Christoph Oelckers
375c0ac736
- cleanup of damage flag handling in P_RailAttack.
2015-03-27 10:10:22 +01:00
Christoph Oelckers
19cea0f626
- fixed: DoCheckSpecies got an actor's species by directly reading the 'species' variable, bypassing initialization in GetSpecies.
...
- cleaned up DoCheckSpecies and DoCheckFilter which both contained several redundant checks and renamed DoCheckFilter to DoCheckClass.
2015-03-27 09:57:33 +01:00
Christoph Oelckers
602f541e31
- use '|', not '+' to combine flags.
...
There's probably going to be more of these coming...
2015-03-27 09:40:47 +01:00
Christoph Oelckers
c78fdae31d
- beautification of A_BFGSpray.
...
Reordered checks so that only one 'spray != NULL' is needed, removed redundant thingToHit variable and reformatted slightly.
2015-03-27 09:25:26 +01:00
Christoph Oelckers
66c3c93529
- call TakeSpecialDamage, even if damage is 0, just like it was in older versions.
2015-03-27 09:03:44 +01:00
Randy Heit
5d27bf7742
Add Windows 8+ related bits to the manifest
2015-03-27 00:25:53 -05:00
Randy Heit
3463b87876
Fixed: MUSINFO was not multiplayer-aware
...
- Move MUSINFO change request out of FLevelLocals and into player_t. This
allows the MusicChanger actors to change music for each player
independantly. This is similar to PrBoom+, which switches depending on
the displayplayer. The difference being, we don't actually track the
music other players are listening to. (Which might not be a bad idea to
implement at some point.)
- Moved a few fields in player_t for better packing.
2015-03-26 23:19:05 -05:00
Randy Heit
9cd6aae902
Added Archvile ghosts compatibility flags for some more maps
2015-03-26 22:02:10 -05:00
Randy Heit
ee9f64427c
Add wad name to mapchecksum output
2015-03-26 22:01:57 -05:00
Randy Heit
93c7f4b4b5
Don't accelerate BOOM colormaped player sprites
...
- Fixed: Player weapons ignored BOOM colormaps when accelerated.
2015-03-26 21:46:14 -05:00
Randy Heit
32a55c9229
Revert "- Fixed: A_Die didn't consider missiles for the function."
...
This reverts commit 5977cb04d9
.
- It breaks at least one mod (Complex Doom) and who knows how many others.
Considering how long A_Die has been around, a random "fix" like this is
probably not a good idea. [P.S. Missiles have health and can be damaged
by P_DamageMob, so it's not like it never did anything on missiles.]
2015-03-26 20:57:12 -05:00
Christoph Oelckers
29c5071672
Merge branch 'hashing' of https://github.com/Edward850/zdoom
2015-03-26 13:05:42 +01:00
Edward Richardson
2c978bc6f7
Change hashfiles filename string to a cstr
...
- It seems some compilers don't like passing FNames to Printf, and this
might as well be a cstr anyway.
2015-03-26 23:38:09 +13:00
Christoph Oelckers
d206e423b6
Merge branch 'countitems' of https://github.com/edward-san/zdoom
2015-03-25 23:21:14 +01:00
Christoph Oelckers
3d2eaf81db
Merge branch 'hashing' of https://github.com/Edward850/zdoom
2015-03-25 23:20:20 +01:00
Edoardo Prezioso
66b090cd44
- Improvements to some of the actor debug CCMDs.
...
- 'monster' and 'items' can now filter the list if an argument is passed (like with 'kill');
- added 'countitems', which will show only the 'count items' in the current map, with the same filter parameter as 'monster' and 'items'.
- reorganize the code to reduce the duplication.
2015-03-25 22:25:00 +01:00
Christoph Oelckers
21314fe867
Merge branch 'causepainfix' of https://github.com/MajorCooke/zdoom
2015-03-25 20:36:09 +01:00
Christoph Oelckers
d1a972ff3d
- fixed: The recent ANIMDEFS extension missed adjusting the call to AddSimpleAnim for ANIMATED-defined animations.
2015-03-25 20:34:26 +01:00
MajorCooke
d45d45583b
Take PainThresholds into account.
2015-03-25 14:27:12 -05:00
MajorCooke
f161c0c501
- Fixed: Projectile impacts never called P_DamageMobj when damage was 0 without the CAUSEPAIN flag.
2015-03-25 14:19:50 -05:00
Braden Obrzut
890fb39d25
- Apparently cmake_policy doesn't ignore unknown policies (which seems to defeat the purpose to me) so we must wrap them in code to detect if the policy is known.
2015-03-24 18:28:59 -04:00
Christoph Oelckers
7b6d245444
- added NULL pointer checks to A_CheckStaff.
