Commit graph

181 commits

Author SHA1 Message Date
Rachael Alexanderson
dcd389f696 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-27 11:55:05 -05:00
Magnus Norddahl
6417c1a7a3 Rewrite PrepWall and PrepLWall, plus make them aware of pixel centers 2016-11-27 00:43:32 +01:00
Magnus Norddahl
547973c8ba Rewrite OWallMost and WallMost to contain no build code 2016-11-26 23:28:21 +01:00
Rachael Alexanderson
5e547e9455 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_segs.cpp
#	src/v_draw.cpp
2016-11-05 23:38:50 -04:00
Marisa Heit
ae28c9b29c Fix divide by 0 in new wallscan functions with 1-pixel tall textures 2016-11-05 22:09:38 -05:00
Magnus Norddahl
d084f77546 Fix mipmap generation bug
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Magnus Norddahl
4b18530047 Add linear filtering to column drawers and fix offsetting bug with wall/span linear filters 2016-11-05 11:29:50 +01:00
Magnus Norddahl
60ae4a8568 Replace build wallscan with a rewritten version that tile and scale correctly 2016-11-05 04:02:30 +01:00
Magnus Norddahl
12a1755edf Move texture info to R_DrawMaskedColumn and add bounds checking 2016-11-04 01:39:53 +01:00
Magnus Norddahl
90c8b3370a Fix mipmap sampling bug 2016-11-03 12:51:07 +01:00
Magnus Norddahl
1ccf190c4f Merge remote-tracking branch 'zdoom/master' into qzdoom 2016-11-01 19:51:17 +01:00
Marisa Heit
429aed85e1 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 01:57:43 -04:00
Marisa Heit
5df21fda68 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 00:18:56 -05:00
Marisa Heit
9388597443 Add 1 pixel tall and wide texture support to the renderer
- These require manual detection and overriding of the scaling factors to
  0, because a right shift of (32-0) bits wraps around to 0 and results in
  no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Magnus Norddahl
837ed7bd80 Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Rachael Alexanderson
7d174e6b3e Merge ../zdoom 2016-10-23 08:17:28 -04:00
Marisa Heit
31f01d076e Fixed: Decals calculated "lighting" wrong
- Instead of calculating lighting based from the left edge of the wall
  segment the decal was on, it was calculated from the left edge of the
  wall instead.
2016-10-22 20:27:02 -05:00
raa-eruanna
df6214b142 - Fixes 2016-10-21 07:21:56 -04:00
raa-eruanna
c76431414a - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
raa-eruanna
b327a3312e - Fully Implemented GZDoom fullbright emulation 2016-10-21 06:08:25 -04:00
Magnus Norddahl
dfed525e18 macOS warnings and build fix 2016-10-16 23:18:56 +02:00
Magnus Norddahl
366d494b18 Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn 2016-10-14 08:33:59 +02:00
Magnus Norddahl
aae4571c95 Changed column drawers to use true color textures 2016-10-07 12:45:21 +02:00
raa-eruanna
32f758de41 Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
# Conflicts:
#	src/v_video.cpp
2016-09-08 03:19:08 -04:00
Christoph Oelckers
e04055dbb2 - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Magnus Norddahl
7a65a0f595 Made mipmapping a little less aggressive 2016-06-27 11:57:27 +02:00
Magnus Norddahl
200d357b0d Linear filtering bug fix 2016-06-27 11:43:24 +02:00
Magnus Norddahl
6c037fa249 Throwing templates at the code redundancy problem in drawers 2016-06-26 21:23:32 +02:00
Magnus Norddahl
7705463966 Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
8ec420a597 Added support for more texture filtering control 2016-06-24 19:05:04 +02:00
Magnus Norddahl
698b5f3db1 Simplify drawer code by creating loop iterators
Fixed blending bug
2016-06-24 11:37:51 +02:00
Magnus Norddahl
7a0c801a18 Added mipmapping to wallscan 2016-06-22 08:23:16 +02:00
Magnus Norddahl
c70aa1fe99 Added bilinear filtering 2016-06-20 08:24:02 +02:00
Magnus Norddahl
a6d696bbfd Undo removal of wallscan_np2 and wallscan_np2_ds 2016-06-11 00:50:36 +02:00
Magnus Norddahl
d5331e6095 Wallscan fix 2016-06-10 22:22:40 +02:00
Magnus Norddahl
27156eb60a Linux compile fixes and missing variable declarations 2016-06-10 16:32:47 +02:00
Magnus Norddahl
05b6fe6174 Added true color texture support for walls and floors 2016-06-10 13:50:34 +02:00
Magnus Norddahl
c59db95cc8 Rewrote wallscan to fix buffer overruns and code duplication. 2016-06-09 23:12:38 +02:00
Magnus Norddahl
0c8c9e0aea Added FDynamicColormap support to true color mode 2016-06-05 14:08:03 +02:00
Magnus Norddahl
47f32d03cd Fixed some light and blending functions for the true color mode 2016-06-02 14:49:03 +02:00
Magnus Norddahl
05220a7133 Added IsBgra() to DCanvas
Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
045bad1b52 Removed the need for the pixel_canvas_t typedef 2016-05-31 05:31:32 +02:00
Magnus Norddahl
20b7743ec3 Added R_SetColorMapLight and R_SetDSColorMapLight 2016-05-31 01:49:39 +02:00
Magnus Norddahl
8aabc26cd9 Created standalone rgba drawing functions 2016-05-30 05:52:15 +02:00
Magnus Norddahl
6e53c1bd12 Change render target output from PAL8 to BGRA8 2016-05-28 20:40:33 +02:00
Christoph Oelckers
0726a88ab9 - only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules. 2016-05-11 12:04:41 +02:00
Randy Heit
a95c6b9644 Draw upper/lower textures on two-sided portal lines 2016-04-29 21:54:29 -05:00
Randy Heit
f3d273c94f Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view 2016-04-28 22:06:57 -05:00
Randy Heit
96228ca15f Trying to fix some rounding, not sure it's actually correct yet 2016-04-28 21:14:48 -05:00
Randy Heit
ac69ed3361 Minimal wallmost changes
- Add comments
- Fixed: When WallMost() finds a line entirely above the screen, it should
  set the most array to 0, not -1.
2016-04-27 22:17:33 -05:00