertex and ShadedTriVertex more clean
2017-09-21 01:21:21 +02:00
Magnus Norddahl
b6b78176d2
- Add FVector4 and DVector4 to the family of vectors
2017-09-21 00:42:06 +02:00
David Carlier
9f742f8aaa
fixing wrong free calls
2017-09-17 11:34:46 +03:00
alexey.lysiuk
e081a0d810
Fixed crash on attempt to get actor state named 'None'
...
https://forum.zdoom.org/viewtopic.php?t=57885
2017-09-17 11:25:55 +03:00
Rachael Alexanderson
e6b6cb354b
- fixed: playersprite in the classic software renderer was acting oddly with a forced aspect ratio, similar to the bug fixed in ac566f4
2017-09-16 16:09:00 -04:00
alexey.lysiuk
1eda8aba6b
Fixed name comparison in checking of IWADINFO lump
...
https://forum.zdoom.org/viewtopic.php?t=57835
2017-09-16 17:02:08 +03:00
Magnus Norddahl
afab50b489
- Added subdivision coverage testing and an alternative triangle renderer for speed comparison
2017-09-16 15:48:39 +02:00
alexey.lysiuk
52634dbec1
Fixed compilation warning reported by GGC/Clang
...
src/w_wad.cpp:284:20: warning: comparison of integers of different signs: 'unsigned int' and 'int' [-Wsign-compare]
2017-09-16 12:54:09 +03:00
Rachael Alexanderson
72054fb5e2
- implemented pixelratio for the classic software renderer
2017-09-16 05:26:18 -04:00
Rachael Alexanderson
93c05fc97e
- Added credit for Freedoom sprite for deadguy.bmp
2017-09-16 04:22:21 -04:00
Rachael Alexanderson
3531f3e285
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
Rachael Alexanderson
ae4dad64f7
- fixed: Do not attempt to look up negative IWAD indices.
2017-09-13 18:23:53 -04:00
Rachael Alexanderson
765646ee1c
- fixed: Changed IWAD_FILENUM to a dynamic lookup.
2017-09-13 04:19:03 -04:00
Rachael Alexanderson
ffa11dec54
- added bounds checker for all calls to vid_scalemode code - apparently it was possible to start gzdoom with vid_scalemode==8 from previous valid values and cause it to crash.
2017-09-13 02:45:37 -04:00
Rachael Alexanderson
b8e35e0995
Merge branch 'archive_split'
2017-09-12 19:57:11 -04:00
Rachael Alexanderson
e4c9784e8b
- move credit files into their own folder, and not the sounds/ folder
2017-09-12 19:42:21 -04:00
Rachael Alexanderson
f1676c3d75
Merge branch 'archive_split'
2017-09-12 19:27:22 -04:00
Rachael Alexanderson
fc3ff97cac
Merge remote-tracking branch 'origin/master' into archive_split
2017-09-12 15:57:10 -04:00
Rachael Alexanderson
ac566f4a84
- fixed: PlayerSprite in softpoly was not calculated correctly. Sprite will now not go all sorts of crazy places when you enable alternative scaling or forced aspect modes.
2017-09-12 15:56:35 -04:00
Rachael Alexanderson
8454e09694
- fixed: I was using the wrong check to determine which renderer was in use. Ooops. It now checks for the actual (active) renderer rather than the state of vid_glswfb
2017-09-12 14:32:29 -04:00
Rachael Alexanderson
1e4d7534c4
- remove gl_legacy_mode check in the glswfb
2017-09-12 08:57:27 -04:00
Rachael Alexanderson
79fc219afd
- allow OpenGL 3.0 MESA drivers to use vid_glswfb
2017-09-12 08:18:22 -04:00
Rachael Alexanderson
6d2c55f57d
Merge remote-tracking branch 'origin/master' into archive_split
2017-09-12 06:34:02 -04:00
Magnus Norddahl
d0fbdd1314
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-09-12 02:40:29 +02:00
Magnus Norddahl
70220fb4cc
- Slightly improve softpoly opaque pass performance
2017-09-12 02:40:09 +02:00
alexey.lysiuk
3e12884720
Updated Travis CI configuration to use Clang 5.0
2017-09-11 13:14:34 +03:00
alexey.lysiuk
f5f7cd9fed
Fixed broken FOV in SetCameraToTexture() ACS function
2017-09-11 12:22:22 +03:00
Rachael Alexanderson
10dcb40f56
Merge remote-tracking branch 'origin/master' into archive_split
2017-09-10 12:51:17 -04:00
nashmuhandes
d80f9634e3
Change default shadowmap quality to 512 at dpJudas's advice ( https://forum.zdoom.org/viewtopic.php?p=1016143#p1016143 )
2017-09-10 12:46:55 -04:00
nashmuhandes
3ff1597640
Change minimum shadowmap quality to 128.
2017-09-10 12:46:55 -04:00
nashmuhandes
ea5cffdc81
Added shadowmap quality setting to the dynamic light options menu.
2017-09-10 12:46:55 -04:00
Rachael Alexanderson
4b82bb50df
- removed scale resolutions and added vid_scalefactor to replace them.
2017-09-10 12:29:07 -04:00
Magnus Norddahl
0924cc3f0f
- Fix crash when switching levels
2017-09-10 17:11:17 +02:00
Magnus Norddahl
4d671fb618
- Improve softpoly culling performance
2017-09-10 16:29:57 +02:00
Rachael Alexanderson
432afd9edf
- privatized the namespace in r_videoscale.cpp completely
2017-09-10 09:50:49 -04:00
Rachael Alexanderson
86a66cd554
- refactored r_videoscale.cpp to use a table.
...
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Rachael Alexanderson
c4ad6e53e9
Merge remote-tracking branch 'origin/master' into archive_split
2017-09-10 08:10:14 -04:00
Chris Robinson
666198dec8
Don't allow Timidity++ pipes less than 20ms
...
This prevents Timidity++ from playing externally, so it now always goes through
the sound system. Aside from the issues relating to controlling playback, that
functionality has been busted for who knows how long anyway since Open() always
tries to create a pipe and sound stream regardless of the calculated size.
2017-09-10 07:25:29 -04:00
Chris Robinson
1b1f8d605f
Add menu entries for selecting the timidity config
2017-09-10 07:25:29 -04:00
Chris Robinson
49df5a7f16
Add a cvar for the timidity++ config file
2017-09-10 07:25:29 -04:00
Chris Robinson
8f8c2ef2ef
Build Timidity++ args separately on non-Windows
...
Rather than building a command line that's going to be manually split into
individual arguments passed to execvp, build the individual arguments directly.
2017-09-10 07:25:29 -04:00
Chris Robinson
5b3fbfde6d
Read all data from the Timidity++ pipe
...
For non-Windows systems, read() may be non-blocking and can return less than
the requested amount if the timidity process hasn't written enough audio yet.
2017-09-10 07:25:29 -04:00
Rachael Alexanderson
67936a2630
- added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse
2017-09-10 07:04:00 -04:00