Christoph Oelckers
e2e71e072e
removed error suppression code from shader compilation.
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With GL 2.x support the engine still had something to fall back on, with that removed it needs to abort.
2014-06-23 09:26:29 +02:00
Christoph Oelckers
2925c96b59
removed all GL 2.x code.
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After thinking about it for a day or so I believe it's the best option to remove all compatibility code because it's a major obstacle for a transition to a core profile.
2014-06-21 15:50:32 +02:00
Christoph Oelckers
1aaa1b7bad
- removed gl_usevbo CVAR because with recent code changes it has become useless. If GL_ARB_buffer_storage is present, buffers will always be used.
2014-06-15 12:12:24 +02:00
Christoph Oelckers
2ad47935ef
Merge branch 'master' into Glew_Version_For_Real
2014-06-01 12:43:17 +02:00
alexey.lysiuk
a26fbc74f0
Fix compilation errors in latest texture-related changes
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GCC and Clang complain about non-POD type passed to variadic function.
2014-06-01 10:27:16 +03:00
Christoph Oelckers
a1ec6ab1ba
- fixed some Linux warnings.
2014-05-24 16:53:57 +02:00
Christoph Oelckers
4d005bdfa0
shader rework
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All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00
Christoph Oelckers
506798f134
allow brightmaps and fullbright objects in fog. The reasons why they were disabled no longer exist.
2014-05-11 23:12:28 +02:00
Christoph Oelckers
c47c7421a3
- route all glColor calls through render state.
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- add sector links to dynamic lights.
2014-05-11 22:57:42 +02:00
Christoph Oelckers
52056a05bd
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00
Christoph Oelckers
09f4071436
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
2014-05-11 13:27:51 +02:00
Christoph Oelckers
b09405a8bd
- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
2014-05-10 17:09:43 +02:00
Christoph Oelckers
69af73d9b9
- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
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- removed all pre GL 2.0 support.
2014-04-06 14:35:44 +02:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00