alexey.lysiuk
324a1a7b77
Added support for dynamic device attachment and removal to IOKit gaming controllers handling
2015-01-06 13:40:39 +02:00
Edoardo Prezioso
4aac586dd8
- Fixed another erroneous FString comparison.
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A comparison between an FString object and 'NULL' doesn't check for the emptiness of the examined string.
2015-01-05 23:37:40 +01:00
alexey.lysiuk
04d3802960
Fixed build issue with OS X SDK 10.4
2015-01-05 18:12:07 +02:00
alexey.lysiuk
b59fc59539
Added missing header comment
2015-01-05 17:26:06 +02:00
alexey.lysiuk
cb681aad2d
Rearranged header files and #include's
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Removed unused OS version check
Reduced number of headers
Fixed build with SDK 10.4
2015-01-05 17:24:54 +02:00
alexey.lysiuk
d418648e59
Fixed compiler warning with format string parameter
2015-01-05 15:46:57 +02:00
alexey.lysiuk
31d232e886
Added polling of analog axes to IOKit gaming controllers handling
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This feature helps a lot with buggy gamepads that constantly generate events from "sticky" hats/sticks
Polling is enabled by default, use joy_axespolling CVAR to turn it on/off
2015-01-05 13:22:53 +02:00
nashmuhandes
2b12db153b
New functions to manipulate an actor's roll.
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- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
unknown
f03e05d69f
Merge branch 'joystick_pure_iokit' of https://github.com/alexey-lysiuk/gzdoom
2015-01-04 18:09:42 +01:00
unknown
d0ec3180c8
Merge branch 'master' of https://github.com/Blue-Shadow/zdoom
2015-01-04 18:07:49 +01:00
Christoph Oelckers
c424a1afcb
Merge branch 'master' of https://github.com/rheit/zdoom
2015-01-04 17:58:04 +01:00
alexey.lysiuk
aa1f51d3d2
Reimplemented gaming controllers support in native OS X backend using pure IOKit
2015-01-04 14:08:53 +02:00
Randy Heit
86986446a5
Fixed: TicSpecial could run out of space when writing data
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- Fixed: TicSpecial::CheckSpace() never thought it ran out of space due to
unsigned math.
- Fixed: TicSpecial::GetMoreSpace() assumed only relatively small amounts
of data would be written at a time so made no effort to ensure it
actually got enough space. This assumption could be violated by writing
a very long string, which can happen when replicating a string cvar.
2015-01-01 17:57:09 -06:00
Blue-Shadow
ba3988290c
Added an option to A_Check[SightOr]Range to be able to perform a 2D-based distance check.
2015-01-01 22:16:51 +03:00
Christoph Oelckers
a8398e70b0
- fixed: The brightfog flag in the GL related map settings was never initialized.
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- fixed: brightfog should not disable colored lighting for the weapon sprite.
2014-12-31 23:01:06 +01:00
Christoph Oelckers
4f08b20df5
- consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit.
2014-12-31 12:53:29 +01:00
Christoph Oelckers
e6d59ec429
- fixed: with aspect ratio compensation in the view matrix it is necessary to adjust the view pitch for this because the playsim does not know anything about pixel ratio.
2014-12-31 12:04:55 +01:00
alexey.lysiuk
26cf383ead
Fixed incorrect volume levels of Timidity instruments
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With Emulate TiMidity option on (midi_timiditylike CVAR set to true) GUS emulation tried to output tones with infinite volumes
2014-12-31 12:48:18 +02:00
Christoph Oelckers
4d34e0f548
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-31 10:55:55 +01:00
alexey.lysiuk
2900f03fa1
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor
2014-12-31 11:17:45 +02:00
Christoph Oelckers
c57cc91d7c
- cleaned up the RipLevel logic a bit to be less confusing.
2014-12-31 10:13:15 +01:00
MajorCooke
4ddfd0f46a
- Added 3 new properties and 3 functions to control them.
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- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
2014-12-30 19:59:31 -06:00
Christoph Oelckers
315827015c
- made aspect ratio correction factor configurable through MAPINFO.
2014-12-29 23:52:20 +01:00
Christoph Oelckers
45cf65afbd
- moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start.
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- removed the mCameraPos variable in FGLRenderer because it was only used in one place where it is just as easy to use the global viewx/y/z variables directly.
