Commit graph

21245 commits

Author SHA1 Message Date
Christoph Oelckers
99f17f2dce - fixed several issues with parsing DSDhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
7f61266621 - fixed memory leaks in file system management 2023-09-11 23:22:24 +02:00
Christoph Oelckers
bdd02d9b2c - implemented the remaining dynamic structures of dsdhacked 2023-09-11 23:22:24 +02:00
Christoph Oelckers
24d57b58c5 - dsdhacked: Allow dynamic creation of new actors 2023-09-11 23:22:24 +02:00
Christoph Oelckers
b44741b8aa - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
nashmuhandes
99983b37ca Update ZDRay UDMF specs and remove deleted features. 2023-09-11 20:09:16 +02:00
Ricardo Luís Vaz Silva
0243efd851 Fix pointer math in FileSystem to stop debug assertions in std::vector 2023-09-11 04:41:00 -04:00
Christoph Oelckers
a44f7a72ca - fixed voxel loader 2023-09-10 21:31:53 +02:00
Christoph Oelckers
f6c3ce6b15 - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
Ricardo Luís Vaz Silva
bf0e74447d add float.equal_epsilon and double.equal_epsilon 2023-09-07 10:19:10 -04:00
mc776
86ca0cbecd lights: update for Freedoom.
- new FloatingSkull light.
- use armour primary colours instead of red for both, with the red gem having its separate light.
- give subtractive pulselight to blursphere.
2023-09-07 10:18:04 -04:00
Romain Tisserand
06f13006ca Allows building gzdoom with Vulkan with either X11 or Wayland WSI integration through CMake options 2023-09-07 10:17:12 -04:00
Christoph Oelckers
de770faeb1 - disabled nosectionmerge because it doesn't work right. 2023-09-06 21:47:20 +02:00
Christoph Oelckers
e7a79b0d44 - string conversion fixes 2023-09-06 00:19:36 +02:00
Christoph Oelckers
17ab6e851a - make sure that FileWriter::Printf never writes null characters. 2023-09-03 23:48:42 +02:00
Christoph Oelckers
ef8fd472a8 - fixed bad virtual override in FSheetTexture. 2023-09-03 19:52:53 +02:00
Christoph Oelckers
351e0d7ed9 - removed obsolete CMake version requirements.
Most were still at 3.1 which prompts noisy warnings from up-to-date CMake versions.
Version requirements have been removed entirely from dependent subprojects, all others were upped to 3.16.
2023-09-03 09:04:17 +02:00
Christoph Oelckers
4baabf98c4 - use stb-image for JPEG decoding.
the statically provided library did not provide any advantage over it whatsoever and even libjpeg-turbo's better performance cannot really play out here so ease of use and getting rid of a dependency wins.
2023-09-03 08:34:58 +02:00
Ricardo Luís Vaz Silva
d0a955fef0 Allow disabling colors for NameAllKeys 2023-09-01 18:25:22 +02:00
inkoalawetrust
520b6af947 Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
Major Cooke
44623daafe Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed. 2023-08-28 19:33:46 +02:00
Rachael Alexanderson
5d38e4c476 - fix paths in previous commit 2023-08-25 22:46:22 -04:00
Cacodemon345
948e7cd649 Update the auto setup script to build ZMusic with vcpkg as well 2023-08-25 20:24:48 -04:00
Christoph Oelckers
ccd39d6df7 - code cleanup 2023-08-25 20:07:48 +02:00
Christoph Oelckers
afecb1ca0f - avoid high stack usage in anmtexture.cpp
MSVC warned about this one.
2023-08-25 20:07:48 +02:00
Rachael Alexanderson
d93657a11d - add auto setup script for Windows 2023-08-25 07:26:58 -04:00
alexey.lysiuk
af3afca658 - fixed game sources variable in CMake
CMake Error at src/CMakeLists.txt:1233 (add_executable): No SOURCES given to target: zdoom
2023-08-24 13:35:10 +03:00
Christoph Oelckers
e0b3bdaadc - fixed directory loader. 2023-08-23 22:09:58 +02:00
Christoph Oelckers
c6e2e0add2 - fix compilation 2023-08-23 18:26:42 +02:00
Cacodemon345
7c90ea6b84 - Convert the entire image backend infrastructure to be animation-friendly 2023-08-23 18:18:45 +02:00
Christoph Oelckers
53d8a5bb2c - Reverted JPEG XL support because the project is not really usable on vcpkg. 2023-08-23 18:18:45 +02:00
alexey.lysiuk
79be69ec4a - implemented FS_FullPath() function for POSIX 2023-08-23 14:57:22 +03:00
alexey.lysiuk
bfefc12427 - fixed a bunch of Linux and macOS compilation errors 2023-08-23 12:34:33 +03:00
Christoph Oelckers
e28d3b7f0b - fix directory check in POSIX directory loader. 2023-08-22 23:15:23 +02:00
Christoph Oelckers
be2f9c8660 - added DSDA's passover/nopassover keys to the MAPINFO parser. 2023-08-22 23:15:23 +02:00
Cacodemon345
99fd354dd9 Fix copyright mistake 2023-08-22 23:11:00 +02:00
Cacodemon345
145044ea34 Check if JPEG_XL is enabled instead of just relying on library existence alone 2023-08-22 23:11:00 +02:00
Cacodemon345
44a3bd719c JPEG XL implementation 2023-08-22 23:11:00 +02:00
Christoph Oelckers
5a1b858c0e - added some safety checks for reading empty lumps into a std::vector.
These can trip the internal safety checks, even though nothing gets read in.
2023-08-22 22:59:29 +02:00
Christoph Oelckers
42283f56ab - added a quick header check for WebP before loading the entire file for real identification.
This allows quick rejection of virtually everything that's not a WebP without loading the entire file first.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
1748477086 - use FileData for readinf WebP 2023-08-22 22:54:54 +02:00
Christoph Oelckers
c77ece4922 moved private definitions out of public headers. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
94c9ee4593 - got rid of the remaining persistent std::strings in the file system.
This also uses the string pool now.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
929cae2f41 - rename File_Name back. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
8e250abe0a - fix lump name setup. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
54dc687436 - use the string pool for storing resource file names. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
6d2047eef6 - also use the stringpool for the lump names in the filesystem. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
3d673e3f20 - use a string pool to store the filenames in FResourceLump. 2023-08-22 22:54:53 +02:00
Christoph Oelckers
4f8305de5f - use the lump cache directly for FileData.
This was the final puzzle piece to allow using memory mapped files. :)
2023-08-22 22:54:53 +02:00