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- bump versions to match the latest release
we don't want to miss deprecation warnings
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2 changed files with 3 additions and 3 deletions
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@ -53,8 +53,8 @@ const char *GetVersionString();
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#define VER_REVISION 0
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 3
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#define ENG_MINOR 8
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#define ENG_MAJOR 4
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#define ENG_MINOR 1
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#define ENG_REVISION 0
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// Version identifier for network games.
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@ -1,4 +1,4 @@
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version "3.8"
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version "4.1"
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#include "zscript/base.zs"
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#include "zscript/sounddata.zs"
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#include "zscript/mapdata.zs"
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