Commit graph

142 commits

Author SHA1 Message Date
Rachael Alexanderson
3e59ebb48d - Removed multithreaded from the menu completely.
# Conflicts:
#	wadsrc/static/menudef.txt
2017-01-02 18:26:45 -05:00
Rachael Alexanderson
338d338e27 - Moved multithreaded option from Truecolor menu to the Display menu since both the palette and truecolor drawer sets now use it. 2017-01-02 17:55:24 -05:00
Rachael Alexanderson
564bfe482c Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
# Conflicts:
#	src/r_draw.cpp
#	src/r_plane.cpp
#	src/r_things.h
#	src/v_draw.cpp
#	src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
2fa13396f2 - Added r_blendmethod to the menu. 2016-12-24 12:50:17 -05:00
Magnus Norddahl
2bb2395569 Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software) 2016-12-23 23:44:52 +01:00
Magnus Norddahl
fabac78ea8 Add poly renderer to the menus 2016-11-21 15:19:24 +01:00
Rachael Alexanderson
c6f7848a09 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
nashmuhandes
fd31c84745 Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
Rachael Alexanderson
08a90a13f4 - Moved renderer menu to options menu. Removed duplicate swtruecolor entry in "Truecolor Options" 2016-10-26 00:38:59 -04:00
raa-eruanna
9cf9cc1318 Merge http://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
raa-eruanna
513f8312b3 - Renamed menu option for r_fullbrightignoresectorcolor 2016-10-21 08:36:20 -04:00
raa-eruanna
c76431414a - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
Magnus Norddahl
aa199a91c5 Merge remote-tracking branch 'origin/capsky' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_sky.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2016-10-20 01:05:05 +02:00
Magnus Norddahl
2fe545a4fd Merge r_stretchsky and r_capsky into r_skymode 2016-10-20 00:59:51 +02:00
Magnus Norddahl
0888fc0cde Merge remote-tracking branch 'origin/capsky' into qzdoom 2016-10-20 00:13:58 +02:00
Magnus Norddahl
5de8112578 Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
raa-eruanna
3122538006 Added menu entry for "r_fullbrightignoresectorcolor" 2016-10-14 18:16:22 -04:00
raa-eruanna
13271cb967 - Created menus for all this render-switching insanity. 2016-10-11 17:42:46 -04:00
raa-eruanna
2a7b902a0a Merge http://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers
14a6e7989b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Christopher Bruns
779e6acb7b Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
raa-eruanna
a2551ce95e Merge http://github.com/rheit/zdoom 2016-10-07 08:30:25 -04:00
Christoph Oelckers
ee66d22034 Revert "- added an option to disable the pickup screen flash."
This reverts commit 2d320a2e86.

The feature has been superseded by pickup_fade_scalar and is no longer needed.
2016-10-07 08:46:06 +02:00
raa-eruanna
a4ccbddfd6 - Menudef: Split Truecolor options into their own menu. 2016-10-07 02:38:08 -04:00
raa-eruanna
e75cf42756 - Forgot to add language entries. 2016-10-07 00:35:06 -04:00
raa-eruanna
3ccc85876c - Forgot to add language entries. 2016-10-06 20:05:30 -04:00
Christoph Oelckers
fc246be03e Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-06 21:21:46 +02:00
raa-eruanna
e592473f57 Merge http://github.com/rheit/zdoom 2016-10-05 21:36:23 -04:00
Christoph Oelckers
2d320a2e86 - added an option to disable the pickup screen flash. 2016-10-05 09:59:19 +02:00
raa-eruanna
4d1ea5c477 Added language entry for Linear skies. (oops) 2016-10-03 21:52:25 -04:00
Magnus Norddahl
51f867bc6c Merge branch 'ssao' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
#	wadsrc/static/shaders/glsl/main.fp
2016-10-04 00:16:05 +02:00
Magnus Norddahl
ecb57d6cd9 Merge remote-tracking branch 'gzdoom/master' into ssao
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/scene/gl_scene.cpp
#	src/gl/shaders/gl_shader.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
2016-10-04 00:01:03 +02:00
Magnus Norddahl
bcb64a3445 Merge branch 'ssao' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/scene/gl_scene.cpp
#	src/gl/shaders/gl_ambientshader.cpp
#	src/gl/shaders/gl_ambientshader.h
#	src/gl/system/gl_cvars.h
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
2016-10-03 23:47:09 +02:00
raa-eruanna
c6408e92e2 Merge http://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/scene/gl_scene.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
2016-10-02 23:10:07 -04:00
alexey.lysiuk
c68aa2b241 Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
Christopher Bruns
960d4d6755 Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00
Magnus Norddahl
979e70ca8f Add gl_ssao_portals for controlling how many portals gets SSAO 2016-09-25 00:22:38 +02:00
Magnus Norddahl
3f11c0562c Add ssao quality setting 2016-09-25 00:22:38 +02:00
Magnus Norddahl
9076d46261 Added SSAO pass 2016-09-25 00:19:15 +02:00
Magnus Norddahl
c21090333f Merge remote-tracking branch 'qzdoom/master' into dpdoom 2016-09-24 08:17:49 +02:00
Magnus Norddahl
d126e91ded Merge remote-tracking branch 'gzdoom/master' into lightmath
# Conflicts:
#	src/gl/renderer/gl_renderbuffers.cpp
#	src/gl/renderer/gl_renderbuffers.h
#	src/gl/renderer/gl_renderer.h
#	src/gl/scene/gl_scene.cpp
2016-09-24 08:12:12 +02:00
raa-eruanna
2a9e97688d Merge http://github.com/coelckers/gzdoom 2016-09-22 05:23:02 -04:00
Christopher Bruns
1f79e23d5b Implement wide side-by-side mode, using adjusted aspect ratio in projection matrix.
Use optimal framebuffer size for side-by-side modes.
2016-09-22 09:25:46 +02:00
Christopher Bruns
9a257ac158 Implement side-by-side narrow 3D mode. 2016-09-22 09:25:46 +02:00
Christoph Oelckers
1e6b99cebd Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-22 09:06:34 +02:00
raa-eruanna
780d672b25 Adds user-definable weapon bob speed 2016-09-22 08:42:59 +02:00
Magnus Norddahl
f6bede8374 Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
# Conflicts:
#	src/gl/renderer/gl_renderbuffers.cpp
#	src/gl/renderer/gl_renderbuffers.h
#	src/gl/renderer/gl_renderer.h
#	src/gl/scene/gl_scene.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.z
2016-09-09 09:31:30 +02:00
raa-eruanna
dede94b7e2 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
#	src/win32/hardware.cpp
#	wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41 Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
# Conflicts:
#	src/v_video.cpp
2016-09-08 03:19:08 -04:00
Christoph Oelckers
7e2e3e8768 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-08 00:48:27 +02:00