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Made mipmapping a little less aggressive
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1 changed files with 4 additions and 3 deletions
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@ -1147,11 +1147,12 @@ WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xof
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if (r_mipmap && texture->Mipmapped())
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{
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uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
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int level = (int)MAX(magnitude - 1.0, 0.0);
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while (level != 0)
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double texture_bias = 1.7f;
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double level = MAX(magnitude - 3.0, 0.0);
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while (level > texture_bias)
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{
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mipmap_offset += mip_width * mip_height;
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level >>= 1;
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level *= 0.5f;
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mip_width = MAX(mip_width >> 1, 1);
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mip_height = MAX(mip_height >> 1, 1);
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}
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