Commit graph

17455 commits

Author SHA1 Message Date
Nemrtvi
d51552127e Accented Greek characters for Doom 2019-05-08 21:58:27 +02:00
alexey.lysiuk
56557a17f1 - fixed output of software renderers with Vulkan backend
Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly

https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
alexey.lysiuk
edcce76f3a - moved greek characters to proper location
Nothing but those symbols were printed with old small font in Doom games (alternative HUD, messages, etc)
2019-05-08 12:47:32 +03:00
David Carlier
b0a9d63292 OpenBSD build fix.
As FreeBSD, does not have malloc.h
aligned_alloc stricly available since C++17/C11, using the local impl.
2019-05-08 09:25:14 +03:00
Nemrtvi
8d4c5fb1ff Fixed letter Ξ 2019-05-07 20:41:29 +02:00
Nemrtvi
7c07f2135d Greek characters for Doom 2019-05-07 20:22:49 +02:00
alexey.lysiuk
a897751fb7 - fixed compilation warning reported by Clang
src/rendering/hwrenderer/postprocessing/hw_postprocess.cpp:1007:13: warning: delete called on non-final 'PPTexture' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
2019-05-06 16:02:44 +03:00
Magnus Norddahl
97375feee6 - fix mirror effect shader 2019-05-06 00:15:02 +02:00
Magnus Norddahl
e75ab8ed09 - fix wrong fog color used for ssao when using multisampling 2019-05-05 23:23:47 +02:00
Magnus Norddahl
e21ffc131e - move camtex depthstencil to VkHardwareTexture 2019-05-05 13:36:03 +02:00
pkubaj
3d63f63fb2 Fix build on FreeBSD (#829)
On FreeBSD malloc.h is deprecated.
<cwctype> is needed for iswalpha.
2019-05-05 08:28:46 +03:00
Magnus Norddahl
e1ae8bbc59 - rendering to texture requires a separate depth/stencil image as the image used by the main view may be using multisampling 2019-05-05 01:58:36 +02:00
player701
32109a75a7 - Fixed random generation of friendly obituaries 2019-05-04 21:06:09 +02:00
alexey.lysiuk
a33fae19dd - improved handling of HUDMSG_TYPEON
This includes the following changes
* Validation of serialized values
* Proper fix for message cut off after an empty line, part of https://forum.zdoom.org/viewtopic.php?t=63935, which appeared to be broken again with dbf06fc
* No crash with an empty HUD message, https://forum.zdoom.org/viewtopic.php?t=63761 and https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 13:26:36 +03:00
alexey.lysiuk
dbf06fc9ca - brought back text length check for 'type on' HUD message
https://forum.zdoom.org/viewtopic.php?t=64569
2019-05-04 11:13:59 +03:00
Magnus Norddahl
a6515765c8 - fix vkGetQueryPoolResults: parameter dataSize must be greater than 0 2019-05-03 16:10:14 +02:00
Magnus Norddahl
80c09c52bd - call SetActiveRenderTarget before drawing the software renderer scene 2019-05-03 16:05:41 +02:00
Magnus Norddahl
d1554aed37 - VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called. 2019-05-02 01:35:04 +02:00
Magnus Norddahl
ea9be6c225 - fix vulkan crash when changing resolution when using the software renderer 2019-05-02 00:30:54 +02:00
alexey.lysiuk
32aa69f4d8 - fixed 'I' to 'i' upper-to-lower mapping
https://forum.zdoom.org/viewtopic.php?t=64526
2019-05-01 16:09:42 +03:00
alexey.lysiuk
b23958b204 - fixed saved game thumbnails generation with Vulkan renderer
GZDoom aborts with 'Failed to submit command buffer' error on saving a game when open source Intel Vulkan driver (part of Mesa 3D package) is used on Linux
This driver generates VK_DEVICE_LOST error when vkWaitForFences() is called with zero fence count. It must be greater than zero according to Vulkan spec
2019-05-01 13:42:07 +03:00
Magnus Norddahl
1973001834 - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-05-01 00:55:31 +02:00
Magnus Norddahl
81e32ecc72 - implement stat gpu on vulkan and fix it on opengl 2019-04-30 22:55:35 +02:00
Magnus Norddahl
692aed0551 - add VulkanQueryPool::getResults 2019-04-30 21:11:44 +02:00
Magnus Norddahl
d504acad68 - add VulkanQueryPool and QueryPoolBuilder 2019-04-30 21:01:55 +02:00
drbugbait
5634b67981 Fixed offsets for Esperanto letters. 2019-04-30 14:59:16 -04:00
Magnus Norddahl
23d0cce395 - fix shutdown crash due to GetVulkanFrameBuffer returning null when VulkanFrameBuffer is destroyed 2019-04-30 20:02:00 +02:00
Magnus Norddahl
ab8378152f - make the VkHardwareTexture and VKBuffer linked lists private 2019-04-30 19:49:29 +02:00
Magnus Norddahl
d985d98122 - release staging buffer after the frame it was used in 2019-04-30 19:36:34 +02:00
Magnus Norddahl
34a8e9050b - this should be better for when vsync is off if I read the vulkan spec correctly 2019-04-30 19:26:28 +02:00
alexey.lysiuk
dffe45835d - postponed destruction of Vulkan resources
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool

https://forum.zdoom.org/viewtopic.php?t=64341
2019-04-30 18:43:41 +03:00
alexey.lysiuk
8d36f0a0cf - tuned internal MoltenVK settings for better performance
See https://github.com/KhronosGroup/MoltenVK/issues/581#issuecomment-487293665
2019-04-29 10:51:39 +03:00
alexey.lysiuk
20cc066dc7 - made Vulkan Cocoa view opaque
It is recommended to make content view opaque like NSOpenGLView
I didn't notice any difference in performance though
2019-04-29 10:46:50 +03:00
Rachael Alexanderson
777a4c600a - bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time 2019-04-29 00:14:03 -04:00
Magnus Norddahl
188714dc14 - the light storage buffer is not dynamic 2019-04-28 23:51:09 +02:00
alexey.lysiuk
6d1a85af3c - fixed deprecation warnings in core scripts
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/statscreen/statscreen.zs" line 24:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 64:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Call to deprecated function ToLower
Script warning, "gzdoom.pk3:zscript/ui/menu/search/query.zs" line 65:
Accessing deprecated function ToLower - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 202:
Accessing deprecated function CharAt - deprecated since 4.1.0
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Call to deprecated function CharAt
Script warning, "gzdoom.pk3:zscript/ui/menu/conversationmenu.zs" line 235:
Accessing deprecated function CharAt - deprecated since 4.1.0
2019-04-28 11:26:01 +03:00
alexey.lysiuk
63d30e27a6 - bump versions to match the latest release
we don't want to miss deprecation warnings
2019-04-28 11:24:24 +03:00
Rachael Alexanderson
5e95329424 - 4.2pre 2019-04-28 02:37:42 -04:00
alexey.lysiuk
3767a9aec1 - fixed missing null checks in JIT generated code
https://forum.zdoom.org/viewtopic.php?t=64307
2019-04-27 17:05:36 +03:00
alexey.lysiuk
dd7ec1fe44 - fixed crash on JIT allocations over 1 MB
https://forum.zdoom.org/viewtopic.php?t=64383
2019-04-27 14:36:55 +03:00
Christoph Oelckers
5f871b7aa0 - mark NewPlayerMenu as protected. 2019-04-26 12:54:57 +02:00
Christoph Oelckers
03828bb759 - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
Christoph Oelckers
9dca095d08 - updated UFMF-spec for UTF-8. 2019-04-26 10:24:45 +02:00
Christoph Oelckers
3bb42aaff7 - removed the MaxAmount fudging from MaxHealth. 2019-04-26 09:58:58 +02:00
Christoph Oelckers
933ff805f1 - another text update. 2019-04-25 09:40:52 +02:00
Christoph Oelckers
15d2b47798 - fixed: RenderCommand::isCompatible failed to properly compare the SpecialColormap.
This resulted in always returning 'false' which prevented merging line draws, ultimately crashing the Vulkan renderer on a buffer overflow.
2019-04-24 20:35:10 +02:00
Nemrtvi
7ee64ce957 Batch of improved characters
Ò was inverted and therefore had inconsistent shading, which is fixed; Ů had darkened corners to give in to the umlaut, but was found to not be necessary; Љ and Л are both smoothened according to how the letter looks in the console font, and Џ is slightly shortened (to match up with the letter Q in terms of size).
2019-04-23 18:41:26 +02:00
alexey.lysiuk
6b5f7b4763 - destroy SDL window on Vulkan to OpenGL fallback
https://forum.zdoom.org/viewtopic.php?t=64412
2019-04-23 14:42:43 +03:00
Christoph Oelckers
23e2b1c0c0 - use Obituary for both Demon and Spectre. 2019-04-23 10:49:18 +02:00
Christoph Oelckers
cbb3e17267 - minor text update. 2019-04-23 10:42:41 +02:00