2015-03-24 09:22:51 +01:00
Braden Obrzut
e29b8b2094
- Fixed: QuakeEx ACS function didn't handle fixed->double conversion.
2015-03-24 00:02:25 -04:00
Braden Obrzut
b958e930cf
- Cleared developer warnings with modern (3.0+) versions of CMake.
2015-03-23 23:28:18 -04:00
Braden Obrzut
44f9f2bbd6
- Fixed: Default movedown bind was set to "insert" and not "ins".
2015-03-23 21:51:33 -04:00
Randy Heit
86e1d3ed9a
Improve default IWAD search paths for Unix
...
- /usr/share/doom and /usr/share/games/doom are better default paths than
/usr/local/share
2015-03-23 17:01:49 -05:00
Christoph Oelckers
7dbabb5ee7
- missed a NULL pointer check.
2015-03-21 13:08:08 +01:00
Christoph Oelckers
ffbcda206c
- allow oscillating for discretely defined animations as well, not just for ranged ones.
...
- add random animations.
2015-03-21 12:48:37 +01:00
Edward Richardson
bf6cdba0bb
Added -hashfiles command
2015-03-17 18:07:50 +13:00
Christoph Oelckers
502120e78f
Merge branch 'osx_newmb_res' of https://github.com/alexey-lysiuk/gzdoom
2015-03-15 09:53:24 +01:00
Christoph Oelckers
16ad440adb
- fixed: The distance check in A_RadiusGive could overflow for large distances.
2015-03-15 09:51:57 +01:00
Christoph Oelckers
cf579e4c77
- removed unused 'bombvec' variable from P_RadiusAttack.
2015-03-14 13:14:27 +01:00
alexey.lysiuk
64d663397b
Added video resolution of new 12" MacBook, 2304-by-1440
2015-03-14 11:39:47 +02:00
Christoph Oelckers
6012950230
Merge branch 'master' of https://github.com/rheit/zdoom
2015-03-14 09:35:23 +01:00
Christoph Oelckers
da26e10951
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
Randy Heit
433744d0fd
Fix old warning on VC 2005
2015-03-12 13:41:38 -05:00
MajorCooke
9a09fbd7ed
Added MTHRUSPECIES support for rails and sprays.
2015-03-12 09:34:25 +01:00
MajorCooke
b6ca1947ff
Added QuakeEx for ACS. ACC is ready as well.
2015-03-12 09:26:47 +01:00
Kyle Evans
bc206f21af
A_FireCustomMissile's useammo parameter should NOT use ammo if not called from a weapon
2015-03-11 14:24:31 -05:00
Randy Heit
4f04fb4fbd
Don't use AdjustWindowRectEx to determine window sizes
...
- GetSystemMetrics can lie about the window border sizes, so we can't
trust it if the executable is flagged as Vista-targetting
(default behavior for VS2012/2013).
2015-03-11 13:59:51 -05:00
Randy Heit
8398a6ee75
Change cpu_lag_max to a define, since it is used in an assert
2015-03-11 13:26:35 -05:00
Randy Heit
e073786abe
Move MULSC stuff into a separate include file
2015-03-11 13:24:55 -05:00
Randy Heit
1706ff5ccb
Use new IT filter instead of old
...
- The old SSE filter sounds fine with VC 2005, but produces occasional
garbage with VC 2013.
2015-03-11 13:24:45 -05:00
Randy Heit
0b7e037e03
VC 2013 seems to do alright without the inline assembly in resample.c
2015-03-11 12:36:20 -05:00
Randy Heit
39d3485abc
Add compatibility setting for rnrrrasc.wad, MAP01
2015-03-08 18:58:39 -05:00
Randy Heit
e259087c19
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
...
- Clang's optional runtime array bounds checking doesn't understand when we
intentionally "overflow" by doing this:
RGB32k[0][0][colorval]
It will warn that it was accessed at an index will past the bounds
of type 'BYTE [32]', which makes it less than useful for catching real
array bounds overflows. So now do this:
RGB32k.All[colorval]
And if you want this:
RGB32k[r][g][b]
Now do this:
RGB32k.RGB[r][g][b]
2015-03-08 18:05:02 -05:00
Randy Heit
308a036955
Ignored "compressed" lumps when running demo/shareware IWADs.
...
- The demo hexen.wad has this bit set for some lumps, which made it completely unplayable.
2015-03-08 17:40:58 -05:00
Randy Heit
e20164ba46
Clean up unused variables in GME
2015-03-08 17:27:34 -05:00
Randy Heit
d84c85d40f
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
Randy Heit
6d0679cbd9
Clean up some int32/long confusion
2015-03-08 16:35:49 -05:00