Christoph Oelckers
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649c96261a
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- clarified error messages for bogus conversation scripts.
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2016-11-23 10:13:50 +01:00 |
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Rachael Alexanderson
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78db0a0d06
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-23 01:43:12 -05:00 |
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Braden Obrzut
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789315bb4a
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- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
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2016-11-22 22:41:32 -05:00 |
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Magnus Norddahl
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ff738de279
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Bgra support
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2016-11-23 01:01:28 +01:00 |
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Magnus Norddahl
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f313bfd2cc
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Merge branch 'gl_swframebuffer' into qzdoom
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2016-11-23 00:56:39 +01:00 |
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Magnus Norddahl
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7beac65471
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Add Linux support for GLSWFrameBuffer
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2016-11-23 00:55:07 +01:00 |
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Magnus Norddahl
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dacb985878
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Fix texture mapping bug
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2016-11-22 01:59:28 +01:00 |
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Magnus Norddahl
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7af504df58
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Draw 3d floor sides
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2016-11-21 20:50:54 +01:00 |
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Magnus Norddahl
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ddb0161f9c
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Sub pinkie crashes the pal drawer :(
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2016-11-21 15:40:42 +01:00 |
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Magnus Norddahl
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0108ff89d7
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Bug fixes
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2016-11-21 15:20:07 +01:00 |
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Magnus Norddahl
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fabac78ea8
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Add poly renderer to the menus
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2016-11-21 15:19:24 +01:00 |
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Magnus Norddahl
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5e9c9c825d
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Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha..
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2016-11-21 05:52:02 +01:00 |
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Magnus Norddahl
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e7d64a380a
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Fix AABB culling bug
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2016-11-21 05:09:53 +01:00 |
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Magnus Norddahl
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2ba2dc7611
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Change shaded blend mode use srcalpha and destalpha.
Fix blending error in add/sub/revsub
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2016-11-21 03:49:55 +01:00 |
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Magnus Norddahl
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144c7f4139
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Flip sub and revsub TC drawers in the old renderer
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2016-11-21 01:56:54 +01:00 |
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Magnus Norddahl
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29005b5ce6
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Compile fix for older versions of LLVM
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2016-11-21 01:40:08 +01:00 |
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Rachael Alexanderson
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dadee080e4
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- Implemented Wall blend modes
- fixed: set color for "shaded" modes - though it's still not yet properly implemented.
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2016-11-20 18:36:26 -05:00 |
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Rachael Alexanderson
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4ed548a189
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- Implemented some sprite blend modes.
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2016-11-20 17:07:58 -05:00 |
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Magnus Norddahl
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ebd810d843
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Fix decal vertical position being wrong
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2016-11-20 16:43:13 +01:00 |
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Magnus Norddahl
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bd9ec843dd
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Add palette version of the blend modes
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2016-11-20 16:42:53 +01:00 |
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Magnus Norddahl
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6761e8639a
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Add palette support
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2016-11-20 04:06:21 +01:00 |
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Magnus Norddahl
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7ac0cace7d
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Stop copying the matrix and remove r_triangle
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2016-11-20 02:07:55 +01:00 |
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Magnus Norddahl
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f8efe394cc
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Remove unused code
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2016-11-20 01:51:08 +01:00 |
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Magnus Norddahl
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845bf93c95
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Change triangle full block to use vectored load and store
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2016-11-20 01:29:19 +01:00 |
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Rachael Alexanderson
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08c4f2ac18
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- Added a tool to clear the LLVM cache, if ever there is corruption or it needs rebuilt.
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2016-11-19 17:08:08 -05:00 |
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Rachael Alexanderson
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fc011e42dd
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-19 12:46:01 -05:00 |
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Magnus Norddahl
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b4eb49678a
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Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency)
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2016-11-19 17:14:37 +01:00 |
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alexey.lysiuk
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c28bcca3f3
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Print unknown if release information is unavailable on macOS
At least 10.4 Tiger doesn't support required sysctl name
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2016-11-19 16:42:16 +01:00 |
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alexey.lysiuk
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60ac12be0a
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Fixed compilation warnings in Cocoa backend
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2016-11-19 16:42:16 +01:00 |
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alexey.lysiuk
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3b240b73e9
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Fixed endianness issue with saved games
See http://forum.zdoom.org/viewtopic.php?t=54272
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2016-11-19 16:42:16 +01:00 |
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Magnus Norddahl
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d197ebca78
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Remove redundant line
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2016-11-19 14:07:39 +01:00 |
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Magnus Norddahl
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114fda1ed5
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Added missing TranslateAlphaBlend and created a helper function for specifying the translation
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2016-11-19 13:32:57 +01:00 |
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Magnus Norddahl
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17ed585c1f
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Fix vsync not working
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2016-11-19 12:30:58 +01:00 |
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Magnus Norddahl
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272fe7f754
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Added blending modes to triangle codegen
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2016-11-19 02:53:32 +01:00 |
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Magnus Norddahl
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5d6ceb868e
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Move viewport stuff to its own function
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2016-11-18 14:40:53 +01:00 |
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Magnus Norddahl
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dbb6c7ca27
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Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that!
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2016-11-18 01:58:39 +01:00 |
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Rachael Alexanderson
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bac3ae3bf8
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-11-17 17:37:11 -05:00 |
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Christoph Oelckers
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b3b5cb2fa4
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- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
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2016-11-17 23:13:17 +01:00 |
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Rachael Alexanderson
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aa08285676
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- Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct.
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2016-11-17 16:44:55 -05:00 |
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Magnus Norddahl
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6be80efa51
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Moved scale back to be after pitch - otherwise the the bullets don't end up where you point
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2016-11-17 21:19:50 +01:00 |
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Magnus Norddahl
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eac9367ace
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Fix perspective when status bar is visible
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2016-11-17 21:07:00 +01:00 |
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Rachael Alexanderson
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7447c49dc5
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- Added pixelratio support for the softpoly renderer.
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2016-11-17 13:50:35 -05:00 |
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Magnus Norddahl
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b02e3d9514
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Add shaded blend mode for the decals
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2016-11-17 14:28:14 +01:00 |
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Magnus Norddahl
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511eb59479
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Add particle drawing
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2016-11-17 01:29:08 +01:00 |
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Magnus Norddahl
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266924600a
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Missing include guard
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2016-11-17 01:28:51 +01:00 |
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Magnus Norddahl
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ff2ab61abc
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Added decals
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2016-11-16 23:34:05 +01:00 |
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Magnus Norddahl
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59f7dedfb4
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Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite..
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2016-11-16 22:31:49 +01:00 |
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Magnus Norddahl
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ae889acaea
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active_con_scale should respect uiscale
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2016-11-16 19:49:46 +01:00 |
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Magnus Norddahl
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712e032573
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Remove swrenderer2
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2016-11-16 19:44:11 +01:00 |
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Magnus Norddahl
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f457f0340c
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Add 3D floor planes
|
2016-11-16 11:18:40 +01:00 |
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