2014-12-29 22:42:19 +01:00
alexey.lysiuk
68dbd56eab
Small cleanup in i_video.mm
2014-12-29 18:03:36 +02:00
Christoph Oelckers
045725de15
- use strncpy instead of sprintf tp init static char array to ensure that all elements get initialized.
2014-12-29 16:35:30 +01:00
alexey.lysiuk
5c88364300
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor
2014-12-29 12:17:14 +02:00
alexey.lysiuk
1c102ef9c9
Internals of native OS X backend event processing are no longer exposed
2014-12-29 12:16:17 +02:00
alexey.lysiuk
21d557ee11
Further cleanup of i_main.mm
2014-12-29 12:10:18 +02:00
alexey.lysiuk
e3f92db395
Custom cursor in OS native backend without global variable
2014-12-29 11:34:57 +02:00
alexey.lysiuk
51afe8a541
Removed explicit release of window in Cocoa IVideo implementation
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It caused a crash on older OS X like 10.5 and it absence doesn't lead to a memory leak
2014-12-29 10:29:16 +02:00
Christoph Oelckers
b5d0c5c357
- fixed: When a player drops his inventory, the dropped weapons must be checked for their class to ensure that they are not DehackedPickups which cannot be modified as intended.
2014-12-28 22:15:12 +01:00
alexey.lysiuk
4662069b94
Fixed compilation issues with GCC 4.2
2014-12-28 17:11:30 +02:00
alexey.lysiuk
a67dc4148b
Split implementation of native OS X backend into several files
2014-12-28 16:35:00 +02:00
alexey.lysiuk
40d4dc502e
Added comprehensive video modes iteration
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Added letterboxing status for fullscreen modes
Brought back vid_listmodes console command
2014-12-28 12:48:08 +02:00
alexey.lysiuk
b66c712446
Moved out video handling from application controller
2014-12-28 11:58:21 +02:00
MajorCooke
519ff8b7d1
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
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- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.
2014-12-27 14:15:54 -06:00
Christoph Oelckers
6f994cb3e7
Merge branch 'reflectfix' of https://github.com/MajorCooke/zdoom
2014-12-27 20:07:03 +01:00
MajorCooke
fdf2d6c493
- Cleaned up some of the reflective code.
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- Added null checks to AIMREFLECT.
- The missile being reflected now corrects the z velocity to perfectly reflect towards the actor's middle.
2014-12-27 12:47:48 -06:00
Christoph Oelckers
5c658e98ec
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-27 19:20:12 +01:00
Christoph Oelckers
cef8ae5632
- fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check.
2014-12-27 19:19:15 +01:00
alexey.lysiuk
d43b201de9
Yet another code beautification
2014-12-27 18:13:47 +02:00
alexey.lysiuk
613c3293ce
Further cleanup of native OS X backend video part
2014-12-27 17:47:21 +02:00
alexey.lysiuk
16965eb78a
Removed vid_listmodes console command from native OS X backend
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There is a hard-coded set of resolutions independent from the hardware
2014-12-27 17:47:12 +02:00
alexey.lysiuk
8b6966dd36
Got rid of SDL emulation's last remnants in native OS X backend
2014-12-27 15:56:46 +02:00
Christoph Oelckers
aac1ce4eb7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-27 11:52:32 +01:00
Randy Heit
1aa00f1b0e
Draw player setup cursor equivalently to options menu cursors
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- Explicitly size and position the text cursor in
FListMenuItem::DrawSelector() the same way that the options menu does it
using M_DrawConText(): By sizing it to a scaled 8x8 cell.
2014-12-26 19:22:09 -06:00
Braden Obrzut
84afd2252f
- Fixed missing right paren on the first _Pragma from last commit.
2014-12-26 20:10:41 -05:00
Randy Heit
f76d137d33
Be less ugly when hiding warnings for using the %B formatter
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- Take advantage of the new _Pragma operator to hide the printf warning
suppression inside of macros instead of needing to litter the code
around Printfs with a bunch of junk.
2014-12-26 18:58:59 -06:00
Randy Heit
bce7d12379
Change clipping in DSBarInfo::DrawGraphic()
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- Fixed: When DSBarInfo::DrawGraphic() is used scaled, without fullscreen
offset, if one of the top and left clip locations was 0 and the other
was non-0, the 0 one would be clipped to the edge of a 4:3 box centered
on the screen instead of the edge of the screen.
2014-12-26 18:40:15 -06:00