Christoph Oelckers
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bd9907f20f
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- missing #includes in GL code.
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2016-02-16 22:06:26 +01:00 |
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Christoph Oelckers
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d797415745
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- fixed: dynamic lights did not relink themselves when their position changed.
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2016-02-02 11:58:00 +01:00 |
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Christoph Oelckers
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342f1abcc7
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- fixed: flickering dynamic lights with their first intensity value larger than the second one weren't properly linked into all touching sectors.
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2016-01-30 00:45:47 +01:00 |
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Christoph Oelckers
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5816049510
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- made necessary adjustments for the coordinate refactoring in ZDoom.
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2016-01-21 12:36:37 +01:00 |
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Christoph Oelckers
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b2cf7d6512
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- fixed memory leak: The sector links for dynamic lights were never freed.
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2014-09-21 12:40:08 +02:00 |
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Christoph Oelckers
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b8bcbe819b
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- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
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2014-07-15 20:49:21 +02:00 |
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Christoph Oelckers
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2ad47935ef
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Merge branch 'master' into Glew_Version_For_Real
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2014-06-01 12:43:17 +02:00 |
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alexey.lysiuk
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a26fbc74f0
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Fix compilation errors in latest texture-related changes
GCC and Clang complain about non-POD type passed to variadic function.
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2014-06-01 10:27:16 +03:00 |
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Christoph Oelckers
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b514a815f4
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- enable use of vertex buffer for sprite rendering.
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2014-05-12 20:23:54 +02:00 |
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Christoph Oelckers
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c47c7421a3
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- route all glColor calls through render state.
- add sector links to dynamic lights.
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2014-05-11 22:57:42 +02:00 |
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Christoph Oelckers
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058f065446
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- fixed: FFlatVertex contained two unused members.
- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
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2013-12-05 10:23:01 +01:00 |
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Christoph Oelckers
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c47c3169b3
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- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
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2013-08-09 23:38:30 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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