Christoph Oelckers
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34e2e77f9e
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
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Magnus Norddahl
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3207d8aef7
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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Magnus Norddahl
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85a9984807
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- Add OpenGL ES 3 support to GL renderer
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2017-04-06 23:34:42 -04:00 |
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Magnus Norddahl
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f2a3b8978d
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Added declaration in the shader that was missing
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2016-09-17 00:30:03 +02:00 |
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Gaerzi
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d99d43aeba
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Fixes to fuzz shaders
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2016-09-17 00:30:03 +02:00 |
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Christoph Oelckers
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5193f6cfef
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
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Christoph Oelckers
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4d005bdfa0
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shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
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2014-05-12 14:45:41 +02:00 |
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Christoph Oelckers
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e00847f64b
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- GZDoom solution file
- missing GL resources for gzdoom.pk3.
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2013-06-23 11:13:01 +02:00 |
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