Commit Graph

114 Commits

Author SHA1 Message Date
Christoph Oelckers c64aedb262 - reimplemented the Harmony status bar in ZScript
* the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
* the internal Harmony status bar has been removed because it only works with the now disabled Dehacked patch.
* the SBARINFO definition has been removed, instead it uses a ZScript-based status bar now which overrides the ammo display to use the new ammo types instead.
2019-07-17 00:36:38 +02:00
Rachael Alexanderson 777a4c600a - bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time 2019-04-29 00:14:03 -04:00
alexey.lysiuk 63d30e27a6 - bump versions to match the latest release
we don't want to miss deprecation warnings
2019-04-28 11:24:24 +03:00
Christoph Oelckers c45c7cdb4b - reimplemented as an OptionsMenu.
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
2019-04-14 14:03:24 +02:00
Alexander dbb93d6c08 option search improvements
1. Top-level menu names are now properly handled.
2. Changing "Any or All terms" option now immediately updates the results.
3. Reformatted menu.zs to have tabs instead of spaces.
2019-03-17 20:28:38 +01:00
Alexander 73d81d3983 added option search menu 2019-03-16 18:40:13 +01:00
Christoph Oelckers b542d1371d - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
Christoph Oelckers dab68184f5 - moved the global spot state into FLevelLocals.
This way it doesn't even have to be a thinker.
2019-01-05 10:04:27 +01:00
Christoph Oelckers 2258a71c36 - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-01-03 13:59:46 +01:00
Christoph Oelckers 4a1f011dc1 - Alt HUD scriptification, part 1. 2018-12-02 14:34:08 +01:00
Christoph Oelckers a426655d61 - scriptified AddInventory. 2018-12-01 17:03:58 +01:00
Christoph Oelckers 460c400315 - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
Christoph Oelckers e071be8371 - scriptified A_FireBullets and A_CustomBulletAttack. 2018-11-24 13:50:27 +01:00
Christoph Oelckers 6fc63b9b78 - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
So far 3 functions for testing implemented.
2018-11-24 13:06:01 +01:00
ZZYZX a276ebfb08 Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
Christoph Oelckers b9f2cce8de - versioned the return mismatch check to demote it to a warning for older versions than 3.7. 2018-11-01 11:30:53 +01:00
Christoph Oelckers b65b83edb3 - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00
Christoph Oelckers cf8447d19c -protected critical portal data from getting written to by user code.
This data is game critical and may only be altered by code that knows what is allowed and what not. It must never be altered by any user code ever.
However, since the SkyViewpoint actors need to set up some relations between themselves and the default sky portals the previously purely internal 'internal' flag has been exported as a new keyword.
2018-04-15 12:13:02 +02:00
alexey.lysiuk 640948703f Level compatibility via ZScript -- PoC 2018-04-09 17:54:12 +03:00
Christoph Oelckers 3ae5f8c09f - initial work on a reverb editor based on the menu system.
This is to get rid of some ugly Windows code and make this platform independent.
2017-11-25 22:03:18 +01:00
Rachael Alexanderson 44373b414f - bump for 3.3pre 2017-10-07 19:36:42 -04:00
Christoph Oelckers 42e62d9005 - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
Christoph Oelckers 050acc9271 - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Christoph Oelckers b9485d4edf - ported the Hexen status bar to zscript.
Note that DrawBar with a background texture does not work yet because the clipping rectangle is not done yet.
2017-03-28 11:00:05 +02:00
Christoph Oelckers a6bf93c624 - implemented the Heretic status bar. 2017-03-27 21:01:40 +02:00
Christoph Oelckers 488fface50 - started port of Doom status bar to ZScript.
Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
2017-03-25 21:40:17 +01:00
Christoph Oelckers a3ee3c287e - major progress on the status bar code: SBARINFO's DrawGraphic has been ported into a generic function of the base statusbar class and put to use for a few items on the Strife status bar.
- decided to ditch the widget system I had started to lay out. As it turns out that would make things far more complicated and slower than they need to be.
2017-03-24 00:47:08 +01:00
Christoph Oelckers 9bd75bcac5 - some conceptual work on statusbar stuff. This looks like a viable approach to build something that can replace SBARINFO. 2017-03-22 19:56:21 +01:00
Christoph Oelckers 1423d5f42a - scriptified the SBARINFO wrapper.
This serves no purpose in itself but it removes a native side class from the status bar class hierarchy which allows for better editing options later.
2017-03-22 17:29:13 +01:00
Christoph Oelckers 9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Rachael Alexanderson 8711add50b - fixed: Fatal error on startup due to incorrect ZScript version. 2017-03-18 21:08:36 -04:00
Christoph Oelckers a2f2be17ef - status screen fully scriptified but not active yet. 2017-03-18 19:35:26 +01:00
Christoph Oelckers 1e9ef2b1df - started scriptifying the level intermission screen. This compiles but is not active yet.
- allow treatment as one-character string constants as character constants. This became necessary because name constants already use single quotes and are much harder to repurpose due to a higher degree of ambiguity.
- fixed: protected methods in structs were not usable.
2017-03-18 12:18:15 +01:00
Christoph Oelckers 7df698dad8 - implemented the parser basics of a ZScript versioning system.
Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
Christoph Oelckers 58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
Christoph Oelckers 3c8a5fdbe7 - scriptified the drawer functions of the conversation menu. 2017-02-19 12:28:05 +01:00
Christoph Oelckers 2440951811 -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
Christoph Oelckers aabcc1f92e - scriptified the input functions of DMessageBoxMenu. 2017-02-18 23:05:01 +01:00
Christoph Oelckers 128dfdeee6 - made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers. 2017-02-18 12:36:31 +01:00
Christoph Oelckers 416911587e - scriptified PlayerMenu.Drawer 2017-02-17 16:53:36 +01:00
Christoph Oelckers 2234d36c7a Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
# Conflicts:
#	src/dobject.h
2017-02-14 19:10:02 +01:00
Christoph Oelckers 7b2ec1f737 - removed obsolete include for zscript. 2017-02-13 20:01:56 +01:00
Christoph Oelckers c403fc5635 - renamed a file. 2017-02-13 18:30:03 +01:00
Christoph Oelckers 7877bcbdcb - exported more parts of the joystick menus and also exported all strings for them to the string table.
- exported the skeleton definition for list menus.
2017-02-13 17:45:03 +01:00
Christoph Oelckers 12db190f41 - scriptified the CVar printers for the gameplay and compatibility menus. 2017-02-12 23:17:05 +01:00
Christoph Oelckers 2b977f70e6 - scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.) 2017-02-12 23:05:39 +01:00
Christoph Oelckers b6ad14a614 - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
Christoph Oelckers f0e925c5a7 - scripted color picker fully working. 2017-02-12 20:20:47 +01:00
Christoph Oelckers 947b625c50 - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
Christoph Oelckers f91d91d6e8 - all optionmenu items scriptified, but not integrated yet. 2017-02-11 00:36:53 +01:00