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61 commits

Author SHA1 Message Date
Randy Heit
2b721975dd VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update
your SDKs. GCC users, be sure to do a "make cleandep && make clean" before
building, or you will likely get inexplicable errors.

- Fixed: If you wanted to make cleandep with MinGW, you had to specifically
  specify Makefile.mingw as the makefile to use.
- Added a normalizer to the OPL synth. It helped bring up the volume a little,
  but not nearly as much as I would have liked.
- Removed MIDI Mapper references. It doesn't work with the stream API, and
  it doesn't really exist on NT kernels, either.
- Reworked music volume: Except for MIDI, all music volume is controlled
  through GSnd and not at the individual song level.
- Removed the mididevice global variable.
- Removed snd_midivolume. Now that all music uses a linear volume scale,
  there's no need for two separate music volume controls.
- Increased snd_samplerate default up to 48000.
- Added snd_format, defaulting to "PCM-16".
- Added snd_speakermode, defaulting to "Auto".
- Replaced snd_fpu with snd_resampler, defaulting to "Linear".
- Bumped the snd_channels default up from a pitiful 12 to 32.
- Changed snd_3d default to true. The new cvar snd_hw3d determines if
  hardware 3D support is used and default to false.
- Removed the libFLAC source, since FMOD Ex has native FLAC support.
- Removed the altsound code, since it was terribly gimped in comparison to
  the FMOD code. It's original purpose was to have been as a springboard for
  writing a non-FMOD sound system for Unix-y systems, but that never
  happened.
- Finished preliminary FMOD Ex support.


SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
Randy Heit
68f726e422 - The full master volume SysEx is now always sent to the MIDI device, even if
it seems to have a working volume control.
- Renamed music_midi_stream.cpp to music_midi_base.cpp.
- Moved the WinMM MIDI code into a new container class.


SVN r787 (trunk)
2008-03-07 00:43:05 +00:00
Randy Heit
68a8ea2189 - Moved the identical code between the MUS and MIDI streamers into a new base
class so they all the low-level details of MIDI streaming are kept in
  one place.
- Converted the SMF MIDI playback to use the same MIDI streams as MUS
  playback.
- Moved MUS playback back into its own thread so that it can continue
  uninterrupted if the main thread is too busy to service it in a timely
  manner.
- Fixed: The MEVT_* values are not defined shifted into their spot for a
  MIDIEVENT, so I need to do it myself.
- Fixed: Pausing a MUS and the changing snd_midivolume caused the paused
  notes to become audible.


SVN r784 (trunk)
2008-03-05 03:10:31 +00:00
Randy Heit
69cebb7e57 - Changed MUS playback to use MIDI streams, like it did during the early days
of ZDoom, except now the entire song isn't prebuffered in large chunks, so
  I can insert MIDI events into the playback with fairly low latency. This
  should offer more precise timing than the combination of low-level MIDI and
  WaitForSingleObject timeouts.


SVN r783 (trunk)
2008-03-04 06:36:23 +00:00
Randy Heit
ef99d9c057 - Fixed: PTR_BounceTraverse only checked for projectiles that were too
high to pass through two-sided lines, but not ones that were too low.
- Fixed: SBARINFO couldn't detect the extreme death damage type for the
  player face animation.


SVN r782 (trunk)
2008-03-04 00:56:22 +00:00
Christoph Oelckers
2695a4360a - Forgot to add changes to i_musicinterns.h for last commit.
SVN r720 (trunk)
2008-01-27 18:09:06 +00:00
Randy Heit
c412b42703 - Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
2006-09-14 00:02:31 +00:00
Randy Heit
ea3b76815d - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
2006-05-03 22:45:01 +00:00
Christoph Oelckers
07f35a7008 SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
Randy Heit
16c085e146 - Fixed: The strupr() implementation in w_wad.cpp relied on compiler-dependant
behavior.
- Fixed fix: ParseActorProperties() still wasn't sending + or - to
  ActorFlagSetOrReset().
- Fixed: [GZ] An item without use state won't be removed when being picked up.
  The call to GoAwayAndDie is missing.
- Fixed: [GZ]  A_GiveInventory sets the amount to give to a value passed to
  this function. This is ok for everything except Health items. They should
  give their original amount multiplied with the passed parameter.
- Fixed: Potential buffer overrun when launching timidity.


SVN r21 (trunk)
2006-04-09 19:34:35 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00